The Gran Turismo Driver's Guide to NFSS

  • Thread starter Thread starter panjandrum
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how do you enable the clutch to work on g25, i have put "automatic clutch" set to OFF but that does not work.
 
hi Panjandrum!

i tried your setting, i think its a lot better for me as GT user.
I have a comment: i feel the feedback is not linear. Its very light in the center but getting hard on higher degree of turning.
 
hi Panjandrum!

i tried your setting, i think its a lot better for me as GT user.
I have a comment: i feel the feedback is not linear. Its very light in the center but getting hard on higher degree of turning.

Yep, you are correct. The way steering is setup in NFSS it seems to be almost impossible to get linear steering which is both responsive and has a reasonable "degrees to lock" setting. So those settings are the best compromise I could come up with (for now).
 
Dude, the biggest thing about the physics are the bounce you get when going over bumps. Especially braking into corners, the bounce you get.

Just out of curiosity, have you run the Ring in GT4 very often in one of the "challenging" cars? I couldn't even begin to estimate the number of times I've run the ring in the Yellowbird, Alpine 1600s, Elise, BTR, RGT, Lancia Stratos, etc. I just want to point out that, in all these cars, the ring is a wild and very bouncy ride. My feeling, from watching real-life ring footage, is that both GT4 and NFSS actually have that track rendered about right. Of course, we can't know for sure because we haven't driven the ring ourselves, the but the likelihood that two separate companies would manage to render the ring incorrectly but in a nearly identical incorrect way, seems pretty low.

That said, the more I play NFSS the more disappointed I am with the overall difficulty. As I mentioned in a previous post, the feedback is pretty convincing, and things generally seem to "work" as they should in the cars I've been driving, but there is still something wrong with the ease of "catching the car."

As an example: I boot-up GT4 and take the RGT around the ring a few times. I lose concentration for a split second and miss a braking point before a major elevation change. There is also a slight corner there. Suddenly I've lost contact with all 4 tires - during a corner! I'm in an RR car! Oh S**t! In real life, you would be likely to crash, burn, and die a horrible death. In GT4, you will be very likely to spin off and helplessly crash as the rear of the car swaps places with the front. It models the results of your mistake fairly true-to-life. Lucky for you it is a sim and you aren't dead. In NFSS, everything feels convincing up to that point, but then you are simply and magically able to catch the car. Not always, but far too often. I've twiddled every NFSS difficulty and steering setting I can think of, and I'm still not able to get the level of challenge out of it that I wish I could.
 
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how do you enable the clutch to work on g25, i have put "automatic clutch" set to OFF but that does not work.

As far as I can tell no matter what clutch setting you use, NFSS will eventually clutch for you. The only difference appears to be how quickly the game will "auto clutch." So basically, if you are running with auto clutch off, and you don't use the clutch, you'll miss the gear, but about 1-2 seconds later the game will "auto clutch" for you and stick you in gear. (Considering what a difficult time I have with the clutch in GT5p, I'm not going to complain about that.)
 
I find the handling of the BMW M3 in shift handles completely differently to that of GT5P.
I play with the M3 A LOT in GT5P, so i know exactly what if feels like in that game. and no matter what settings i use in Shift, I CANnot make it feel the same as in GT5p.
IN shift, the car just fish tails like crazy, it is completely not driveable, i have tried the settings that others in the forums suggested eg. tuning, and steering lock changes. but this car (E46 OR E90) cannot be driven. if you can win a race using this car in shift let me know how.
 
I find the handling of the BMW M3 in shift handles completely differently to that of GT5P.
I play with the M3 A LOT in GT5P, so i know exactly what if feels like in that game. and no matter what settings i use in Shift, I CANnot make it feel the same as in GT5p.
IN shift, the car just fish tails like crazy, it is completely not driveable, i have tried the settings that others in the forums suggested eg. tuning, and steering lock changes. but this car (E46 OR E90) cannot be driven. if you can win a race using this car in shift let me know how.

Well, a couple of things here. First, at least in my opinion, NFSS feels a lot more like GT4 than it does GT5p. I've also concentrated solely on settings for MR and RR cars, because those are the ones I like the most, those are the cars I know the best, and those are mostly the cars I drive in real life (RR). Also, from what I've read online, people with Driving Wheels and people with standard Controllers have extremely differing opinions of how NFSS handles. For example, for me, using the G25 wheel, the M3 understeered through corners like a pig. No problems fish-tailing. I had to actually tune the car considerably to get it to turn-in and go around the tighter bends. In fact, I partly "drift tuned" it on purpose to I could get the front to start into the corner, and then throttle-steer the rear around. Otherwise the front was just pushing wide in every corner unless I practically stopped before corner entry (I'm exaggerating a bit, but you see what I mean). On the other hand, it appears that most controller users have the same experience you mention (cars being too loose).
 
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Just a note that I've added a "Note 5" to the initial post in this thread.
 
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