You think they should learn how to drive via online. I disagree with that. I think by forcing them to drive offline as well as online, they are spending twice as much time driving period which should improve their driving ability rather than causing havoc for everyone else in the race. By having something to lose, it will give them an incentive to actually try to win instead of crashing and screwing around. If they screw around, they will eventually run out of money. What you are proposing offers zero loss, all gain. What I am proposing offers some level of loss to discourage poor driving and encourage time spent driving whether it's offline or online.
People have a finite play time. Forcing them to go offline won't make them drive any more than if they could only play online. It just divides their time. And again, GT Life is not necessarily constructive when it comes to improving driving skills. Look at this situation:
-Person goes online, races, he isn't very good [though is clean], he loses
-Now he has no money and must play GT Life, which he obviously didn't want to do. He could drive clean to make his money back, but it would probably be easier to just overpower the AI with supertuned cars and demolition derby driving.
-Person earns money and is back online. Because he was offline earning money, he hasn't improved his driving much at all.
-Cycle repeats
VS
-Person goes online, sees beginner race series. He isn't very good, but neither are most other racers. He has a fun race, earns some money no matter what position he finished.
-He likes online and continues playing, enjoying himself and getting better all the while.
-Eventually he becomes better at driving, and moves on.
GT Life is characterised by the need to win. You are expected to win a race to have really completed it. That's not how racing works. People need to be conditioned into accepting 4th, 5th, 6th, etc place finishes as accomplishments. They need to get away from the GT Life mentality and get a real racing mentality. It comes from a properly set up online mode.
Make beginner friendly events where the payout is nearly even no matter what position you finish in. Make it OK to finish outside of the top half of the pack so that people don't get desperate once they're out of third place.
Also about this:
By having something to lose, it will give them an incentive to actually try to win instead of crashing and screwing around.
What if it encourages cheating? Shortcuts, blocking, etc. You are not going to force dishonest people into being honest. People have nothing to gain in GT5's online right now and some of them cheat already. Why would your idea force fair play?
It will do even less for those who aren't even racing, but just want to ruin your day. And if you get nailed by them while they drive backwards, and you end up nearly in last, now you've just lost money. That's not going to feel very good.
What's wrong with rewarding the top half of the racers? Out of 16 racers, the 8th player gets exactly what he/she put in for buy-in. And any rank higher than that gets a higher increment.
What's wrong is that GT Life is terrible, and that you should not have to touch it to go online. Also, there is no reason to subtract from people's funds just because they aren't very good at driving. They'll be forced into GT Life instead of learning the game online by interacting with good drivers. They payout should be good regardless of position so that people don't feel like they need to win for the race to be worth it.
During my time in GT5P, I ran across a few people who genuinely wanted to learn how to drive. They could do well enough offline judging by their cars, but offline only taught them so much. I brought them into online races and showed them how to drive. It wasn't a F1 driving academy, but it worked and it was good fun.
So far I haven't read a suggestion in this thread that sounds practical or good at all. A lot of people in here are knocking down ideas without offering any ideas. The online community will die out if it remains the way it currently is.
See my post on page 1.
https://www.gtplanet.net/forum/showthread.php?t=136310#post4253852
Knocking down ideas worse than the status quo is acceptable anyway (I'm speaking in general).
This does not apply to anything I've suggested.
Yes it does. GT Life allows for skill less wins through super tuned cars 99% of the time. There's even B Spec to allow wins without even driving a car.