- 86,290
- Rule 12
- GTP_Famine
This is the discussion thread for an article on GTPlanet:
In this info drop, we can see a classic car dealership and a glimpse of a Nissan 370Z. Personally, I wouldn't write off a more diverse car list at this early stage.My only concern is that this game will 90% be modern super and hyper cars. Not many JDM and classic muscles I guess like previous titles...
Like that this small aspect of the game is back. Kind of wish Forza/GT went a little deeper with this ability to use OEM options to personalize your cars just before you purchase it.Of course we’re here for the cars. You’ll be able to get in, start the engine, and try the horn, and test drive (well, it is literally the name of the game) before you buy. Before being handed the keys though, you’ll need to personalize the car in terms of paint, wheels, and its interior, according to official manufacturer options for each vehicle.
Me too - this is really lacking in pretty much every modern racing game. My hope is that this game gives you that same sense of actual ownership of a vehicle that you got from the first TDU. It'd be great if home ownership returns, too.Like that this small aspect of the game is back. Kind of wish Forza/GT went a little deeper with this ability to use OEM options to personalize your cars just before you purchase it.
Variety and diverse car list of TDU is what made the game have its own charm.My only concern is that this game will 90% be modern super and hyper cars. Not many JDM and classic muscles I guess like previous titles...
You're being quite defeatist over something far less simple than you make it out to be. Consider this...At this point we're talking 3 years of development with not much to show for...the only thing that's steady it's the delays and like the article said we can already see another delay into 2024.At that point it will be facing fierce competition from The Crew Motorfest and the new Forza Horizon so it might as well be DOA....RIP TDU
None of your reasons explain what TDU is delivering that the other two don't. They can coexist but TDU SC isn't just a passion project, it is also here to make money like the rest.You're being quite defeatist over something far less simple than you make it out to be. Consider this...
- TDUSC is not being built off a previous TDU game and will share few assets with other KT games for obvious reasons. TDU2 released five years after TDU1 despite heavily reusing assets and the engine.
- The Crew 2 and Forza Horizon 5 have both resulted in angry fanbases. The Crew 2's Motorpass eroded trust and enthusiasm in the game (it basically killed it for me and I haven't touched it in a year), and Playground Games' poor record when it comes to FH5 support has also made its fanbase angry. I expect The Crew Motorfest will have interest at launch but will soon be forgotten because of the inevitable microtransactions that have been shoved into and ruined The Crew 2. FH6 will certainly have a large launch but unless Playground Games has a major attitude change (spoiler alert: unless money is involved they won't) people will lose interest as is the case with FH5.
- TDUSC is effectively a clean slate, and the problems that faced the first two games won't affect the new one - finally we might be able to drive the cars in a believable way. However many of the complaints about the current Crew and Forza Horizon games are the same ones that have been around for years, including The Crew's terrible physics and Forza Horizon's rejection of its own raison d'etre.
- There is absolutely still interest in Test Drive Unlimited as a franchise. An assumption that it could never work alongside The Crew and Forza Horizon is clearly and demonstrably false, especially considering Forza Horizon and The Crew exist together. The Crew 2 and FH4 launched in the same year but The Crew 2 wasn't dead on arrival. Its death was several years later. If interest in Test Drive has remained high 11 years after the last game released then the potential release of two other games in the same year are absolutely will not result in the game being 'dead on arrival.'
100% this. The lack of trim selection seems like such low hanging fruit for these games. The extra work on the cars seems so minimal vs the benefit in terms of depth. GT2 & GT4 kind of had this, but as separate cars (the "dupes").Like that this small aspect of the game is back. Kind of wish Forza/GT went a little deeper with this ability to use OEM options to personalize your cars just before you purchase it.
Yeah, seems like something PD could easily nail due how detail oriented they are; pick a R34, select V-Spec, M-Spec, N1, etc., then pick options unique to those models.100% this. The lack of trim selection seems like such low hanging fruit for these games. The extra work on the cars seems so minimal vs the benefit in terms of depth. GT2 & GT4 kind of had this, but as separate cars (the "dupes").