It appears as though many of you don't deal with turbocharged cars
*snip*
Jon
Yes Niky brought that up too, the calculations I used in the first post is for a specific type of turbo, one which adds a specific amount of pressure to a system, the turbo you speak of aims to achieve an absolute intake pressure, so if air pressure drops the turbo fan spins faster to compensate, assuming it can still maintain efficiency.
So in this lets say the new turbo still adds 10psi of boost at sea level, intake pressure is 24.7psi
However at Eiger where air pressure is 11.8psi the turbo will add 12.9psi to the system to maintain a constant intake pressure of 24.7psi.
I agree, essentially in this situation the turbo doesn't loose power (although will take longer spooling at high altitude).
Either way PD program should program it appropriately, I would be almost certain that PD already have all the information required from the manufactureres to simply program what is a fairly simple relationship. 👍
You shouldn't use an assumption to back up your argument, and anyway if you were using the variables power and weight it should be power divided by weight for correct performance values.
He wasn't really assuming, rather using a hypothetical situation to help explain the direction he is coming from, one I actually agree with.
Yes the aerodynamics would stay constant for all cars, but the pp increase/decrease for alterations to wing/spoiler settings would have to be different for different elevations meaning that the PP would therefore not be constant for a particular car on all tracks. This complicates matters and would make the sorting of cars via PP useless.
Somewhere in PD's massive physics code there will be something which designates what level of downforce and drag causes a certain multiplier in PP. The changes in downforce and drag levels don't affect this, rather read a lower multiplier.
Putting it another way, when PD designed their drag model, somewhere in there should be a density of air variable (or could be constant if they are being lazy). All that really is required is a new value for the density of air which is appropriate for that altitude, and the PP will rise or fall as a result.
Great idea, but lets not run before we walk - the GT series does not even incorporate things like brake fade yet - and to be completely honest, that is more of a relevant issue, since most race tracks go through stuff all elevation changes, but production vehicles will experience massive brake fade after just a few laps with standard brakes.
I completely agree that brake fade is another important aspect of the physics engine which needs to be addressed, there are lots of areas which PD could improve upon, I personally feel PD should try and address as many as possible.
Another thing that I'd say is more relevant in terms of induction charge is the temperature - if PD are to incorporate Day/Night cycles then realistically your vehicle should perform much better at night then during the day due to lower intake temperatures. Again, this is more relevant I think as it happens at every race track, not just the ones with massive elevation changes.
That's not strictly true, its likely the car will perform better during the day although of course it depends on all sorts of factors. While the temperature drop means denser air and thus more power, the car also has to shove denser less viscous air out the way also. Perhaps more importantly the warmer temperatures can potentially make a great deal of difference in terms of tyre grip, depending on the tyres operating temperature.
When you look at endurance races, the fastest laps tend to be set during the day but the night time stints actually make up more time because the tyres last that extra stint. I have made a weather/night thread in the past because of the added strategy it brings to long races, I certainly don't doubt how much realism it could bring to the table, I felt altitude was another important factor, so I decided to make a thread on it too.
So I think that power losses from altitude, whilst realistic, is something that I imagine is down the list compared to some of the other dynamic effects that PD should be working hard to incorporate into their driving simulator.
Just my 2c.
I am personally hoping PD will make a large jump with regards to physics accuracy for GT5 I don't think we should limit ourselves to just a few physics improvements, if its a perfectly valid improvement then PD should aim to incorporate it. I agree they can't do everything, but I don't think this one is too much to ask.