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This is the discussion thread for an article on GTPlanet:
Check this page & the next. Not a lot of optimism so far. Users noting how poorly optimized the game is for the PC.OK, let's see your reviews now... get it or skip it ?
I have a feeling this aint my cup of tea, and probably not what TDU used to be...
The main problem seems to be optimization. PC players get very offended when their multi-thousand-dollar setups can't run a game at 144FPS on the highest settings, so that's always going to be a problem, especially given that this build is likely at least couple of months old and we're 3 months away from release.Honestly, theres a lot about the gameplay that seems to appeal to me! Not entirely sure why others seem so down on it.
Did you even try the demo? The physics in this game are way more realistic than what you get in Need for Speed or the crew. It's also important to remember that comparing a small AA studio to big AAA corporations isn't fair—those big companies pour high eight or even nine figures into their games. Nacon isn't trying to challenge Forza or NFS directly; Tdu is the og open-world mmo racing game. Plus, the game won't even be priced like a AAA title.After watching gameplay and seeing the info I'm not even going to hold back but this game looks absolutely wack. Compared to Horizon 5, The Crew and even NFS this does not seem to challenge them at all in anyway with the exception of maybe free roaming a car dealership, casinos and using cars interior features. The graphics alone looks like Xbox 360/PS3 era games.
I'm open minded, im not saying the game will be a complete failure way down the line. But to me as it stands right now from the tiny car roster, to the meh graphics, to how the cars sound/drive and the overall presentation of the game it just does not seem like it's on the level of it's rivals. The eye test to me tells me its a 10 year old looking game. Now through updates and much DLC it could become a great game like it's predecessors.Did you even try the demo? The physics in this game are way more realistic than what you get in Need for Speed or the crew. It's also important to remember that comparing a small AA studio to big AAA corporations isn't fair—those big companies pour high eight or even nine figures into their games. Nacon isn't trying to challenge Forza or NFS directly; Tdu is the og open-world mmo racing game. Plus, the game won't even be priced like a AAA title.
It seems like you're just repeating what IGN says. I have a high-end PC, and the demo looks decent for a current-gen title. Sure, it needs optimization, but to say it looks like a PS3 game is an exaggeration. We need to support smaller studios and give them a chance to innovate, not shut them down and then whine when Ubisoft or EA pump out the same crap every year with microtransactions and corporate BS
It’s the games that are compared though, not the studios.It's also important to remember that comparing a small AA studio to big AAA corporations isn't fair—those big companies pour high eight or even nine figures into their games.
The 1060 was a middling 1080p card from around 2017 though, it's three generations old. Unoptimised or not, it's unreasonable to expect 2024 games with high fidelity graphics to run well on such old cards.1060 for 720p30 is further proof this is unoptimized garbage. They bit off more than they can chew by trying to replicate a real location with current generation graphics.
With one qualifier: If those 2024 games don't look like they're from 2017. Demo mentions it's an early build though, and at least on AMD side there is no updated driver or anything that I am aware of.The 1060 was a middling 1080p card from around 2017 though, it's three generations old. Unoptimised or not, it's unreasonable to expect 2024 games with high fidelity graphics to run well on such old cards.
Yeah I think people are catastrophizing a bit about the general game. It’s good for an AA game, I’d be much more concerned if it was a Horizon game.I gave the demo a shot this morning for about an hour. The driving/handling is pretty good; it feels ‘realistic’ without being overwhelming and it overall just felt nice to drive with an Xbox controller. Combined with the narrower city streets, it’s a welcome change of pace from the wide roads and high grip in the FH5 meta.
Re: graphics- I’m not expecting anything earth-shattering, but I think it looks fine in motion, even on the low presets. It’s easy to notice the blemishes when stopped, but I don’t notice them while driving where it counts. Traffic phasing in rather than visible from a distance is quite annoying, however.
But the fact that races are multiplayer-only is quite the turnoff for me. I know multiplayer was a major aspect of both previous TDU games, but they at least have decent single-player modes that make them worth coming back to despite the servers shutting down. Will I be able to find a race easily when the game gets released at full price? How about several months down the line when the honeymoon period ends and I’m more likely to get it on sale? What actions will be taken to mitigate ramming?
Overall the demo brought a decent first impression, but between what I liked and disliked, it didn’t swing me one way or another.
wouldn't describe it as suchhigh fidelity graphics
I played it and it's way better than the last 5 NFS games in terms of handling you are in control of the car when you drift and the game does not feel laggy, the cars feel fun to play with from the start actually. It feels like a racing game with character! It's rough around the edges but it's not the final product and I don't think that they had NFS money to spend.After watching gameplay and seeing the info I'm not even going to hold back but this game looks absolutely wack. Compared to Horizon 5, The Crew and even NFS this does not seem to challenge them at all in anyway with the exception of maybe free roaming a car dealership, casinos and using cars interior features. The graphics alone looks like Xbox 360/PS3 era games.
Totally agree, it gets on my nerves when somebody has an opinion on a game that they just watched on YT.Did you even try the demo? The physics in this game are way more realistic than what you get in Need for Speed or the crew. It's also important to remember that comparing a small AA studio to big AAA corporations isn't fair—those big companies pour high eight or even nine figures into their games. Nacon isn't trying to challenge Forza or NFS directly; Tdu is the og open-world mmo racing game. Plus, the game won't even be priced like a AAA title.
It seems like you're just repeating what IGN says. I have a high-end PC, and the demo looks decent for a current-gen title. Sure, it needs optimization, but to say it looks like a PS3 game is an exaggeration. We need to support smaller studios and give them a chance to innovate, not shut them down and then whine when Ubisoft or EA pump out the same crap every year with microtransactions and corporate BS
You can have a 500+ car list and the game still be bland and genericI'm open minded, im not saying the game will be a complete failure way down the line. But to me as it stands right now from the tiny car roster, to the meh graphics, to how the cars sound/drive and the overall presentation of the game it just does not seem like it's on the level of it's rivals. The eye test to me tells me its a 10 year old looking game. Now through updates and much DLC it could become a great game like it's predecessors.
I was hopeful for this game but less so now. It just doesn't look very good. I get that not all studios have the resources to build games with cutting edge visuals...but I feel like they could have gone with an art direction that doesn't look like a AAA game from 5+ years ago. Maybe i'll check in again closer to release, but this is looking like a pass for me. I kind of think you're right about Forza Horizon 4 being the peak of this genre, but really they barely built on the original Forza Horizon and 4 was only marginally better. I think these open world games tend to lack focus (naturally) and end up feeling somewhat generic / soulless. Somehow Forza Horizon 1 did not...and I think that's because they deliberately did not include any kind of city in it. Something to be said about executing a more modest vision excellently than attempting a very ambitious project (particularly on a tight budget) and coming up short. The TxR series comes to mind.The 1060 was a middling 1080p card from around 2017 though, it's three generations old. Unoptimised or not, it's unreasonable to expect 2024 games with high fidelity graphics to run well on such old cards.
Buuut at the same time, I doubt this game is for me and my Deck. If it contains a 1:1 replica of HK island I'd definitely be interested - I was never a fan of TDU2 for its physics after all - but other than that, meh. I feel like Forza Horizon 4 was the pinnacle of the genre and the failure of 5 to live up to it has soured me on the concept, this doesn't look like it'll change my mind.
be Ramned if you do, and Ramned if you don'tWhat actions will be taken to mitigate ramming?
720p30 is PS3 level graphics. That's 2007 not 2017. Any game that can't get 1080p60 out of a 1060 is flawed. When the card came out, it could play most AAA games at max settings.The 1060 was a middling 1080p card from around 2017 though, it's three generations old. Unoptimised or not, it's unreasonable to expect 2024 games with high fidelity graphics to run well on such old cards.
Computational, bandwidth and memory requirements are completely different today than they were now. Requirements are always increasing over the years, always has been that way and will always be that way. The 1060 today is a sub-budget card. This is not the only new game you won't be able to run on it at 1080/60. Not by a long shot. For similar reasons new games, especially Unreal Engine 5, will require an SSD to properly function (HDD simply cant deliver that bandwidth/throughput when streaming).720p30 is PS3 level graphics. That's 2007 not 2017. Any game that can't get 1080p60 out of a 1060 is flawed. When the card came out, it could play most AAA games at max settings.
Computational, bandwidth and memory requirements are completely different today than they were now. Requirements are always increasing over the years, always has been that way and will always be that way. The 1060 today is a sub-budget card. This is not the only new game you won't be able to run on it at 1080/60. Not by a long shot. For similar reasons new games, especially Unreal Engine 5, will require an SSD to properly function (HDD simply cant deliver that bandwidth/throughput when streaming).
And no, current gen graphics at 720p/30 are not PS3 level graphics due to all the advanced techniques that are being used today. It's not just about resolution. And for comparison: I do 720p/30 on an internal GPU with this game, THAT's how far the 1060 has dropped on the list of capable GPUs. It's below low-budget level.
So we agree.Sure, this game can use optimization.
I wasn't. I'm expecting it to run 1080p60 on lowest settings. Each generation of the 60 series pretty much came with the expectations of running games at a certain resolution and framerate for a long time. You got away with it by lowering the settings (texture, AA, etc). 660 was expected to run 720p60 on max on release. You could play later titles at 720p60 on lower settings. 960 was expected to do 1080p30. 1060 was expected do (but not in this case) 1080p60 . 2060 @ 1440p60. 3060 @ 1440p120. 4060 @ 4k30. Those are the expectations. If a developer/publisher decides not to waste resources optmising to meet that expectation, they should be called out.But if you're expecting the same performance out of new games that you got when this card was introduced then you're going to be in for a disappointment.