I can only speak for the RX-7, but that is spot on for track use. I came from a weekend of track driving, jumped in Suzuka, and sat with a fat grin all evening. The traits of the car was clearly portrayed, and it really did behave like I'd come to expect from around 70 laps on track that weekend. I have no reason to expect the other cars to be any less accurate. Those that say the cars have little grip have obviously never driven a car at and over the limit on track. Brisk backroad driving is NOTHING compared to track driving. When you're riding the edge in a sweeper it takes very little to unsettle the car. Touching the kerb, hitting a bump, doing something awkward with the throttle at the wrong time will almost always put you in the dirt. Also going into a corner too hard will make the RX-7 plough straight, unless you are creative with the throttle. But then you have to be very careful not to overdo it, because the backend will snap out on you. Also the fear factor plays in. You almost never drive as hard in real life as you do in game. There's noises, smells, heat, fatigue, g-forces, and not to mention if you ditch the car it means a busride home and cornflakes for dinner the next year makes the ride alot more thrilling, and seems faster. If you look at your speedometer or telemetry ingame, and compare that to your trackday telemetry I think you'll find you have too much grip in most games. And as to driving in rain on track.. Well... It's not very fun, let me leave it at that...