- 6,047
- Simcoeace
I thought we really should have a thread devoted to the F1 2010 AI, as it is the area in which F1 2010 both excels AND has its worse problems.
For the record, I have only played in GP mode so far, as I don't want to get into frustrating issues with the career mode. I have only run about half the circuits so far - Legendary setting, all aids off, G25 wheel, 40% distance, generally driving as Button & without qualifying.
In general, I feel the physics are very good, but, on the hardest settings, should be more demanding than they are - it's too easy to fling the car through some corners that should be VERY tricky. For example, Pouhon at Spa is just a pedal-to-the-metal corner, even though it is a very difficult, double apex, downhill, off-camber corner. The notorious Turn 8 sequence at Istanbul also seems to be MUCH easier to nail than it was in F1CE.
Having said all that, I have not come close to winning a single race yet, even though, as Button, I have been starting near the front of the pack every race. Inevitably, I spin out or make a major mistake at some point & lose some, or a lot, of places. I'm not sure about all the AI times being posted during the races - I find the information given is hard-to-follow during the race &, of course, no split times & no fastest times at the end of the race, which really are essential & should be added with a patch IMO. As far as I can tell so far, it does seem that, as in F1CE, some tracks are easier to be competitive on than others.
What I will say, is that one-on-one racing with the AI during the race is VERY IMPRESSIVE - head-&-shoulders above anything else I have experienced on the PS3, including F1CE. I had a major battle at Suzuka last night over many laps, chasing a car & being chased by another. When I drove a faster, tighter line, I made up a bit of ground, when I drove slower, I lost ground. I made passing moves that were successful, & others that had me outbraking into a corner, only to see my opponent find a little bit faster line out of the corner & take back the position. Superb! There was nothing like this in F1CE where once you got passed the AI would back off & overtaken cars would generally slow down after being passed. Finally, drafting seems to give little or no advantage - a big difference from the extreme catch-up that we have seen in most other games.
For the record, I have only played in GP mode so far, as I don't want to get into frustrating issues with the career mode. I have only run about half the circuits so far - Legendary setting, all aids off, G25 wheel, 40% distance, generally driving as Button & without qualifying.
In general, I feel the physics are very good, but, on the hardest settings, should be more demanding than they are - it's too easy to fling the car through some corners that should be VERY tricky. For example, Pouhon at Spa is just a pedal-to-the-metal corner, even though it is a very difficult, double apex, downhill, off-camber corner. The notorious Turn 8 sequence at Istanbul also seems to be MUCH easier to nail than it was in F1CE.
Having said all that, I have not come close to winning a single race yet, even though, as Button, I have been starting near the front of the pack every race. Inevitably, I spin out or make a major mistake at some point & lose some, or a lot, of places. I'm not sure about all the AI times being posted during the races - I find the information given is hard-to-follow during the race &, of course, no split times & no fastest times at the end of the race, which really are essential & should be added with a patch IMO. As far as I can tell so far, it does seem that, as in F1CE, some tracks are easier to be competitive on than others.
What I will say, is that one-on-one racing with the AI during the race is VERY IMPRESSIVE - head-&-shoulders above anything else I have experienced on the PS3, including F1CE. I had a major battle at Suzuka last night over many laps, chasing a car & being chased by another. When I drove a faster, tighter line, I made up a bit of ground, when I drove slower, I lost ground. I made passing moves that were successful, & others that had me outbraking into a corner, only to see my opponent find a little bit faster line out of the corner & take back the position. Superb! There was nothing like this in F1CE where once you got passed the AI would back off & overtaken cars would generally slow down after being passed. Finally, drafting seems to give little or no advantage - a big difference from the extreme catch-up that we have seen in most other games.