Tekken 5

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Best Tekken game I've ever played!!!! I give it the 👍 Asuka Kazama is awesome! Though kinda hard to use when it comes to certain opponents (can't beat them :yuck:)
 
Tekken 5 is seriously more noob friendly, in every way shape and form.

I'd love to debate it with you, but you don't understand the fighting engine that these games use, so it's useless, but you're wrong, to keep it simple.

I'll have to disagree. I've played all the tekkens since it's inception in 1994 and Tekken 5 is the best.

Tekken 1 and 2 were good and progressed nicely. Tekken 3(still my favorite but far to buggy) was excellent and gave birth to TTT. Tekken 4 was way too much like VF. Lots of little punch combos, strange floating properties(compared to other Tekkens), it was almost impossible to block low hits, the stupid wall push(mentioned by JR) and the general feel was simply not Tekken.

I still maintain that tekken 3 was the most noob friendly because of Eddy Gordo. You can just mash the kicks and do cool stuff. Anyone with anykind of skill can beat that down, but to a noob it's great.

Tekken 5 is much smoother an more controlled then the other tekkens for the most part. It does have a few problems with wall hits, but no game is perfect.
 
Tekken 5 I still haven't played because of how little I enjoyed TTT on the PS2 and how easy Tekken 4 was to beat.

Since I haven't played Tekken 5 I can't comment on it. However, Tekken 4 felt seriously "noob friendly" compared to all of the others.
The thing is though, Tekken 3 did have Eddie using the one of the most noob friendly fighting styles ever.

Oddly though, I felt like "Lei" in Tekken 3 was one of the most well developed fighters in any of the Tekken games.
In fact, thanks to Lei alone I consider Tekken 3 one of the best fighting games of all time. 👍

Regarding T5 though, now that's I've read through this I just may have to go out and pick up a copy. Does anyone know how much it cost? I saw a question about when it will make the cheap game status so I assume it's still in the $40 range? (new)

And while I've got the Tekken fans attention...
Is there anything new about this Tekken?
Also, did they finally start putting a bunch of costumes into the game?
Likewise, how many characters are there and how many of them are hidden?

Thanks. :cheers:
 
It's on the Greatest hits list bud. 20$ brand new :)

-Yes lots!
-Yep, you can completely costumize your costume now.
-Uh, I forget exact numbers, but there's close to 40 characters in the game.
 
Well damn, I'm buying it today then. :D
Will be back later with thoughts on the game.
Till then,
-

Btw, thanks for the heads up. :cheers:
 
IMO top fighters:
T3= Jin,Bryan,and Lei or LAW
TTT= Ogre and True Ogre
T4: Law and Juila
T5 :Nina,Bryan, Devil Jin, Baek..there might be more
 
IMO top fighters:
T3= Jin,Bryan,and Lei or LAW
TTT= Ogre and True Ogre
T4: Law and Juila
T5 :Nina,Bryan, Devil Jin, Baek..there might be more

Um....okay, well, the "top" fighters are certainly not the "top tier" fighters (minus Nina and Bryan in T5).

Swift - The reason that Tekken 5 is more "noob friendly" is because it allows you to be significantly more "loose" with your timing, and it has properties that allow anyone with 30 minutes of spare time to learn a few staple juggles and become "decent" at the game.

For instance, you can learn a staple set up with Bryan (basically a move to set up a launcher) and then Juggle your opponent to the wall via dash jabs (a jab followed by a short dash, followed by a jab, etc etc) and once in the wall, you can use a devastating wall combo and you can take away nearly 1/2 to 3/4 of the opponents life, off of a simple launcher. This was not possible in TTT, nor was it possible in T4 (since there was a wall tech). HOwever, in Tekken 5, they decided to make the dash jab *easier* than any Tekken before it, AND remove the wall tech, so anyone can go into practice mode and learn a wall tech.

That aspect alone nearly removes half of the need to refine other skills, because it only takes a few hits and a lucky launcher to win a match.

And Eddy and Christy are *still* as noob friendly as they were in T3, TTT, and T4...in fact, even more so in T5 because they've got new properties that hit when grounded, in the air, etc. So now not only can you simply button mash, but even if they fall, there is a large chance you will combo with some follow up ground game.

I stand to say, T5 is the most noob friendly Tekken ever put on the market.
 
Um....okay, well, the "top" fighters are certainly not the "top tier" fighters (minus Nina and Bryan in T5).

Swift - The reason that Tekken 5 is more "noob friendly" is because it allows you to be significantly more "loose" with your timing, and it has properties that allow anyone with 30 minutes of spare time to learn a few staple juggles and become "decent" at the game.

For instance, you can learn a staple set up with Bryan (basically a move to set up a launcher) and then Juggle your opponent to the wall via dash jabs (a jab followed by a short dash, followed by a jab, etc etc) and once in the wall, you can use a devastating wall combo and you can take away nearly 1/2 to 3/4 of the opponents life, off of a simple launcher. This was not possible in TTT, nor was it possible in T4 (since there was a wall tech). HOwever, in Tekken 5, they decided to make the dash jab *easier* than any Tekken before it, AND remove the wall tech, so anyone can go into practice mode and learn a wall tech.

That aspect alone nearly removes half of the need to refine other skills, because it only takes a few hits and a lucky launcher to win a match.

And Eddy and Christy are *still* as noob friendly as they were in T3, TTT, and T4...in fact, even more so in T5 because they've got new properties that hit when grounded, in the air, etc. So now not only can you simply button mash, but even if they fall, there is a large chance you will combo with some follow up ground game.

I stand to say, T5 is the most noob friendly Tekken ever put on the market.

Well, of course. But I'd say it's also one of the most technical. For the same reasons you mentioned.

Namco HAS to make it noob friendly so non-fighter fanatics will play the arcade version of the game. That's the whole point. Obvioiusly, if there were enough die-hard fight fans out there to support the fighting game industry then there would be no noobish attributes to ANY fighting game. This however is not the case.

It's true that you can learn one or two combos and be decent. But you won't be competitive. Because you will be picked apart withing 1.5 rounds by anyone with experience.

There is a point to what you say. But I think it actually works in favor of the game(minus the time cushion for inputs).
 
Well, all I can really say is that if Namco would have left the wall tech in Tekken 5, then it would have increased the technical aspect of the game 10 fold. IT would force a guessing game, and reactions, which is what makes a fighter good.

Hopefully, they'll address this problem in Tekken 6, otherwise, it'll still remain overly noob friendly, and in the end, the game will be greatly unbalanced to those who play at a high level.

I myself used to play Tekken on a regular basis of about 2 hours a day at the minimum, and after devoting about the same amount of time to VF recently, I can honestly say that VF overshadows Tekken in many aspects, but only in the technical side of things.
 
Well, all I can really say is that if Namco would have left the wall tech in Tekken 5, then it would have increased the technical aspect of the game 10 fold. IT would force a guessing game, and reactions, which is what makes a fighter good.

Hopefully, they'll address this problem in Tekken 6, otherwise, it'll still remain overly noob friendly, and in the end, the game will be greatly unbalanced to those who play at a high level.

I myself used to play Tekken on a regular basis of about 2 hours a day at the minimum, and after devoting about the same amount of time to VF recently, I can honestly say that VF overshadows Tekken in many aspects, but only in the technical side of things.

Wall tech was the biggest mistake of Tekken 4. Not because of what it was, but because of how it was implemented. It was very iffy and not well defined at all. Infact, it's what made me STOP playing it and wait for Tekken 5. This was the sentement with a lot of fans obviously since they chucked the Tekken 4 engine and based Tekken 5 on Tekken 3.
 
Wall tech was the biggest mistake of Tekken 4. Not because of what it was, but because of how it was implemented. It was very iffy and not well defined at all. Infact, it's what made me STOP playing it and wait for Tekken 5. This was the sentement with a lot of fans obviously since they chucked the Tekken 4 engine and based Tekken 5 on Tekken 3.

The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.

The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.

You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.

It was a wonderful way to keep the opponent guessing.

You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.

But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.
 
The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.

The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.

You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.

It was a wonderful way to keep the opponent guessing.

You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.

But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.
Well in DR, Lily is broken and so is Drangonv( i think)
Im a King user still and I haven't played in awhile.( the arcade sticks are always broken...noobs...button mashers...)
 
The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.

The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.

You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.

It was a wonderful way to keep the opponent guessing.

You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.

But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.

rep... Nice link. 👍
I was introduced to that site back when I was playing tekken3 at a place called the otakuboards. I'm glad to see it was posted as it can be a great way to take your tekken game to the next level (much like GTP to GT).

Also, Swift...
Mentioning that T5 is somehow related to T3. :dopey: 👍
Now it's a sure thing (I got side tracked this afternoon and didn't pick up the game).

Any way, till next time,
-
 
nina06.jpg

Damn, that's top-tier enough for me!

As good as Tekken 5 is, I've a feeling the Soul Calibur 4 will wipe the floor with all other fighting games.
The SC people make more and more leaps forward each generation.
 
As good as Tekken 5 is, I've a feeling the Soul Calibur 4 will wipe the floor with all other fighting games.
The SC people make more and more leaps forward each generation.

Is SC4 going to be on the ps2? I would have guessed it as ps3 because of the timing (would be a shame to release a great game and have it sell poorly only because of the timing).

What do you all think of the number of fighting styles in Tekken 5. How many are there and who stand out as the "best" fighters?

Stick with Tekken 5 (unless you want to do other Tekkens).
I would like to know if sc4 will be ps2 but beyond that I think we should stick to tekken. 👍
There's a Soul Calibur thread somewhere else on the gtp. ;)

Later. :cheers:
 
Is SC4 going to be on the ps2? I would have guessed it as ps3 because of the timing (would be a shame to release a great game and have it sell poorly only because of the timing).

What do you all think of the number of fighting styles in Tekken 5. How many are there and who stand out as the "best" fighters?

Stick with Tekken 5 (unless you want to do other Tekkens).
I would like to know if sc4 will be ps2 but beyond that I think we should stick to tekken. 👍
There's a Soul Calibur thread somewhere else on the gtp. ;)

Later. :cheers:

SC4 will likely be PS3. But since the majority of PS2 owners will upgrade (or so I'd imagine) that won't be a problem. If anything, it would potentially further highlight the technological differences between the PS2 (Tekken 5) and PS3 (SC4).

But, that's if you can wait...
 
SC dissappoint me...thats why I didn't play it...(3 hrs of sleep isn;t good anymore...)
 
The problem fans had with Tekken 4 was not hte wall tech, it was the elevation changes, and the unbalanced character roster.

The wall tech was very predictable for the player, pressing 1 (square for the arcade illiterate) will send you left, and pressing 2 (triangle) will send you right.

You gained no particular advantage by wall teching, aside from the fact that you could evade a wall combo.

It was a wonderful way to keep the opponent guessing.

You can visit www.tekkenzaibatsu.com (the most comprehensive tekken site there is) and discuss this with many of the *hardcore* and elite fans and players of the game.

But the fact is, the lack of a wall tech greatly decreased the technical aspect of the game, and opened it up to a lot of lower level players to compete in higher level tourney's.

Dude, seriously. Why didn't you make this kind of sain, clear, well defined arguments as your alter ego?

You're completely right now that I think about it. In all honesty I didn't play much T4 because of the things you mentions AND wall tech. So, it's half way a blur to me. :dopey:

BTW, Soul Calibur I was the BEST weapons based fighter of all time.
 
Dude, seriously. Why didn't you make this kind of sain, clear, well defined arguments as your alter ego?

You're completely right now that I think about it. In all honesty I didn't play much T4 because of the things you mentions AND wall tech. So, it's half way a blur to me. :dopey:

BTW, Soul Calibur I was the BEST weapons based fighter of all time.
Well, if you talk to Technical people, that play hours of this game.(literally Hours ) they will tell you combos that you don't know about. For example, in T5.. King has a Instant Shining Wizard but there are several different ways you can do it.Like I think u, 4 d half-circle + 1+2..I think thats right. But I know several players like that.(I think that is right but I will look for the video and post it on here. But then again..I could of read the post wrong..but talking about this is making me want to play again.
 
Well, I certainly will be able to wait (as I planned on that from the get-go... all my talk of waiting for both the 360 and the ps3 was for real since I'm only going to buy one) (for now :trouble: )

Oh and guess what?
Today I bought Tekken 5. With such a reasonable price I felt like it couldn't be any worse of a purchase than many of the other games I've got.

So far the game looks great. The actual game play may take a while to get used to as, at the moment, I am more comfortable playing DOA: U than I am with Tekken. But none the less, the game does seem to be very much like Tekken 3, which makes me a very happy man.

I love to see the older games being updated properly. This seems to me like a fully realized Tekken. Lots of characters, plenty of little options (although customization is limited compared to SC3)... The game just seems to have taken advantage of the Tekken name as well as it could have and that's all I can ask for at this time.

So thanks for giving me the heads up on a nice fighting game. 👍
(that's to all of you giving advice and answering questions)
 
yep, I like it too. I just wish it was online.
 
I play Tekken DR on the psp quite alot now, you wouldnt believe how much better it is!
 
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