The artificial scarcity in this game is kinda absurd.

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Not only is earning credits very slow, but the fact that some cars are locked behind either limited stock (in the used car dealership) or invitations (in brand central) is really annoying for those of us that have limited time but would like to drive these cars in game. On top of that, certain car parts (like engine swaps) are only available through the rigged roulette system and thus you've got a game that is forcing you to play possibly hundreds of hours to get items that you'd like.

Was this how old GT's worked? I get that it's designed to make it a bit of a journey to collect all the cars, but I think it goes a little too far, especially when I don't get the option to just load up any car in an arcade mode race. There will be cars in this game I will literally never own because I don't have the time. This means I'll never get to drive them in the game, which is kind of ironic seeing as you buy these sorts of games to drive cars you'll never get to drive in real life.
 
My take is this - I think a deep sense of progression is and always has been a key component of the Gran Turismo experience. I like that things are not easy to acquire.

However, thinking more about it, the random nature of the rare parts is a bit strange. I wish they were tied to experience points earned on a per-car basis instead. I've mentioned this before, but it would be cool and I think more immersive if you unlocked the R26B for the FD RX-7 or the super turbo (or whatever other rare parts) after having earned experience points, race wins, or simply miles while driving that specific car. It would be a known goal instead of a completely random encounter. I don't hate the roulette system, but I don't think it's the best approach either. I will say I think it's still far better than Forza's empty feeling swap a V8 into anything whenever you want mechanic because nothing ever feels special.
 
GT1-5 all had the UCD. I suppose you can't please everyone.
Uh to the contrary,they easily and absolutely can accommodate most factors that stimulate a enjoyable experience on a console sim for the current car culture to some practical levels,many examples of this exist most notably Assetto corsa on pc particularly more expansive mind you but forza and few other platforms have implemented the highly desirable factors and options long ago yet it continues to elude these developers even though it’s highly requested and sought after by most of the car culture console sim community leading some to understandably believe they are accommodating and focusing on all the arguably lower priority and/or factors that have less potential for stimulating people with some sort of even low level knowledge of car culture and/or car sim culture,even be it console based resulting subsequently and nonetheless of it being new or whatever other opposing debatable factors,a large dissapointment in the progress and development of such subject matter in this modern age,smh.
 
Uh to the contrary,they easily and absolutely can accommodate most factors that stimulate a enjoyable experience on a console sim for the current car culture to some practical levels,many examples of this exist most notably Assetto corsa on pc particularly more expansive mind you but forza and few other platforms have implemented the highly desirable factors and options long ago yet it continues to elude these developers even though it’s highly requested and sought after by most of the car culture console sim community leading some to understandably believe they are accommodating and focusing on all the arguably lower priority and/or factors that have less potential for stimulating people with some sort of even low level knowledge of car culture and/or car sim culture,even be it console based resulting subsequently and nonetheless of it being new or whatever other opposing debatable factors,a large dissapointment in the progress and development of such subject matter in this modern age,smh.
Holy ****. Please hire an editor before you post again; I nearly pulled a muscle trying to read this mess. Even after 8 lines of rambling word-vomit you still didn't counter "you can't please everyone", because you can't. (smh)

Getting back on topic, I fear the microtransaction economy has lead to some of these design decisions. I'm not cashing in my 4+ star tickets until I have several million banked to buy that FOMO invitation I'll likely get. I'm ok with a journey (I purposely didn't buy the anniversary edition to avoid extra credits), but they may have gone a hair too far; time will tell.
 
People always point to realism in defense of certain aspects of the game, well the UCD is not realistic at all. What kinda used car dealer only has 20 cars in stock at any one time? There should be hundreds of cars available, all different combos of colours and milage/condition.
 
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There should be hundreds of cars available, all different combos of colours and milage/condition.
100% agreed, I see no reason for it to be different, not even sure how it makes sense if they want to push micro-transactions
 
The roulette has kicked my ass so far. Nothing but the lowest value items/credits in the roulette in question do I ever win.

Granted I am not far into the game, bc I've not had the time I used to as a teenager playing up to gt5. 6 I only mostly just played online, and in this, I haven't even unlocked gt auto yet. 🙃
 
almost any used car dealer has fewer than 20 cars on the lot at any time
and they change constantly, except for the big name chain dealers
You don't think Gran Turismo would count as a big dealer? They sell exotic sports cars, classics, rare Japanese 90s, the lot. They're not some back street dealer with a couple of Ford Escorts and a dodgy looking Mercedes 190E that the dealer swears has only done 30,000 and is a lovely runner.

Besides, what about local classifieds ads, and that modern marvel the internet? No matter how you slice it, this isn't realistic.
 
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People always point to realism in defense of certain aspects of the game, well the UCD is not realistic at all. What kinda used car dealer only has 20 cars in stock at any one time? There should be hundreds of cars available, all different combos of colours and milage/condition.
Where I used to live there a bunch of mom & pop shops that literally had maybe 20-30 cars at any one time. But I get what are saying though
 
I don't hate the roulette system, but I don't think it's the best approach either.
Early in the game, I got an invitation to buy a Pagani Huayra, which I couldn't afford. Then I got a ticket from a 4* roulette spin which has given me a time-limited opportunity to buy the same Pagani Huayra that I already have the open invitation for, and still can't afford. Now I've discovered that when I complete the World GT Series (Menu Book 39), my prize car will be... 🤦‍♂️

It's definitely not the best approach.

I'm not really enjoying this ultra-linear unlocking of cars through the Cafe either. The beauty of the early GTs was that all these championships were laid out before you and you only had a few grand and an old Civic - the progression was yours for the choosing. Upgrade, tune, buy the cars you want, sell the prize cars you don't and save up your cash to finally get and race-prep that TVR Cerbera. Yes, you'd need to get an FF, FR, RR, 4WD etc to meet the various criteria, but every choice would be yours to make along that journey. I've already got 50+ cars in my garage and well over half of them haven't been driven.
 
GT1-5 all had the UCD. I suppose you can't please everyone.

It's not the UCD itself, it's how it's implemented;

GT1 didn't have cars that were scarce in the used car dealership.
GT2 had some cars that were scarce, but the dealership updated every seven races, and nothing was more than ~120K credits.
GT3 didn't have a UCD
GT4 from memory didn't have unicorns in the UCD that were ultra scarce.
 
I've always, always had a massive hate on for the whole grind for credits to collect cars thing. Even going back to gt1. I paid $90, why can't I drive the cars exactly?

Theres a million different ways to incorporate progression and retain interest both online and offline without reporting to this bs.
 
My only complain about UCD in GT7, It only change everyday and only some car change,not all. So many time it will be very long to get the car you want.

I GT4, the UCD change after every race, so it's very easy to get the wanted car.
 
I've always, always had a massive hate on for the whole grind for credits to collect cars thing. Even going back to gt1. I paid $90, why can't I drive the cars exactly?

Theres a million different ways to incorporate progression and retain interest both online and offline without reporting to this bs.
This is what makes it a game. It instills a purpsoe to play. Like any game, you have to play to unlock the good stuff. In doing so, especially in GT, you get better at playing and it gets easier. Then when it comes time to play with your friends, your polished skillset will show off.

People quest for a reason, it makes it fun to play. The rewards are exciting. It makes sense that some people with limited attention spans or those used to immediate reward would be bothered by this.
 
It's not the UCD itself, it's how it's implemented;

GT1 didn't have cars that were scarce in the used car dealership.
GT2 had some cars that were scarce, but the dealership updated every seven races, and nothing was more than ~120K credits.
GT3 didn't have a UCD
GT4 from memory didn't have unicorns in the UCD that were ultra scarce.
Nope GT4 did indeed have unicorns, in UCD there were Black versions of the R92CP and 3 others that were ultra-rare. I never got any of them but they're there. IIRC they refused to appear on most days, something like every 600 days you'd come across one. That's unicorn territory!!! :)

Personally it wasn't all that bad since you could already get the normal versions
And Tokyo Extreme Racer Zero was way worse with this kind of thing with the way you had to hunt down strategies online to find the exact and inane requirements in order to have any kind of clue on how to complete the entire last half of the game, but I ABSOLUTELY LOVED that game, despite even not having unlocked everything to this day.

Context matters, and the way GT7 handled some things may not be the best, and therefore some people will be vocal about it.
 
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Nope GT4 did indeed have unicorns, in UCD there were Black versions of the R92CP and 3 others that were ultra-rare. I never got any of them but they're there. IIRC they refused to appear on most days, something like every 600 days you'd come across one. That's unicorn territory!!! :)

Okay, four duplicate cars with a different colour, in the fourth full GT game. I don't think it detracts from my point - much like grinding, the UCD scarcity of certain vehicles is becoming more prominent over the life of the series, so it's not correct to justify these features by characterising them as always having existed in the series to the same degree. Because they haven't.
 
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My take is this - I think a deep sense of progression is and always has been a key component of the Gran Turismo experience. I like that things are not easy to acquire.

However, thinking more about it, the random nature of the rare parts is a bit strange. I wish they were tied to experience points earned on a per-car basis instead. I've mentioned this before, but it would be cool and I think more immersive if you unlocked the R26B for the FD RX-7 or the super turbo (or whatever other rare parts) after having earned experience points, race wins, or simply miles while driving that specific car. It would be a known goal instead of a completely random encounter. I don't hate the roulette system, but I don't think it's the best approach either. I will say I think it's still far better than Forza's empty feeling swap a V8 into anything whenever you want mechanic because nothing ever feels special.
I would add that because of Forza's V8 engine swap freedom, you can swap so many cars, that just racing against people online, there's the feeling you're always racing against frankenstiened cars, not just a k20 well-tuned civic for example.
I like the way GT has given us engine swaps, but I think getting them by luck via the roulette is a bit on the nose, but who knows if that perspective will change with time.
 
Okay, four duplicate cars with a different colour, in the fourth full GT game. I don't think it detracts from my point - much like grinding, the UCD scarcity of certain vehicles is becoming more prominent over the life of the series, so it's not correct to justify these features by characterising them as always having existed in the series to the same degree. Because they haven't.
The point is GT4 had it, it had unicorns, you can't deny it. It's always been there. Whether you want to get them or not, It's nothing new under the sun.
 
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