The Crew Motorfest - General Discussion

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Major Spoiler alert!!!!

but here is the RC Playlist:


And the May summits and Main Stage:

Hopefully the summit has a preview of how these vehicles drive, might grab the season pass if they're a blast to play with. Not overly excited about the cars having a jump button. Skimmed the video, they do look fun however the top down racing is purely wasted events for me.


Well Ive had a dabble on the summit now... 3 races in and ive jumped back on TC2 instead. I miss chipping down times by tiny margins, this wont be happening with RC cars... seeing so many RC races is a chore not enjoyment. Im not a fan of the handling (to me its deeply unsatisfying / twitchy). I hope folks enjoy the new content more than I have. Playlists are few and far between anyway... im really looking for something to sink my teeth into playlist wise its going to be a long wait. Engagement has dwindled for me, and now there is no summit to engage with either (looks like hypercars next week which is a relief). Fingers crossed there is some content to my taste later this year now the season pass dlc is out of the way.
 
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I don't know how to feel about the rc cars. I liked the idea first. Now I'm not sure what was I expecting. Maybe I'm just not the target audience. For now I'm just annoyed. Physics are way too drifty, camera is way too far, electric sound is weird, jump button (?), cars are not small. Maybe it will grow on me with time. I'm more excited for the Gumpert Sport coming next week now. 😂
 
As expected, creating liveries for the RC Trickshot was just as difficult as creating liveries for Alpha GP cars.

I love the RC, but I don't want to go through the trouble of creating liveries while struggling with the complex mapping of this car again.😂
camera is way too far
You may have already tried this, but in RC, selecting Chase View 2 will give you a closer camera view, allowing you to play with a feel closer to that of traditional vehicles.
 
I don't know how to feel about the rc cars. I liked the idea first. Now I'm not sure what was I expecting. Maybe I'm just not the target audience. For now I'm just annoyed. Physics are way too drifty, camera is way too far, electric sound is weird, jump button (?), cars are not small. Maybe it will grow on me with time. I'm more excited for the Gumpert Sport coming next week now. 😂
If the cars allowed you to correct the oversteer in a manor like wreckfest they would have been a joy to drive, but as is its fiddly for no good reason and this in turn torpedoes the drifting side of it.
 
You may have already tried this, but in RC, selecting Chase View 2 will give you a closer camera view, allowing you to play with a feel closer to that of traditional vehicles.
Yeah but it shift back to original (similar to jets and planes) every time you log in. It's not a big deal but it's still annoying or unnecessary.
 
My performance on this Summit: F-

Surprisingly my best performance was a 150k score on the TrackForge Featured Track.

My worst performance is a whooping 2,500 on one of the non-linear tracks.:lol:
 
My performance on this Summit: F-

Surprisingly my best performance was a 150k score on the TrackForge Featured Track.

My worst performance is a whooping 2,500 on one of the non-linear tracks.:lol:
A* for just completing the summit I lost interest after doing the top row!
 
Meanwhile in a shocking turn of events solar crown got patched and it hasn't crashed once so far (fingers crossed) 🤷‍♀️

spoke to soon oh well i had 2hrs play before it went back to its old ways 🤯
 
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Went through the RC Playlist. The cars are amazing with the customization, also funny that you can add the engine sounds. Still need to remember that you can jump (forgot to in Sofia's last challenge, making it super hard on myself to do flips).

Haven't touched the Summit yet, kinda scared to TBH...
 
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Ive gone back through the summit and after some perseverance Iam less polarised than I was. The yellow car drives quite nicely but they all really need so many inputs at such a high frequency that it is truly exhausting concentration levels. Using the lower camera helped me out immensley in getting a feel for it, its just a matter of constantly feathering the throttle and correcting steering / drifts incessantly. Its jarring going between the two driving styles, I switched back to hyper cars later on and it felt like I was playing in slow motion. The RC cars certainly have more a sense of speed and urgency about them (which is strange as they are half the speed of hypercars).

The RC controls brought to mind how Assetto Corsa 1 was on gamepad almost just slightly too sensitive for purpose. I get the feeling the RC cars need a bit of deadzone adding or a change to linearality of the steering.
 
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While even more noticeable when venturing out into the open ocean in water motocross, this game seems to incorporate a special mechanism into certain vehicle categories that gives a sense of speed beyond actual speed.

I really hope they implement this gimmick in the "slower" vehicle categories such as ST1, rally raid, monster truck, motocross, and demolition derby.

That would surely increase the number of people who love these categories.
 
ubisoft-settled-on-crew-class-action-v0-2aj8ql15pg0h1.png

You probably know there are lawsuits against Ubisoft for shutting down the Crew going on around the world. In one of this lawsuits Ubisoft agreed for a Settlement Fund of $2 mil. That means if you purchased a copy of the game and from US you may submit a claim to receive a share of the Settlement Fund. A cash option of $7 or a credit option of $15 redeemable at Ubisoft store. Will this help "stop killing games"? I doubt.
 
ubisoft-settled-on-crew-class-action-v0-2aj8ql15pg0h1.png

You probably know there are lawsuits against Ubisoft for shutting down the Crew going on around the world. In one of this lawsuits Ubisoft agreed for a Settlement Fund of $2 mil. That means if you purchased a copy of the game and from US you may submit a claim to receive a share of the Settlement Fund. A cash option of $7 or a credit option of $15 redeemable at Ubisoft store. Will this help "stop killing games"? I doubt.
This makes them accountable, and will mean games are likely to be made operational in perpetuity if they have micro transactions in them. Its a good result for the consumer, but I counter this being a major thing... lets be real here how often would you boot up the original crew, when you have a much better contemporary edition? We have rose tinted spectacles for older games, but newer games are where its at with a few sublime exceptions. (the crew original is not one of them)
 
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This makes them accountable, and will mean games are likely to be made operational in perpetuity if they have micro transactions in them. Its a good result for the consumer, but I counter this being a major thing... lets be real here how often would you boot up the original crew, when you have a much better contemporary edition? We have rose tinted spectacles for older games, but newer games are where its at with a few sublime exceptions. (the crew original is not one of them)
But the Crew is still gone and those receiving $7 won't be happy either. I don't know. This whole situation is even more ridiculous to me because Ubisoft shut down the servers because nobody played the game for more than a year. Ok, 100 of them were playing. Still a dead game. So what's the point? An offline patch for games we won't be playing anyway?
 
But the Crew is still gone and those receiving $7 won't be happy either. I don't know. This whole situation is even more ridiculous to me because Ubisoft shut down the servers because nobody played the game for more than a year. Ok, 100 of them were playing. Still a dead game. So what's the point? An offline patch for games we won't be playing anyway?
Capitalism is rude, the decisions were not even looking at the impact on players just the bottom line. Just look at the state of a thriving creative industry being arbitrarily ruined by mergers and aquisitions fuelled by greedy individuals. How many job losses for some fool to add another 0 to his bank balance?
Given the way server volumes are going up all the time, minuscle loads might be no issue in the future and the game may come back. There is groundswell within the industry to preserve all of the digital content (I read an article about Sony's in house efforts recently on pushsquare,) this gives hope. Its likely there will one day be a platform hosting all legacy games in one place and fully functional / enhanced too. Think of a console MAME style emulator with servers emulated within it, mods from a community, no lag, better resolutions and frame rates... There should be a free use law passed for legacy software after it has been milked for all its worth...
 
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I stick with the close chase cam. When I do tracks with loops or corkscrews, I switch to hood until I get done with those parts (like how the old TrackMania games work, which is funny considering it too is an Ubisoft game :lol:)
 
Yay best summit for ages I love hypercars and the tracks were none irritating too. Kinda miss the boost this week, I think its motorfests killer attribute being able to strategise with it and correct drifts etc. Even without it though the gameplay is still much better than FH5, I adore nuanced gameplay dynamics... Gonna be dipping this summit all week to shave off hundredths of a second...

Incidently Motorfest is only £12 on the latest sale... an absolute bargain.
 
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Didn't know you can drive RC cars on water. It's awesome 😂View attachment 1536814
By combining this with jumps, the RC has become a vehicle that allows for more comfortable traversal of the map than even water motocross.

Traditionally, you would have had to switch to a helicopter or find a nearby slope to get back to the ground from a waterway, but with RC, you can easily get back to the ground by making full use of a fully charged jump.

https://traxion.gg/why-the-crew-motorfests-rc-cars-dlc-was-a-significant-technical-undertaking/

Speaking of RC, Traxion is one of the media outlets with deep ties to IVT, and they interviewed them about the background of the RC update and the efforts made to create it. The main topic of this article is certainly interesting, but what's even more pleasing is the preview of future updates at the end of the article. They have updates planned for the next few years, including content currently under development that will "make players stop and wonder how a racing game can do that," they said.

Of course, this bright future is contingent on Ubisoft, including IVT, being able to overcome the current difficult situation and maintain a situation where it can provide the appropriate personnel and budget for game updates.

However, the fact that they plan to take their time to make this game even better, and aren't going to immediately say, "TCM's final update! Buy The Crew 4, coming next year!" is very welcome news for me, a fan of the game.

So... you'll give me back the Jet Sprint and the Hovercraft too, right?
 
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