The Future of A-spec points

  • Thread starter Thread starter Jujubean
  • 49 comments
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What would you like as far as A-spec points in GT5?

  • I think A-spec points were a bad idea from the beginning

    Votes: 27 20.8%
  • I like the way A-spec points worked in GT4, no change please

    Votes: 19 14.6%
  • I like the idea of A-spec points, but would like if they were implemented in a more effective way

    Votes: 84 64.6%

  • Total voters
    130
Ha ha, so they really are pointless then!?

Well if they were implemented online it might be quite cool if there was a ranking system and you could rank up etc..

I think grid had something similar. I always thought it helped a bit, it a rookie was driving like a fool I you could excuse them. If a Pro was you could shout at them! :)



Bahaha. Pointless points.
 
I don't like these fantasy points. For a driving simulator real kind of thing and for all the work on cars and tracks they do, they can come up with some of the most incredibly stupid ideas known to mankind.

99% brilliant, 1% WTF.

This is the 1%.


24hour races would be boring if you had to do it all, for most people atleast. So having a manager mode where you can just run the race without having to do all the driving is a great idea. And being part of a team means you can make those decisions anyway, so its all good.

Raising the drivers could be fun, the more you use them the better they get. Ok, as long as I don't have to treat them like opkemon and spend 100000 hours training each one befoer versing the elite (2)4 (hour race).

A-spec points I don't like at all. The only factors to in my performance should be aside from the track and other cars blah blah uncontrollables.
Are
- my driving skills
- the car including upgrades and tuning.



Points could be used in some tournament options online. Just so you don't get everyone with maxed out cars competing. It would be good then, 1000credits to spend to upgrade your car. And your car must be
blah
blah
blah
blah

That would be great, as in real life, you turn up to a comp and you have spec guidlines, to limit performance gap.


Other than that.. NO! I don't want to being losing a tenth every lap because my apec points need to be increased and I only have a level 2 magic even though my level 14 force should conjure up the power to use the points..
 
I'd like to see A-spec points in GT5 determine the prize car you get for beating a tournament.

Let's say 4 cars can be won for the Sunday Cup. Rather than getting them randomly like in GT3 you get them because of the A-Spec points you are awarded in the races.

1 to 50 points gets you the first car
51 to 100 points gets you the second car
101 to 150 gets you the third car
151 to 200 gets you the forth car
 
I'd like to see A-spec points in GT5 determine the prize car you get for beating a tournament.

Let's say 4 cars can be won for the Sunday Cup. Rather than getting them randomly like in GT3 you get them because of the A-Spec points you are awarded in the races.

1 to 50 points gets you the first car
51 to 100 points gets you the second car
101 to 150 gets you the third car
151 to 200 gets you the forth car

👍 :) 👍
 
I see A-Spec & B-Spec points getting you... *Speaking like an announcer* "Special offers at GTPlanet."
 
Ha ha, so they really are pointless then!?

Well if they were implemented online it might be quite cool if there was a ranking system and you could rank up etc..

I think grid had something similar. I always thought it helped a bit, it a rookie was driving like a fool I you could excuse them. If a Pro was you could shout at them! :)

That would be an excellent addition, so much less annoying getting rammed by a novice than a pro.
 
I'd like to see A-spec points in GT5 determine the prize car you get for beating a tournament.

Let's say 4 cars can be won for the Sunday Cup. Rather than getting them randomly like in GT3 you get them because of the A-Spec points you are awarded in the races.

1 to 50 points gets you the first car
51 to 100 points gets you the second car
101 to 150 gets you the third car
151 to 200 gets you the forth car

That's an excellent idea. Then people would actually have a real reason to go after A-spec points. 👍

If the "get more than one prize car" system returns, I hope this is how it will work. It was annoying in GT3 to skip the last race in a tournament and constantly reset the PS2 to get the car you wanted. :yuck:
 
Yeah, but it was so inconsistent, and in order to get max points you had to try over and over again, slightly tweaking your setup, or trying for different lineups. Lots of them aren't even that hard if you have the right car, right setup, and right lineup.

Granted it was inconsistent.
However, "the right car, right setup, and right lineup" are a small part of the equation for success in many of the races.

Those things have very little to do with driving skill (I consider driving skill and setup/tuning skill two different things).

I've heard the same comment from several who have not completed the challenge, but never from someone who has.

I would still like a CHALLENGING system, where the CHALLENGE is more about skill than harvesting that perfect lineup and looking on GTP to see what cars and setups work best.

As said, in reality, you will need a lot more than "what cars and setups work best" to win many of the races.
 
so i'm guessing that A/B spec points relate to the bars that have been appearing on those new screenshots? Being a leveling up system i have to agree on the consensus that this could be taken across to online mode.

Do you think that online mode could warrant a seperate lvl mode? i hate to bring this game up, but i think it sets a standard for online play (even if the players don't), but Modern warfare 1/2 encourages you to level up by doing things, ie, get 1000 kills with said weapons, kill 5 people in a row without dying etc. theres plenty of things to do, do you think that will happen in gt5- say, getting a podium with underpowered cars, overtaking x amount of cars, clean races etc, .

in other words, do you think that gt5 will elaborate on the system in gt4, which afterall was just dertimed on the power of the car?
 
so i'm guessing that A/B spec points relate to the bars that have been appearing on those new screenshots? Being a leveling up system i have to agree on the consensus that this could be taken across to online mode.

I think it is possible, but doubt it will be.
Mainly because it is a key component of the GT mode single player aspect of the game.

Do you think that online mode could warrant a seperate lvl mode? i hate to bring this game up, but i think it sets a standard for online play (even if the players don't), but Modern warfare 1/2 encourages you to level up by doing things, ie, get 1000 kills with said weapons, kill 5 people in a row without dying etc. theres plenty of things to do, do you think that will happen in gt5- say, getting a podium with underpowered cars, overtaking x amount of cars, clean races etc, .

We don't know as of yet what might be the case with the possible options you mention.

in other words, do you think that gt5 will elaborate on the system in gt4, which afterall was just dertimed on the power of the car?

GT4 was actually based on power to wieght ratio, although as already mentioned, not entirely consistent.
 
Although it is very possible A-Spec points will apear again in some form, their "logic" somehow lies in the realms of PPT points introduced in Prologue game.

PPT points are basicaly A-Spec points, only calculated in "reverse".

If I recall well, A-pec points were being calculated for your car relatively to all field of the cars. PPT points are counted directly to your car, but relatively to determined PPT points restriction for every race.

So, basicaly, A-Spec points were desciption value for "hardness" of your upcoming race, while PPT points are basicaly the same, but they also limit your car relative "strength".

Notice both A-pec points and Prologue's PPT points were based on same values: HP, weight, tyre compound and values for aerodynamic parts (if installed).

Although the both A-Spec or PPT points definately needs additional tweaking in way to make them more "accurate" I have no problem with them, because they just represent some kind of invisible achievement-guideline for those who seek for addditional challenge.

Here is one of my recaps on this subject, so if anyone's intrestd read it here:
https://www.gtplanet.net/forum/showthread.php?t=117927&highlight=PP+points&page=5#post3453691
 
Although the both A-Spec or PPT points definately needs additional tweaking in way to make them more "accurate" I have no problem with them, because they just represent some kind of invisible achievement-guideline for those who seek for addditional challenge.

Precisely.
That "invisible achievement-guideline" of which you speak adds a tremendous additional dimension to the game of which most never even venture or can comprehend. Therein lies the biggest part of the game and transitions those who will undertake it, to a more than your moneys worth of playtime, arena of the game. (more than your money's worth of frustrations too)

EDIT: It's like having another whole game within a game.

Here is one of my recaps on this subject, so if anyone's intrestd read it here:
https://www.gtplanet.net/forum/showthread.php?t=117927&highlight=PP+points&page=5#post3453691
Are you sure you have the right post referenced here?

I think this is the one you meant to reference.
https://www.gtplanet.net/forum/showthread.php?t=117927&highlight=PP+points&page=3#post3453691
BTW very good analysis.
 
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I like that, Amar. I haven't played Prologue, because by the time I actually got my PS3, I figured I would just wait for GT5 to come out. I have played Forza 2 though, and as I recall there was some system like what you have described, with cars of certain ranges of points being classed together so that you could max out your car in a certain class. This would require a choice to be made, as to whether more HP would be beneficial, or if it might be better to upgrade aerodynamics, etc.
 
I think they should be used as sort of a level system for unlocking cars. For instance have tier 1 cars unlocked at the start(as well as a few from all other tiers so you wouldn't be stuck). From there as you get more A-Spec points you unlock higher tiers.

Here is an example where 2000 would be the max points for the whole game.
Tier 1(low powered street cars)-Unlocked from start
Tier 2(Mid performance street cars)-100 Points
Tier 3(Sports Cars)-300 Points
Tier 4(Super Cars)-600 Points
Tier 5(Low Spec Race Cars)-1000 Points
Tier 6(High Spec Race Cars)-1500 Points
Tier 7(LE Race Cars(i.e. Black cars in GT4))-2000 Points

I feel this would discourage buying a supercar and using that from the start since it would take longer to progress to the top tier.

Like in many Facebook games? :crazy: :indiff:
 
I think they should be used to unlock prize cars in GT5 that cannot be bought. I find it frustrating having to win a particular race or event to unlock a car, spending the A-spec points i think would be a better idea.
 
A spec points should really contribute to something. Maybe RPG style, the more you have the tougher and more skilled your opponents get? Otherwise they seem useless. Though there might cause some kind of AI calculation paradox with that idea.

I think they should be used to unlock prize cars in GT5 that cannot be bought. I find it frustrating having to win a particular race or event to unlock a car, spending the A-spec points i think would be a better idea.

like, getting so much will unlock otherwise unavailable cars for purchase? Or something else?
 
I still don't know why thay put these in the game.

What thay should do in GT5 is make it so if you have
a specific number A-spec points, thay should reward you with
a car of equivalent value. "e.g. 150,000 A-spec points will give you a
Mercedes SLS or a Ford GT40"

EDIT:
Sorry, I did not read what was at the top of the page.
But I do agree with what Justin and DestinyDanny said.
 
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