How a tune, relates to a specific driver, doesn't alter the definition of under or oversteer, because again, it all circles back to steering angle.
It seems you're focused on defining a "car" as under or oversteering, not the actual term. In which case, it's futile, because it's 100% open to interpretation, based on driver skill, line, apex, speed, braking input, accelerate input, preference, etc and so on.
In conclusion, if your thesis is that we should not define a specific 'car' or 'tune' as under or over steering, then... I'd say I understand your point, but I still disagree. If I can't verbalize the fact that, in my hands, your car/tune under/oversteers, how else can I explain what is actually occurring while on track?
Tl;dr Under/Oversteer are relative terms to the driver, not the car/tune.
How in the world can you classify that, if not without SOME drivers input, in which case, the terms are again 'for him' regardless of whether it's you or Joe the Driver?
Personally I don't find it incredibly difficult to discern the difference.
I'd say generally speaking on TT's, I run fairly heavily over-steering setups, (but the rear isn't always sliding out - hint), and for races very mild under-steer, unless aero/PP is a factor, in which case they tend to be looser.
The hint above is the difference between "definitions", if we can call them both that. Just because the rear isn't sliding out doesn't mean the car doesn't over-steer, or the opposite. If I based my opinion on over-steer to the limitations of what I would control, well, my definition would be different than your definition, whose definition would be different than other guy's definition, etc, etc, etc.
You can define a cars handling in terms of understeer and oversteer within a given set of parameters that will hold constant across all drivers, but doing so takes you back to the cars grip and the balance of that grip between front and rear.
Example Car A can turn a continuous circle at 40mph without changing steering lock.
Car B cannot maintain a continuous circle but spirals outward at 40mph (understeers) because it has less relative front end grip.
Car C will enter a drift or spin out and the circle may get smaller (oversteer) at 40mph because the rear has less relative rear end grip.
These things will stay consistent regardless of driver skill. How they are dealt with and the drivers perception of the three cars are a function of the drivers skill and preferences to a certain degree.
Problem is we aren't on a controlled skidpad environment so much of the feedback will be more subjective.
Pretty much that.
I do agree it's "more" difficult than on a skid pad, but not to call it "difficult".
The easiest way in general to tell, is steering input required for fast corners. The less you have to steer, for example, through Blanchemont at Spa, or several of the high-speed deathtraps on the Nurburgring, the more over-steer natured the car is.
Wow. We will have to disagree on that. I currently tune with both the DS3 and the G27 and there are subtle differences needed in tunes to achieve the same lap times.
Perhaps you're more skilled with one controller vs the other?
I "mastered" (in my own mind) the DS3 long before I really considered buying a wheel, so it actually took me a while just to get up to speed once I got one.
To this day I'm not convinced I'm any faster or more consistent than I would be without the wheel. Quite possibly less consistent. (over-steer is
much more difficult to manage imo with the wheel)
The one thing I would agree is that the DS3 more heavily favors the "slide in-gas out" alien approach regarding tuning, meaning over-steer on entry, without really tuning for exit.(because they'll simply make the car slide in fragments to wherever they desire on exit)