The Impressive Realism of GT5

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I saw this video today of a crash at Nurburgring and I'm just amazed by how I feel like I've actually driven that track. The video looks like what I see when I drive that track. When he hits the grass and spins out it reminds me of the countless times that has happened to me.

I used to complain that spinning out because you just touched the grass was unrealistic.



Despite its many shortcomings no other game seems to nail the realism like GT5.
 
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I actually find what happens in GT5 when you put a wheel off, quite close to realism, and correctable, if you get it quick.

If you think about it, its more than just one wheel going into some slippery gravel or grass, there is also, usually, a bit of an edge to the pavement, so the wheel that drops off may catch on the edge of the pavement as you try to bring it back on, like going off the curb on a small scale, resulting in the front turning in, but the rear tracking along the edge of the track breifly.
 
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LOL, one second you're a Hero, the next a passenger, been there, done that:tup:

Same here, I touched the gravel at a local raceway and had my entire car spun around in the dirt, I have to say, it was quite fun though, since I didn't hit anything. :)
 
Yeah, I don't think It'll get any more realistic, GT6 will have to be 1000 cars and tracks sent to you IRL to be any more realistic. The only problem I have is the sense of speed. I've easily driven F1's in GT5 so I though a few laps of the local raceway in a Modified Impreza would be a walk in the park. It wasn't. I nearly crapped myself at 200 kph and didn't want to go any faster. Because of this, the X2010 isn't as fun as it should be.
 
I watched a home made video of a friend going around the 'ring and was able to commentate and tell him exactly what he was doing wrong with his MX5 even though I've never really been there!
 
Hehe iwe done this so many times I cant even count it.

Very good driver, glas he dident get injuried or worse.
 
Hehe iwe done this so many times I cant even count it.

Very good driver, glas he dident get injuried or worse.

Me too. I've had that happen to me more times than I would like. I had that happen to me online a couple days ago with about 30 seconds to go before I crossed the finish line while I was in 1st place. I came in 3rd as a result of the crash.:indiff:
 
Despite its many shortcomings no other game seems to nail the realism like GT5.

Right, because iRacing doesn't exist at all. . .

GT5 is great for a console game. I will give it that much.
I am as much of a fan of the GT series as a lot of people on here are, but I cannot let people discount PC sims.

Though, it is kind of unfair because PC sims can actually handle more intense physics calculations because their hardware is so much better than the PS3's, so it is kind of an unfair fight.

But, to reiterate, GT5 is a great driving sim for consoles.
 
Nice vid. Full credit to the guy for trying, it looked like he was really pushing the car:)

Hey,

in the vid they say that until he crashed he was on the way to set a new record.

nevertheless they were insured and the insurance is going to pay the 40,000€ damage. So what? 💡

Regards
 
Why does everyone keep going on about iRacing I've played both that and RFactor and they bring new meaning to the word Boring. Also I've never found the physics any better than any of the GT's. Think its wishful thinking, PC must be better.
 
Why does everyone keep going on about iRacing I've played both that and RFactor and they bring new meaning to the word Boring. Also I've never found the physics any better than any of the GT's. Think its wishful thinking, PC must be better.

If iRacing is boring, then try some other series. It's all about what you try and get out of it
rFactor, however I find quite boring because some of the mods are quite lackluster.
There are some major differences in iRacing's physics that aren't hard to see from GT5's.

iRacing's physics show a better tire model that shows a difference of grip between grip and slide. In GT5, EVERY car will slide and hold a drift, EVEN RACE CARS with RACING TIRES. This is NOT the case IRL and you will get in to a lot of trouble if you go around sliding a race car.

iRacing's physics are also a lot more punishing and possess more of the "knife edge" quality that a good sim should have. I can push a car as hard as I want in GT5 without any real sense that I am approaching a knife edge.

iRacing's damage easily trumps GT5's.

iRacing has accurate fuel tank sizes, fuel consumption, tire wear, and a better net code than GT5 (which leads to better collision physics in online races).

iRacing's cars are laser scanned to have millimeter accurate aerodynamics representation.

iRacing's tracks are laser scanned.

Those are a few of the things in iRacing's physics that are different. I love Gran Turismo, but it's the king of the console racing sims and NOT the king of the racing sims.

I edited this post to not seem like such an arse.
 
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Hey,

in the vid they say that until he crashed he was on the way to set a new record.

nevertheless they were insured and the insurance is going to pay the 40,000€ damage. So what? 💡

Regards

I just meant it was good to see someone really pushing the car around the track. Its not often people have the bravery to push so hard in real life. It would have been very interesting to see what the lap would have been. Glad the insurance was ok. I couldn't make out the commentary with it being german.
 
Though, it is kind of unfair because PC sims can actually handle more intense physics calculations because their hardware is so much better than the PS3's, so it is kind of an unfair fight.
Wouldn't you agree that there have been high quality PC sims for well over 10 years? GPL came out in 1998. Back then you'd have 386-class processors available to you. From my understanding, the PS3 can do somewhere on the order of 2004 GFLOPS single precision and 15 GFLOPS double. Intel's own website shows 0 GFLOPS for the 386. Bump that up to the top of the line 80486 and it's only 0.1 GFLOPS.

So, uh, yeah. Consoles have enough computing power to match PCs for the kinematic modeling. Do they have the power to push the same graphical performance? No. But graphical output versus number crunching for those "intense physics calculations" are two different beasts.

It's not poor hardware performance; it's poor programming.
 
Wouldn't you agree that there have been high quality PC sims for well over 10 years? GPL came out in 1998. Back then you'd have 386-class processors available to you. From my understanding, the PS3 can do somewhere on the order of 2004 GFLOPS single precision and 15 GFLOPS double. Intel's own website shows 0 GFLOPS for the 386. Bump that up to the top of the line 80486 and it's only 0.1 GFLOPS.

So, uh, yeah. Consoles have enough computing power to match PCs for the kinematic modeling. Do they have the power to push the same graphical performance? No. But graphical output versus number crunching for those "intense physics calculations" are two different beasts.

It's not poor hardware performance; it's poor programming.

GPUs are actually starting to take the place of the CPU for physics processing because they are better at it, so. . .
 
HAH!
If iRacing is boring, then you're running the wrong series :lol:
rFactor, however is quite boring because most of the mods are created by people who know nothing about the actual performance figures and geometries of the car. They only know how it should feel by watching a youtube video :lol:
And if you don't find the physics better than GT, then you weren't trying to see the differences.

iRacing's physics show a better tire model that shows a difference of grip between grip and slide. In GT5, EVERY car will slide and hold a drift, EVEN RACE CARS with RACING TIRES. This is NOT the case IRL and you will get in to a lot of trouble if you go around sliding a race car.

iRacing's physics are also a lot more punishing and possess more of the "knife edge" quality that a good sim should have. I can push a car as hard as I want in GT5 without any real sense that I am approaching a knife edge.

iRacing's damage easily trumps GT5's.

iRacing has accurate fuel tank sizes, fuel consumption, tire wear, and a better net code than GT5 (which leads to better collision physics in online races).

iRacing's cars are laser scanned to have millimeter accurate aerodynamics representation.

iRacing's tracks are laser scanned.

Yup, I can't tell the difference at all between the GT5 and iRacing physics.

I havnt played the new tire model, but I hope its improved since the last time i played. iRacing is a terrific achievement in many aspects of simulation, the fuel consumption, aero, tire wear and collisions for example are fantastic.

Something always bothered me while playing iracing and that's the grip levels arnt quite right. Even the best iracers struggle to beat record times from real life, and its been stated quite a few times by real racers that real life has more grip and feels on less of a knife edge than in iracing. In real life the top drivers do slide the cars ever so slightly in fast laps. Ever watched Lewis Hamilton in F1? There is a grey area between pushing the car and pushing it too far. Sadly in iracing that grey area seems to be missing, unless that was significantly updated in the most recent update. The laser scanning technology for me still has a way to go before they get it completely correct. The bumps etc are accurately placed, but don't quite feel life like thanks to the lack of resolution of the scans. I hope iracing continunes to grow further, what we have seen from it is very promising so far...
 
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Hehe iwe done this so many times I cant even count it.

Very good driver, glas he dident get injuried or worse.

The driver is Roland Asch, a former DTm-Pilot who also attended a few 24h races on the Nürburgring.
 
I watched a home made video of a friend going around the 'ring and was able to commentate and tell him exactly what he was doing wrong with his MX5 even though I've never really been there!

I bet your friend was very happy to hear what he did wrong....

On topic though, I agree that this footage could be easily recreated in GT.

But one thing bugs me. We see a Porsche in the vid, and this bit cannot be recreated in GT5, hehe. I know we have RUF but none premium meaning no cockpit like the vid. But enough of that.

I agree with some posters here, that iRacing is on another level though. To me it just feels a bit more realistic. But you can´t drive an italia around the ring in iRacing though...
 
I havnt played the new tire model, but I hope its improved since the last time i played. iRacing is a terrific achievement in many aspects of simulation, the fuel consumption, aero, tire wear and collisions for example are fantastic.

Something always bothered me while playing iracing and that's the grip levels arnt quite right. Even the best iracers struggle to beat record times from real life, and its been stated quite a few times by real racers that real life has more grip and feels on less of a knife edge than in iracing. In real life the top drivers do slide the cars ever so slightly in fast laps. Ever watched Lewis Hamilton in F1? There is a grey area between pushing the car and pushing it too far. Sadly in iracing that grey area seems to be missing, unless that was significantly updated in the most recent update. The laser scanning technology for me still has a way to go before they get it completely correct. The bumps etc are accurately placed, but don't quite feel life like thanks to the lack of resolution of the scans. I hope iracing continunes to grow further, what we have seen from it is very promising so far...

I guess i should clarify a bit.

What i meant in sliding, was full-on drifting.
IRL, getting the car ever so slightly loose can help lead to a faster lap.
I like to remember this:
Loose = Fast
Tight = Slow
Drifting = Really Slow

Anyhow, it seems we have gotten off topic a little. :lol:
Since I can't really contribute to the topic any longer, I'll refrain from posting again until I can contribute properly :)

The new tire model is supposed to be released this month for the Sprint Cup Car, Nationwide Car, and the NASCAR Truck. I wish I had one of those to test it, but it is supposed to have a better representation of the "gray area" or "scary zone" of a tire's grip, so it will be good to see how that works out :)
 
Saw that vid a couple of nights ago, and crashed in a very similar way last night. The first thing that entered my head wasn't "arrrgh!" but "ooh, it's a lot like that video I saw last night". :dopey:
 
Its not often people have the bravery to push so hard in real life.

Thats right I mean who of us would like to crash the wall with 250 kmh? I think that is something most people forget when they talk about realism in racesims. They tell you how fast they are and that racedrivers just drive the same speed so it can't be realistic... When you hit the wall in a real race it would hurt a lot more then hitting a wall in a 24h race at 23:45h :-)

Hope its understandable :-)

Regards
 
Remember when there was an episode of Top Gear where Jeremy Clarkson took an NSX (I think it was) around Laguna Seca in GT4, and then tried it in real life, and discovered that his best lap time in the real car was several seconds slower than his best in GT4? Since they had bought tires that matched the grip level of the tires he was using in GT4 (and no, I don't know how they figured THAT out--my guess is they asked PD), the only explanation they had was his observation that he was willing to be more aggressive and daring in taking his lap in GT4, because he didn't need to worry about what happened if he blew it, whereas if he blew it in the real car, he'd be, if he was lucky, paying to replace someone's NSX--and if he was unlucky, he'd be in the morgue.

Yeah, we might have the skill with the wheel and pedals to run with the Kyle Busches, Sebastian Vettels, and Sebastien Loebs of the world in the simulator, but even if we were in good enough shape to handle the G loads, most of us wouldn't have the nerve to really push it to that razor's edge in real life...
 
As this poster said, GT5 is GREAT FUN but not as simlike as iRacing or some mods in rFactor( endurance Series for instance) or GTR Evolution.
And above all....you can set your car up way more detailed in those games and you can just run dedicated servers with superb netcoding !

But again..GT5 rox as the fun factor is massive and it doesnt feel to arcadisch at all !

If iRacing is boring, then try some other series. It's all about what you try and get out of it
rFactor, however I find quite boring because some of the mods are quite lackluster.
There are some major differences in iRacing's physics that aren't hard to see from GT5's.

iRacing's physics show a better tire model that shows a difference of grip between grip and slide. In GT5, EVERY car will slide and hold a drift, EVEN RACE CARS with RACING TIRES. This is NOT the case IRL and you will get in to a lot of trouble if you go around sliding a race car.

iRacing's physics are also a lot more punishing and possess more of the "knife edge" quality that a good sim should have. I can push a car as hard as I want in GT5 without any real sense that I am approaching a knife edge.

iRacing's damage easily trumps GT5's.

iRacing has accurate fuel tank sizes, fuel consumption, tire wear, and a better net code than GT5 (which leads to better collision physics in online races).

iRacing's cars are laser scanned to have millimeter accurate aerodynamics representation.

iRacing's tracks are laser scanned.

Those are a few of the things in iRacing's physics that are different. I love Gran Turismo, but it's the king of the console racing sims and NOT the king of the racing sims.

I edited this post to not seem like such an arse.
 
H'm sometimes I put my inside wheels on the grass straddling the curb and the spin helps my car to corner faster and almost over steer into it. Surely this isn't right.
 
I watched a home made video of a friend going around the 'ring and was able to commentate and tell him exactly what he was doing wrong with his MX5 even though I've never really been there!

Don't forget the g-forces which can make a difference on what the driver feels like they can or can't do...
 
Right, because iRacing doesn't exist at all. . .

GT5 is great for a console game. I will give it that much.

Because iRacing and GT5 are not really the same category of games. iRacing is a pure simulator. There is just racing online no game, no challenges, no events, no collecting hundreds of cars. In iRacing you have to pay a monthly subscription and you have to pay for every car and track.

So, again it makes no sense to compare a pure racing simulator that costs hundreds of dollar that's made specifically for a hardcore pc sim fan base with GT5.

Is the Nurburgring even in iRacing? I think not.
 
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