Tekken 5 is seriously more noob friendly, in every way shape and form.
I'd love to debate it with you, but you don't understand the fighting engine that these games use, so it's useless, but you're wrong, to keep it simple.
IMO top fighters:
T3= Jin,Bryan,and Lei or LAW
TTT= Ogre and True Ogre
T4: Law and Juila
T5 :Nina,Bryan, Devil Jin, Baek..there might be more
Um....okay, well, the "top" fighters are certainly not the "top tier" fighters (minus Nina and Bryan in T5).
Swift - The reason that Tekken 5 is more "noob friendly" is because it allows you to be significantly more "loose" with your timing, and it has properties that allow anyone with 30 minutes of spare time to learn a few staple juggles and become "decent" at the game.
For instance, you can learn a staple set up with Bryan (basically a move to set up a launcher) and then Juggle your opponent to the wall via dash jabs (a jab followed by a short dash, followed by a jab, etc etc) and once in the wall, you can use a devastating wall combo and you can take away nearly 1/2 to 3/4 of the opponents life, off of a simple launcher. This was not possible in TTT, nor was it possible in T4 (since there was a wall tech). HOwever, in Tekken 5, they decided to make the dash jab *easier* than any Tekken before it, AND remove the wall tech, so anyone can go into practice mode and learn a wall tech.
That aspect alone nearly removes half of the need to refine other skills, because it only takes a few hits and a lucky launcher to win a match.
And Eddy and Christy are *still* as noob friendly as they were in T3, TTT, and T4...in fact, even more so in T5 because they've got new properties that hit when grounded, in the air, etc. So now not only can you simply button mash, but even if they fall, there is a large chance you will combo with some follow up ground game.
I stand to say, T5 is the most noob friendly Tekken ever put on the market.
Well, all I can really say is that if Namco would have left the wall tech in Tekken 5, then it would have increased the technical aspect of the game 10 fold. IT would force a guessing game, and reactions, which is what makes a fighter good.
Hopefully, they'll address this problem in Tekken 6, otherwise, it'll still remain overly noob friendly, and in the end, the game will be greatly unbalanced to those who play at a high level.
I myself used to play Tekken on a regular basis of about 2 hours a day at the minimum, and after devoting about the same amount of time to VF recently, I can honestly say that VF overshadows Tekken in many aspects, but only in the technical side of things.
Wall tech was the biggest mistake of Tekken 4. Not because of what it was, but because of how it was implemented. It was very iffy and not well defined at all. Infact, it's what made me STOP playing it and wait for Tekken 5. This was the sentement with a lot of fans obviously since they chucked the Tekken 4 engine and based Tekken 5 on Tekken 3.
Well in DR, Lily is broken and so is Drangonv( i think)The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.
The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.
You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.
It was a wonderful way to keep the opponent guessing.
You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.
But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.
The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.
The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.
You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.
It was a wonderful way to keep the opponent guessing.
You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.
But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.
As good as Tekken 5 is, I've a feeling the Soul Calibur 4 will wipe the floor with all other fighting games.
The SC people make more and more leaps forward each generation.
Is SC4 going to be on the ps2? I would have guessed it as ps3 because of the timing (would be a shame to release a great game and have it sell poorly only because of the timing).
What do you all think of the number of fighting styles in Tekken 5. How many are there and who stand out as the "best" fighters?
Stick with Tekken 5 (unless you want to do other Tekkens).
I would like to know if sc4 will be ps2 but beyond that I think we should stick to tekken. 👍
There's a Soul Calibur thread somewhere else on the gtp.
Later.![]()
The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.
The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.
You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.
It was a wonderful way to keep the opponent guessing.
You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.
But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.
Well, if you talk to Technical people, that play hours of this game.(literally Hours ) they will tell you combos that you don't know about. For example, in T5.. King has a Instant Shining Wizard but there are several different ways you can do it.Like I think u, 4 d half-circle + 1+2..I think thats right. But I know several players like that.(I think that is right but I will look for the video and post it on here. But then again..I could of read the post wrong..but talking about this is making me want to play again.Dude, seriously. Why didn't you make this kind of sain, clear, well defined arguments as your alter ego?
You're completely right now that I think about it. In all honesty I didn't play much T4 because of the things you mentions AND wall tech. So, it's half way a blur to me.
BTW, Soul Calibur I was the BEST weapons based fighter of all time.
but talking about this is making me want to play again.
Lol, I don't have T4.As long as it's NOT Tekken 4.![]()