The GT6 Save Editor Thread

That is a possibility. I think that in almost all of the times I used it, I did close down the editor and then started it again and reopened the save data to check that the amount had been changed. I would then just close down the editor without saving. Could this do what you are talking about? Although I am sure that I did that with the save data that worked as well. If you would like, I can try in a few days to see what happens. I have looked at the save data, and see the files you mean. I can double check when I copy them from the PS3 to see what is there and I can edit them, look at the file, and then open them again and see if the file changes. It might take a few days.
Sounds like a logical thing to do and is something I sometimes do as well. Unfortunately yes, that's what will cause the issue because when you open it, it'll remove that Sony layer and if you don't click Save, then it'll not put it back.

I could try to make the new editor not do anything to the original files in hopes of avoiding this issue. Unfortunately not sure when I'll be able to develop it further. It currently lacks a lot of features the current editor has but then again not sure how many of the features are actually needed either. The new one has a lot of background work for a lot of stuff but actually working are just basically reading the garage and adding DLC stuff (DLC stuff working better than in the current editor). Would just adding ability to edit cash to it be worth it to make a test release?

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The editor doesn't edit the PARAM.SFO file because it only affects that menu and not the game itself. So yeah, it's working as intended (never added support for editing the SFO information).
Something I'd like to suggest is giving the new editor the ability to resign GT6 save games. I had a user come to me asking for help with resigning a save recently and he was unable to do it through the usual methods, and oddly, I was unable to do it as well. Just resigning the save alone was not enough, PS3 would say it was corrupted when we tried to copy it over and I had to load the save in your editor and save it before the PS3 accepted it. How people managed to resign them in the past is beyond me, but I know the save was not corrupted beforehand. I think programs like Bruteforce and such simply struggle to do it correctly, which is why I think have the ability to resign GT6 saves from within the editor would be great.
 
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Something I'd like to suggest is giving the new editor the ability to resign GT6 save games. I had a user come to me asking for help with resigning a save recently and he was unable to do it through the usual methods, and oddly, I was unable to do it as well. Just resigning the save alone was not enough, PS3 would say it was corrupted when we tried to copy it over and I had to load the save in your editor and save it before the PS3 accepted it. How people managed to resign them in the past is beyond me, but I know the save was not corrupted beforehand. I think programs like Bruteforce and such simply struggle to do it correctly, which is why I think have the ability to resign GT6 saves from within the editor would be great.
I can try but no promises as I'm not sure how the resigning is done. I guess that also needs PS3 to test it 😓
 
OK so I found the time to recheck what I was doing. I copied over the working savedata from my PS3. I looked at the folder on my PC and everything looked normal. I started the editor and opened the file. Without changing anything, I then closed down the editor and sure enough those extra files were now in the savedata folder. I started the editor again, opened the same file, saved it and those extra files vanished back into the luminferous aether where they came from.
I opened the file again, changed the amount to 300M, saved it and checked the folder, no extra files. Copied it back to the PS3 and it worked just fine.

Sorry to have put everyone through this, but hey PIBKAC happens to the best of us.

And of course I now find that the game will allow you unlimited money while buying cars, as soon as you race, it sets your money back to 50M. Oh well.
 
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OK so I found the time to recheck what I was doing. I copied over the working savedata from my PS3. I looked at the folder on my PC and everything looked normal. I started the editor and opened the file. Without changing anything, I then closed down the editor and sure enough those extra files were now in the savedata folder. I started the editor again, opened the same file, saved it and those extra files vanished back into the luminferous aether where they came from.
I opened the file again, changed the amount to 300M, saved it and checked the folder, no extra files. Copied it back to the PS3 and it worked just fine.

Sorry to have put everyone through this, but hey PIBKAC happens to the best of us.

And of course I now find that the game will allow you unlimited money while buying cars, as soon as you race, it sets your money back to 50M. Oh well.
With a few minor changes, I was able to make it so that the editor keeps the sony layer encrypted even if it decrypts the save. So the new editor should no longer have this issue even if you go and re-open the save and it has those tmp files.

And yeah, the game will reset it to 50M if you earn credits because that's the maximum. With a modded console you can edit the scripts to allow more but 50M is a lot too and you can always use the editor to get more again.
 
With a few minor changes, I was able to make it so that the editor keeps the sony layer encrypted even if it decrypts the save. So the new editor should no longer have this issue even if you go and re-open the save and it has those tmp files.

And yeah, the game will reset it to 50M if you earn credits because that's the maximum. With a modded console you can edit the scripts to allow more but 50M is a lot too and you can always use the editor to get more again.
Thanks. Again I appreciate the work you did on the editor. After you have bought all the cars, you won't need more than 50M anyway.
 
Extremely amazing stuff!! I LOVE it. Will there please be a way to lower PP for overpowered cars? I'm uh... I don't mind about the challenge too much sometimes. I'd just love to have some events to drive them on. Thanks!!
 
To be completely honest, I am skeptical this sort of thing can be done with save editing anymore since hybriding and altering cars outside their usual parameters only worked online, which has been shut down for years now.
 
The new one has a lot of background work for a lot of stuff but actually working are just basically reading the garage and adding DLC stuff (DLC stuff working better than in the current editor). Would just adding ability to edit cash to it be worth it to make a test release?
I wouldn't even bother including the features that don't "stick" as it'd cut down on questions here. DLC, cash, cars, and gold stars for events are really the only things that work for GT6, so wouldn't bother with the rest in the new editor.
 
Hey i have a problem. Whenever i open a save with the editor it keeps throwing a time format error. After that when i try to save any changes it throws an object reference error. here are the full errors: (also it always tells me the save is corrupted whenever i start the game with the edited save)
 

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Hey i have a problem. Whenever i open a save with the editor it keeps throwing a time format error. After that when i try to save any changes it throws an object reference error. here are the full errors: (also it always tells me the save is corrupted whenever i start the game with the edited save)
Okay, so I spoke to him and he's not too sure what's going on yet, but if you can provide your save game, he'll take a look at it.
 
Okay, so I spoke to him and he's not too sure what's going on yet, but if you can provide your save game, he'll take a look at it.
so i figured it out. it mainly involves me being an idiot but the jist of it is that i was playing with the spec ii mod installed. why i thought it would work as a regular gt6 save is beyond me. i tried it with a save from the internet and worked correctly. i will try to temporarily remove the mod and reload the save then try to edit it. sorry for the inconvinience
 
so i figured it out. it mainly involves me being an idiot but the jist of it is that i was playing with the spec ii mod installed. why i thought it would work as a regular gt6 save is beyond me. i tried it with a save from the internet and worked correctly. i will try to temporarily remove the mod and reload the save then try to edit it. sorry for the inconvinience
Do you still have the save that was giving you errors? I would like to take a look at what's the issue with it. I don't see a reason why a save from the Spec II mod wouldn't work.
 
Here it is
Thanks, took a peek and it's an issue with the way my editor is reading the cars. There's some junk data in the GT6_1.tmp_garage_work file from 0x38000 to 0x40000 that causes the date parsing to fail because it's trying to apply 27 hours to a time (the data it's trying to parse as DateTime isn't actually a DateTime). I don't think this is an issue with the Spec II mod, I believe you were just unlucky and for some reason there's that junk data in there.

Fortunately there's a way to make that save work with the editor though:
1. Open that save in the editor (and let it throw the first error), then close it without saving (alternatively you could use my GTSaveData tool to decrypt the save).
2. Then you open the GT6_1.tmp_garage_work file in hex editor and make that junk data between 0x38000 to 0x0x40000 to all zeroes.
3. Open the save in the save editor again (but remember to use Open (Decrypted) option this time so that it uses the fixed file instead of overwriting it with a faulty file).

I've attached a fixed version of the save in this reply.

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That said, it's definitely an issue in the editor. The proper way to read the cars would've been to read the metadata for the cars in the GT6_1.1 (tmp_save_work) file and only after verifying the car exists (there's a flag in the metadata for it), then read the MCarParameter from the GT6_1.3 (tmp_garage_work) file. My new editor which is a work in progress (unfortunately haven't really had progress for a while) didn't have any issues opening that garage.
 

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Thanks, took a peek and it's an issue with the way my editor is reading the cars. There's some junk data in the GT6_1.tmp_garage_work file from 0x38000 to 0x40000 that causes the date parsing to fail because it's trying to apply 27 hours to a time (the data it's trying to parse as DateTime isn't actually a DateTime). I don't think this is an issue with the Spec II mod, I believe you were just unlucky and for some reason there's that junk data in there.

Fortunately there's a way to make that save work with the editor though:
1. Open that save in the editor (and let it throw the first error), then close it without saving (alternatively you could use my GTSaveData tool to decrypt the save).
2. Then you open the GT6_1.tmp_garage_work file in hex editor and make that junk data between 0x38000 to 0x0x40000 to all zeroes.
3. Open the save in the save editor again (but remember to use Open (Decrypted) option this time so that it uses the fixed file instead of overwriting it with a faulty file).

I've attached a fixed version of the save in this reply.

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That said, it's definitely an issue in the editor. The proper way to read the cars would've been to read the metadata for the cars in the GT6_1.1 (tmp_save_work) file and only after verifying the car exists (there's a flag in the metadata for it), then read the MCarParameter from the GT6_1.3 (tmp_garage_work) file. My new editor which is a work in progress (unfortunately haven't really had progress for a while) didn't have any issues opening that garage.
Nice. Thanks man
 
So I've downloaded this editor, and it seems to be working fine here... didn't do anything to my save file really, at first I just wanted to try the thing and see if it loads up my save, which apparently it does, and do some exploring to see just what can be achieved with this tool.

By reading through most of the people's comments here, unfortunately I realized that I won't be able to add the 15th Anniversary cars to my save with the current version of this editor, which was my main goal with this like many others before me, so that's kind of a bummer...

I could also try to change some values of some of my cars, like Mario Andretti's Hudson for example, I'd love to tweak it a little bit, make it go a little faster or something (the thing looks nice but it's painfully slow :lol:), but apparently even that is a no go due to PD taking specific measures against hybridizing and what not.

I could add some money to my save file, but I guess I don't really need it... I'm pretty close to 60 million credits at the moment, have beaten the game (only the Red Bull X Challenge and that last Senna Time Trial left to do, it's very hard!) and have nearly 200 cars in my garage, including a few 20 million credit unicorns, so right now I just don't feel like "cheating" and just throw any more cars into my garage, the ones I have are more than enough (I won most of them just by playing through the Seasonal Events back in the day, God knows how much I miss those days, it was so much fun!).

Anyway, despite I couldn't do what I wanted to do with this tool, I'd like to thank the creator of it because I know these things take a lot of work to create, so thanks @Razerman !

I'm keeping my fingers crossed for a new version of this editor, preferably with the ability to add/enable the 15th Anniversary cars. I can see that Razerman's last post here on this thread was already a few months ago but, I'm still hoping for the new improved version of the editor to come out...
 
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I'm keeping my fingers crossed for a new version of this editor, preferably with the ability to add/enable the 15th Anniversary cars. I can see that Razerman's last post here on this thread was already a few months ago but, I'm still hoping for the new improved version of the editor to come out...
I haven't had time to do anything in the past months but the anniversary cars adding should work with the current version of the work in progress editor. I tried disabling all the not working stuff and made a version which you should be able to use to add cars (https://mega.nz/file/UsoEyI4Q#d7DfkOntJKdyu0oNVaSuMhO-zBBurVijfoalUyAkt3Y). You can also make the anniversary cars added with the other editor to work with this. It's best to make sure the DLC tabs "Always Enabled" is enabled so the cars wouldn't get invalidated (it's not needed if the cars don't have DLC table but there should be no harm in having it enabled).

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With this editor you can just drag and drop the save file in it and it should read it. It should also take backups on every save load in the "Backups" folder. There's not much of features at the moment but not really sure what features would be worth it to add anyways. You can do the DLC stuff with it and you can add cars (should be able to add all cars). I guess I could add garage size editor (edit the 500 car garage limit to whatever you want) and cash editor but other than that, I don't really know what should be added?
 
Wow, thanks @Razerman for the fast reply and the link for the editor, that's very nice of you! 🙏

I'll be trying it soon... I really want to have those 15th Anniversary cars.

I can see that you have included the option to add the 15th Anniversary racing suit and helmet, and also the paint item, I suppose that's working as well?

If you're wondering what else could/should be added to the editor, well I think it all depends on what type of things can you really enable or edit through save file editing, and for the specific case of Gran Turismo 6, that's probably not much.

I have absolutely no idea about the "hidden content" of this game, if it has any at all (I'm sure it must have something... I remember seeing a thread here about some hidden tracks for Special Stage or something) things like unused cars or tracks, if there's any way to enable any of that through save editing then you should definitely try to look into it... otherwise if you don't feel like diving into that rabbit hole, then you can just focus on what you already have on this editor, make it work as best as possible and then, when you're ready, release it to the public.

Keep it simple is always a good strategy.

As far as I'm concerned, just having the ability to add DLC content is already a pretty good reason to download and try your editor 👍
 
I can see that you have included the option to add the 15th Anniversary racing suit and helmet, and also the paint item, I suppose that's working as well?
Yeah, those should be working but report back if there's issues. You can add all the other cars (or well the anniversary cars as well) in another view (in the garage).
If you're wondering what else could/should be added to the editor, well I think it all depends on what type of things can you really enable or edit through save file editing, and for the specific case of Gran Turismo 6, that's probably not much.

I have absolutely no idea about the "hidden content" of this game, if it has any at all (I'm sure it must have something... I remember seeing a thread here about some hidden tracks for Special Stage or something) things like unused cars or tracks, if there's any way to enable any of that through save editing then you should definitely try to look into it... otherwise if you don't feel like diving into that rabbit hole, then you can just focus on what you already have on this editor, make it work as best as possible and then, when you're ready, release it to the public.
Yeah, unfortunately the car mods get a reset by the game when you enter the car so those mods are pretty useless. Or well, not all of those mods but can't remember which sticks. I recall something like changing the engine would change the engine sounds but won't give you the power (engine power stuff is tied to the body code in GT6). You could also change tires to allow cars in dirt/snow without that car actually having those tires.

And yeah, there's some hidden tracks you can enter by editing the save file (for example the stunt track). There's no need to dive into a rabbit hole because it was me who found those in the first place :D There was a GTPlanet news post about it where one other guy got credits for finding them even though it was actually my save edits I did for that guys save that allowed it. I didn't want them public while the game was online so that PD wouldn't make modding the save any harder (like they started fighting against modding in GT5). I told that to the guy but he went ahead an posted about it publicly anyways.

Anyways, yeah, that's possible. Basically anything that was possible through the GT5 secret menu is still possible in GT6 as well. The features are still there even though you can't access the menu itself in the UI.
 
By reading through most of the people's comments here, unfortunately I realized that I won't be able to add the 15th Anniversary cars to my save with the current version of this editor, which was my main goal with this like many others before me, so that's kind of a bummer...
Yeah, DLC activation by save editing is not something the current version of the editor has, because it wasn't until just recently that it was finally figured out. Fortunately, the new editor has this feature. Since he has decided to share his WIP editor here, I am going to make a tutorial showing how to get them soon.
I could also try to change some values of some of my cars, like Mario Andretti's Hudson for example, I'd love to tweak it a little bit, make it go a little faster or something (the thing looks nice but it's painfully slow :lol:), but apparently even that is a no go due to PD taking specific measures against hybridizing and what not.
Yeah, sadly, there's not a lot you can do in GT6 in terms of modifying cars outside of the normal parameters. The only thing that springs to mind is changing the wheels and paint to cars that don't normally allow it.
Or well, not all of those mods but can't remember which sticks.
I know changing the wheels and paint to cars that normally don't allow it works because I did it once with your CFW editor.
You could also change tires to allow cars in dirt/snow without that car actually having those tires.
Yep, and I imagine you can also install other tuning parts that the game doesn't normally allow for certain cars too. Like nitrous on an electric car, or turbos and superchargers on cars that don't allow it. If it's like GT5, I think all tuning parts can be installed to cars regardless if they allow it or not. It's when you try to swap parts from other cars that it will reset, but I need to check and see.
 
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