The "Daily Login Bonus" and what to do about it. (Poll included)

  • Thread starter Thread starter GT5 Level 41
  • 44 comments
  • 11,141 views

Do you like the "Daily Login Bonus" system?


  • Total voters
    97
If every time i beat my best time, i get paid. People can exploit this easily for money. Run super slow in the beginning 8:59 mins first time, then 8:50 next, then 8:40, then 8:30 all the way down to 2:06 mins which is actually your fastest time. That would be cool to have free money like this.
 
PDI should change TT's payouts, every time you beat your best lap, you get paid... incentive to play more (most of the time, if the gold was hard, I give up after getting it. If I beat it easy, I'll try again, probably like this for a lot of people).

That's a good idea.
Perhaps add, which may've been what you meant, that
every time you beat your best GOLD lap
you get the payout, otherwise people be going like .001 sec faster each time from bronze time and getting mega cash.
But would be quite a challenge to just be beating your gold laps by .001 sec each time.

edit: oops, didn't see you there FSportIS, sorry for echo...
 
If every time i beat my best time, i get paid. People can exploit this easily for money. Run super slow in the beginning 8:59 mins first time, then 8:50 next, then 8:40, then 8:30 all the way down to 2:06 mins which is actually your fastest time. That would be cool to have free money like this.
then give less money? or like @JaseScott suggests only for gold (I didn't think about the grinders lol! to me, it'd be pretty boring, pretty quick, cruising at snail speed first try then just try to be in front of your ghost each following lap)

Essence of TT's is trying to go fast not slowest possible, I think Redbull or other grinding events would pay more money, time spent wise.

But yeah, either gold only, or have bronze be within a small(er) margin?
 
Last edited:
No matter what that system is, that system will be based on honor system and people can still exploit for credit.

I play this game not to grind money though. Money is just a mean to an end which is letting me afford the cars I like to drive. I play this game to enjoy driving different cars on many tracks.
 
PDI should change TT's payouts, every time you beat your best lap, you get paid... incentive to play more (most of the time, if the gold was hard, I give up after getting it. If I beat it easy, I'll try again, probably like this for a lot of people).
Grid Autosport has a system like that. I don't know what the ultimate formula is obviously, but each week there are a series of challenges, one for each racing discipline. If you run the event and record a time you get money and XP. If you run it again and improve your time, you get more money and more XP, but it's incremental in relation to your improvement. Improve by a tenth and the payout is relatively low, improve by a second or two and it's much higher.

Another added bonus is, and this is something we could use in GT as well, is at the end of each week when the new challenges come out, you get additional bonus money based on where you finished in relation to the community at large in the previous week's challenges. The higher you finish on average the bigger the payout. Gives you a real incentive to actually do each event and to push for better times.

No matter what that system is, that system will be based on honor system and people can still exploit for credit.

I play this game not to grind money though. Money is just a mean to an end which is letting me afford the cars I like to drive. I play this game to enjoy driving different cars on many tracks.
Incorrect. The incremental payout for lowering your time would obviously be in direct relation to how much time you shaved. Let's just use a straightforward simple example.

Bronze is 1:40 - $10,000
Gold is 1:30 - $60,000

So shaving 10 seconds off your time nets you an additional $50k or $5K/second or $500/tenth. If you ran the event once and got a 1:40, then ran it 50 more times and shaved off a tenth each time, your total payout will still only be $60k, same as someone who runs the event once and gets a 1:30 first lap.
 
Last edited:
I'm not talking about the current system. I'm talking about someone's suggestion regarding beating the their own best time. I'm merely saying it has a lot of opportunities for exploit for credit.

Don't assume too much and then say someone is incorrect. You assume about the incremental payout, and then running 50 more times to shave a tenth each time, and others...
First of all, the "suggested system" of beating the best time is not even clearly layed out nor implemented. Secondly, the payout amount for such system is not formulated at all. May be you did not read some of my posts clearly or read but did not understand.

Anyways, the topic of "beating own best time for reward" should be discussed on another thread. Let's end that discussion here and focus back on the daily bonus.

Peace out! Cheers.
 
If you run it again and improve your time, you get more money and more XP, but it's incremental in relation to your improvement. Improve by a tenth and the payout is relatively low, improve by a second or two and it's much higher.

Another added bonus is, and this is something we could use in GT as well, is at the end of each week when the new challenges come out, you get additional bonus money based on where you finished in relation to the community at large in the previous week's challenges. The higher you finish on average the bigger the payout. Gives you a real incentive to actually do each event and to push for better times.

that's it, there's the answer right there, simple as that.
now let's hope GT can adopt a similar system without stepping on any toes.
 
The game just needs more events full stop. Perhaps if the A spec seasonals were categorised by licence then they could set the rewards accordingly.
The idea of bonuses for improving your TT event is good too (assuming you can get gold at all)
Of course, an event creator would solve all our problems. :)
 
I'm not talking about the current system. I'm talking about someone's suggestion regarding beating the their own best time. I'm merely saying it has a lot of opportunities for exploit for credit.

Don't assume too much and then say someone is incorrect. You assume about the incremental payout, and then running 50 more times to shave a tenth each time, and others...
First of all, the "suggested system" of beating the best time is not even clearly layed out nor implemented. Secondly, the payout amount for such system is not formulated at all. May be you did not read some of my posts clearly or read but did not understand.

Anyways, the topic of "beating own best time for reward" should be discussed on another thread. Let's end that discussion here and focus back on the daily bonus.

Peace out! Cheers.
You are confused. You said, "no matter what the system is it will be exploited". I gave you an example of a system where you can't game it for credits. Therefore yes, you are incorrect.

Yes the system doesn't exist in Gran Turismo but it could quite easily and it's a worthy endeavour. One of the weaknesses of the current system is that you get one payout if you get gold and that's it. Even fake credits in small amounts are more incentive to continue with a challenge than no credits at all.

Just so you know, you don't take examples literally. They are for illustrating a point or principle or idea, not to establish hard facts and figures.
 
There is still a chance to exploit that system. "it's incremental in relation to your improvement. Improve by a tenth and the payout is relatively low, improve by a second or two and it's much higher."

Someone can starts the lap, and intentionally do it super slow and finish the lap in 1 hour for example. Then, improve the lap time down to to 0.5 hours, and then immediately improve to make it down to 2 minutes. These dramatic improvement would yield dramatic payout. Someone who can be super slow in the beginning can gain better credit than someone who tries hard right from the beginning.

I'm fine with either system anyways because I just like to drive the cars lol.
 
There is still a chance to exploit that system. "it's incremental in relation to your improvement. Improve by a tenth and the payout is relatively low, improve by a second or two and it's much higher."

Someone can starts the lap, and intentionally do it super slow and finish the lap in 1 hour for example. Then, improve the lap time down to to 0.5 hours, and then immediately improve to make it down to 2 minutes. These dramatic improvement would yield dramatic payout. Someone who can be super slow in the beginning can gain better credit than someone who tries hard right from the beginning.

I'm fine with either system anyways because I just like to drive the cars lol.
The sum total of all payouts up to a given laptime is fixed, it can't be "gamed". If 1:20 nets you $100K, the sum total of all payouts up to you reaching that time will be $100K. That's whether your first lap is 6 hours or 1:20.001.
 
Very good points Johnnypenso, thanks for clarifying. When will this payout system be implemented? I usually re-run same lap several times for improvement and this could bring even more incentive to continue :)
 
When will this payout system be implemented? I usually re-run same lap several times for improvement and this could bring even more incentive to continue :)
probably never, I was only wishful thinking... I don't mind starting a suggestion thread but I don't think it'll get many likes.
 
Back