Taking Advantage of the Damage Available

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balang_479
The damage physics in the game are reasonably good and some cars can experience quite a lot of visual damage, but the main problem I have is that I'm not particularly into deliberatly speding 20 minutues smashing a car to see the damage, so I pretty much never get to experience it much.

I know that damage never really gets that severe and I can understand that manufacturers may not want to show their cars wrecked. But for the damage level that we can achieve in the game I wish that it could be achieved realisticly. So soft contact with a car will give some scratches and and slow hit will dent a panel, and then a large crash will immediately yield full damage that can be achieved, even if it isnt that much. I don't mind.
Is there anyone else that thinks this way?

For instance I don't want a bumper to start detaching itself from a car (which can be noticed on some rally cars and supercars such as the Gallardo) after experiencing a few high speed crashes, I would like to see it after a small hit with a dent, if it doesnt get much worse than that after another hit due to the licensing then so be it. At least I can experience realistic damage for close contact racing, instead of going out of my way to repeatedly smash a car just to see a bumper start falling off and some dents.

I would really like to see this, atleast they have taken better advantage of the damage they are allowed.
 
Ya, I hate the fact that the bumpers never fall off. Seriously. The "other game" has that down. Sideview mirros fling off, windows and headlights shatter, and the sound of the damage is amazing.

Take notes Kaz.
 
The visual damage is not nearly as important as mechanical, though being able to see if a car is damage or not (missing wing) will definitely have an effect on how you drive. The visual damage should be realistic, but first, the mechanical damage needs to be worked out. Without mechanical damage the visual damage doesn't even mean anything.
 
Yeah I agree that the damage should be bumped up a bit.

The 05 Impreza RM and the AEM S2000 have a great responsiveness(?) to low speed crashes.
 
The damage in GT5 is very lame, try iRacing. A crash at 60 m.p.h. will total your car. In GT5 a crash at 120 m.p.h and you get a slight scratch, good to go.
 
The damage in GT5 is very lame, try iRacing. A crash at 60 m.p.h. will total your car. In GT5 a crash at 120 m.p.h and you get a slight scratch, good to go.

You must have damage turned off. If you have it on heavy and crash at 120mph you can barely get back to the pits to fix it, most people just quite the race when it happens. your certainly not good to carry on racing.
 
The damage in GT5 is very lame, try iRacing. A crash at 60 m.p.h. will total your car. In GT5 a crash at 120 m.p.h and you get a slight scratch, good to go.

Good to go? More like its the faster way around that corner. 👎
 
Moot
You must have damage turned off. If you have it on heavy and crash at 120mph you can barely get back to the pits to fix it, most people just quite the race when it happens. your certainly not good to carry on racing.

You must be playing arcade mode, you can't turn on or off damage, just mechanical damage is adjustable for arcade.
 
the idea of the game should be to not damage the cars anyways.... but it is kind of unrealistic when you go 270kmph into a wall and your front end has a minor dent.......

and even with damage set to "real", no parts fall off the car if you flip it 20 times on trial mountain and then smash the bumper purposefully on the pit entrance corner.. I did that to my gallardo and the worst damage it showed (other than my engine dead and wheels mangled) was my front and rear bumper were just kinda loose..... in reality the car would have had the front trunk compartment open, the whole front end ripped off, the hood compressed, etc.

oh well >.>
 
The endurance races can leave the cars (some of them) looking pretty beat up but the detail isn't too great. It's just a dent here or a crooked wing after numerous crashes and hours of racing. I will hope that PD can implement some more enhanced crash damage in future updates but it's probably unlikely.
 
CrackedTrigger
You must be playing arcade mode, you can't turn on or off damage, just mechanical damage is adjustable for arcade.

Not in a spec, but you can in practice and online. I only race online with penalties and heavy on damage. And yes I like it heavy because I use a wheel, its very nice as you actually have to take care about driving and have to actually give way to avoid a crash rather than just hitting into them.
 
Not in a spec, but you can in practice and online. I only race online with penalties and heavy on damage. And yes I like it heavy because I use a wheel, its very nice as you actually have to take care about driving and have to actually give way to avoid a crash rather than just hitting into them.

I have'nt ventured into the online realms of GT yet, sorry for the ignorance on my side, almost finished with the A and B-Spec careers, just the FGT championship and the 24 hours to do. I'll look into online, it seems better :)
 
Not in a spec, but you can in practice and online. I only race online with penalties and heavy on damage. And yes I like it heavy because I use a wheel, its very nice as you actually have to take care about driving and have to actually give way to avoid a crash rather than just hitting into them.

👍

Was racing Ferrari F1 last night around the ring and had a blast. I didn't know damage was on and slid into a wall and was amazed and still am by the mechanical damage. I just wish a wheel would have popped off. :)
 
This is one of the many things you can add to the list of stuff that Kaz should have taken notes on. He also should have looked at PGR 3 rather than looking to the original mario kart for rain effects. This game is pretty good, but it's made me reconsider getting GT6 if it comes out, i may be springing for Forza 4, it doesn't have a lot of stuff that GT5 has that i like, but there are a lot of other features that it does have that GT5 should have standard.
 
The visual car damage looks like they got it from dropping blocks of clay on the ground.

I'd say it's even more subtle than that. I took the one corvette in arcade mode (the modded 60's one) and ran it into a wall at 90 mph. I had to look very carefully and i saw that the bumper was slightly dented, like i had hit something at 5 mph.
 
👍

Was racing Ferrari F1 last night around the ring and had a blast. I didn't know damage was on and slid into a wall and was amazed and still am by the mechanical damage. I just wish a wheel would have popped off. :)

I'd like punctures to happen after contact, then drive back to the pit's Gilles Villeneuve style with the wheel hanging off:)
I just wish the F1's had full damage (like the rally cars). Looks odd driving around with a bent nosecone and wing.
 
The importance of a damage system is the affects to the car's performance after an incident, not the visual fluff.
 
trk29
👍

Was racing Ferrari F1 last night around the ring and had a blast. I didn't know damage was on and slid into a wall and was amazed and still am by the mechanical damage. I just wish a wheel would have popped off. :)

My wheel was in a 45 degree angle when I was a part of a major crash in cote d azur. I had to drive the rest of the lap with that angle and the non stop ffb.
 
I hate it when your rear mirror touches a wall slightly and then suddenly you lost your titanium exhaust. It's so unrealistic as well as the fact that some "standard cars" have way better damage than the acclaimed "premium cars" because the shape can deform. Try smashing a Ferrari California at a wall at 300km a hour and it only shows a few scratches yet the engine is broken for some reason. Or hit a Dodge Viper's rearview mirror and suddenly it has 250HP instead of 1000HP.
 
What ever happened to the damage model in the best buy demo??
 
Even that is not accurate in GT5 at all, in my opinion.

The mechanical damage that is included does its job, but i think they should have done more, like punctured tyres, engine breakdown (Complete breakdown) and Axle dislocations.
 
Mechanical damage is near on ideal.. Visual damage is worthless without actually affecting the way your car handles.. Sure visual damage would be cool, but personally i do my best to AVOID crashing, so visual damage is very unimportant to me.

As for mechanical damage, has anyone else played with a Wheel on heavy damage and crashed? My g27 feels exactly like you have broken a steering arm in-game, at times i think my Wheel is gonna fall apart? Should i be worried or is this just the intended reaction to the damage, and the wheel is just doing what it's spose to?

GT5 mechanical damage is just fine and to the people saying you can drive sweet after crashing, your obviously have never driven with damage on.
 
Remember the previous GT's? No damage. Many many people just wanted damage, damage, damage. GT5 comes out, sure enough there is damage. Suddenly people are not happy with it. It's not good enough, this needs to be done or that needs to be done. It's a racing game, you aren't supposed to crash. Mechanical damage is the key thing here, not visual.
Don't get me wrong, yes it would be nice to have some better visual damage, for the oops moments, but it's not the end of the world. For me visual damage doesn't matter, due to the fact of always using the bumper cam. Clean racing is what is about!
 
Remember the previous GT's? No damage. Many many people just wanted damage, damage, damage. GT5 comes out, sure enough there is damage. Suddenly people are not happy with it. It's not good enough, this needs to be done or that needs to be done. It's a racing game, you aren't supposed to crash. Mechanical damage is the key thing here, not visual.
Don't get me wrong, yes it would be nice to have some better visual damage, for the oops moments, but it's not the end of the world. For me visual damage doesn't matter, due to the fact of always using the bumper cam. Clean racing is what is about!

While Visual damage isn't the most important factor, on cars with downforce it can effect how the whole car performs. If you knock the front splitter off a Super GT car then you should get lots of understeer. It's not mechanical damage but it is important.
 
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