The physics thing

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I didn't have the chance to try GTHD or GT5P (yet), so I really need your opinions. How does the physics engine of GT5P compare to GT4 and GTHD? What changes have been made? Is there a difference between normal and drift modes? Judging by the forums on this site and my own experience, GT4 had problems with tire modelling, has that been solved?
 
Endless discussion of this on other threads.

In a nutshell: "Professional" physics on GT5P is a very significant improvement over GT4 & GTHD.
 
Sorry but the whole point of making this thread is to compare the game to GT4. If I had a copy I could do that myself, but I don't. Besides, there are people with a lot more experience than me here, who could point the differences more clearly and professionally
 
Biggles I tried searching but haven't come up with anything. If there's a discussion on this topic in another thread, I'd ask to point of to it
 
I was answering to EnZo-UK, because with my phone's browser I don't know how to quote
Or edit it seems. Please don't double and triple post.

EDIT: And certainly don't quadruple post. :grumpy:
 
For my personal Opinion, It can even be better with PC racing sim games..
Only problems is , most PC racing games have Strict Racing car engine, GT5P is mostly street cars. So its a huge diffraction. But I hear people talking that GT5P is much harder then LFS and LFS is currently one of the best sims out there.. maybe not anymore ;)

So GT5P changed, evolved into a great simulator, only thing its missing is the Gforce on your body ;)
 
I think the problem with LFS is that it doesn't have real cars (maybe a few) so it's hard to compare to other sims
 
If you can't edit posts you'd be best not posting until you're at a computer... or at least think of what you want to say and then post it all at the same time ;)

Having played GT4 (and compared that with real track driving), I'd say that even the standard physics mode on GT5P is better, but professional certainly is. I'd only offer that the grip physics still need a little work as tail happy cars in real life seem even more so in the game.

Any more judgement I make will have to wait until I eventually get a force feedback wheel.
 
The problem is the internet on my mobile is faster than my telephone line, waiting for them to change to digital.
So cars drift now? 350Z even with N1 tires was like on rails in GT4. But are you saying this time they've overdone it?
 
I'm not sure I'd be using GT5P as a comparison base, I mean it's not the final version, what if it has some slightly adjusted physics?

That's part of the reason I'm not getting to serious about mastering GT5P. It's fun, and nice to look at but there is no real racing yet, there are no 'racing' cars in the game except the F1 2007. Put the Toyota GT1 in there as a downloadable update with Sarthe, then we'll see how it is for racing.... Gidde up!
 
Endless discussion of this on other threads.

In a nutshell: "Professional" physics on GT5P is a very significant improvement over GT4 & GTHD.

Pro physics in GT5P would be closer to a sim if it was raining. Must be invisible rain.

Pro mode only makes me want R5's and race cars. I'm sick of slidding all over.
 
Pro physics in GT5P would be closer to a sim if it was raining. Must be invisible rain.

Pro mode only makes me want R5's and race cars. I'm sick of slidding all over.

This is true. There is no way I can be in a Ford GT with S2 tires, 3rd gear at 100mph and turn the wheel 10 degrees around a slight bend and the car's back end starts to step out

As you said it feels like you're driving in the rain there is so little grip. The grass feels like ice sometimes

As for the AWD cars in GT5P you can't spin these things out if you tried on ANY tire

Still though the physics are better then GT4 or GTHD

But I do have a feeling PD made the faster cars like the F40 and Ford GT overly hard to drive to try and make the fastest cars a challenge so everyone wouldn't pick them.

If so that's sad
 
Speaking of car physics, well physical appearance actually. Is the Lotus Elise really that small in real life? I'm driving it around in some of the 680 races and it looks like an H/O car in the replays. :)
 
the f40 and the ford gt are monsters to handle in real life why wouldnt they be harder to control and tame here in the game? Second an elise is really that small of a car.
 
the f40 and the ford gt are monsters to handle in real life why wouldnt they be harder to control and tame here in the game? Second an elise is really that small of a car.

I'll admit with tuning they aren't that bad, but the default setup it does feel like you're driving in the rain
 
I'll admit with tuning they aren't that bad, but the default setup it does feel like you're driving in the rain

Remember the rainy Special Condition events on Tsukuba from GT4? If PD doesn't change the physics, wet tracks will be impossible to drive on.
 
the f40 and the ford gt are monsters to handle in real life why wouldnt they be harder to control and tame here in the game? Second an elise is really that small of a car.

Although I've never driven a Ford GT in real life. I'm sure it is a monster as it was in GT4. In GT5P it's a joke to drive in pro.It just can't possibly be that difficult to handle in real life.
 
91hondawagon
Remember the rainy Special Condition events on Tsukuba from GT4? If PD doesn't change the physics, wet tracks will be impossible to drive on.

Impossible for MR/FR cars :lol: I can see 4WD cars just drifting through the corners in the wet with ease while MR/FR cars have to creep their way around.

Although I've never driven a Ford GT in real life. I'm sure it is a monster as it was in GT4. In GT5P it's a joke to drive in pro.It just can't possibly be that difficult to handle in real life.

PD is making a bad name for alot of the cars featured in GT5P.

I have a feeling after playing the game some may think a Lancer X is a better/faster sportscar then the Chevrolet C6 going off how they handle
 
Although I've never driven a Ford GT in real life. I'm sure it is a monster as it was in GT4. In GT5P it's a joke to drive in pro.It just can't possibly be that difficult to handle in real life.

Personally, I would be scared as hell to drive the GT Test car without TCS. At lower speeds, anyone would be OK. At high speeds, on narrow tracks, and in traffic... without lots training and focus, nobody could do that.
 
I'm interested in hearing opinions on GT5:P's rendition of the Ford GT from people who have tracked stock Ford GTs at racing speeds in real life. Otherwise, it is hard to digest others' opinions as they are primarily speculation. Same situation for other car comparisons.

I'm not claiming that Prologue's rendition of the Ford GT's driving behavior is accurate, since I've got no real yardstick to measure with. But it's not that hard to control, even while completely stock on S2 tires, once you get accustomed to it. Even if it is pretty tail-happy.

From what I've heard, even though they loved the stock chassis, Robertson Racing had their hands full getting the GT tuned properly for ALMS. If it is a challenge to drive at racing speeds in GT5:P, that may be because it is so IRL.

Edit: Here's a fun video of said GT at Long Beach during this year's ALMS. The driving style he uses is very similar to how you must drive it in Prologue. Straight-line braking, and cautious or zero throttle in turns.

http://kdraper.fastmail.fm/pub/cars/alms_longbeach_fordgt_laps.html
 
But it's not that hard to control, even while completely stock on S2 tires, once you get accustomed to it. Even if it is pretty tail-happy.

I agree,

Yes the GT requires a different mindset and driving style when driving, but jumping in and throwing it around like a 350z or even a F430 will get you in trouble quickly. Weight transfer has large impact on the drivability (not to mention the monster low end torque) and I can understand it would be hard to push this car with a controller (I use G25) but when you get used to the cars handling traits, fast laps come around fairly easily.
 
Actually I think the ford gt should be reasonably well modelled, considering Kazonori himself actually owns two ford gts. I don't think he would want a car which he owns to be inaccurately modelled.
 
Anyone familiar with Enthusia will know that some of the powerful FR & MR cars were extremely difficult to drive. The Ford GT in GT5P seems pretty much in line with Enthusia in that respect.
 
Personally, I would be scared as hell to drive the GT Test car without TCS. At lower speeds, anyone would be OK. At high speeds, on narrow tracks, and in traffic... without lots training and focus, nobody could do that.

Not me!!!! Man If I had the dough I'd buy one right now, I love those cars, and yes, there is no way they handle THAT bad in real life, cause if they did they wouldn't race them. I miss the good ole days of tuning up sweet rigs to go run them around the curves up in the mountains. In fact I wish I could afford one of the new Stangs.

Now my big gripe against GT5P is that the cars bog down when you turn the wheel. I have NEVER had a car even half dead cars slow down and bog just becuse the wheel is turned past 10 degrees.
 
I can only speak for the RX-7, but that is spot on for track use. I came from a weekend of track driving, jumped in Suzuka, and sat with a fat grin all evening. The traits of the car was clearly portrayed, and it really did behave like I'd come to expect from around 70 laps on track that weekend. I have no reason to expect the other cars to be any less accurate. Those that say the cars have little grip have obviously never driven a car at and over the limit on track. Brisk backroad driving is NOTHING compared to track driving. When you're riding the edge in a sweeper it takes very little to unsettle the car. Touching the kerb, hitting a bump, doing something awkward with the throttle at the wrong time will almost always put you in the dirt. Also going into a corner too hard will make the RX-7 plough straight, unless you are creative with the throttle. But then you have to be very careful not to overdo it, because the backend will snap out on you. Also the fear factor plays in. You almost never drive as hard in real life as you do in game. There's noises, smells, heat, fatigue, g-forces, and not to mention if you ditch the car it means a busride home and cornflakes for dinner the next year makes the ride alot more thrilling, and seems faster. If you look at your speedometer or telemetry ingame, and compare that to your trackday telemetry I think you'll find you have too much grip in most games. And as to driving in rain on track.. Well... It's not very fun, let me leave it at that...
 
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