the roads are too smooth...

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damn that looks like some major fun. when he went down that hill and the car was jump/skidding i thought he was gonna crash! then i remembered it was a pole position lap..hehehe
as for it being smooth, i dunno? i suppose it would be really difficult to get the game track to have the exact same conditions as in real life. they would have to run a car/truck or somfin over the entire track, with some sort of measurment device(probably a laser) to get the exact contours of every lil rise and dip on the track. then take that data and insert into the game. plus the tire physics probably aren't very close to those of real life. just guessing of corse. could be other reasons as to why...
 
They can model dips and rises easily, but making them accurate would just be a real pain in the ass. So they go with a smooth surface, thats much easier to drive on:)
 
I think modelling the bumps would be asking a lot of the hardware - hence the rally events (which are brilliant through the GT3 Logitech wheel) only having two cars.

They are VERY smooth - the only public road near Sydney I can think of is between Wollongong and the Hume Highway in the Southern Highlands, which the trucks can't get at - it's like a pool table. The motorbikes love it!
 
:lol: I read something on this once. It's not that hard to throw in the bumps and such, but game designers leave it out on purpose. When you are sitting in a car you body acts as a giant shock absorber, and all the muscles in your body help to keep your head aligned during a bumpy ride. On a video game screen, you are motionless, and all that is moving is the screen, and many people get motion sickness (Like some people get sick playing First Person Shooters.) It doesn't pay to get the consumers sick off of your products. (I think that was the actual quote) And most people prefer the inside view so that kills that idea. Quite a few older driving games on the PC left the bumps in and they were pretty annoying to play as I remember.
Also you'll notice that Rally games are bumpy, but not nearly as bad as they would be in reality. (Lot's o' Barfin')
:)
 
I remember Monace GPRS2 on the PC to have a pretty bumpy lap of Monaco. The car would start skidding on bumps if the suspension was too stiff.
Since GT3 is not made for super realism of F1 tracks I can imagine they left it out.
 
well, now that i think of it, maybe they removed the bumps to make sure we didn't need to be half-gods to lap around that track... that makes sense!
 
Originally posted by vat_man
I think modelling the bumps would be asking a lot of the hardware - hence the rally events (which are brilliant through the GT3 Logitech wheel) only having two cars.

They are VERY smooth - the only public road near Sydney I can think of is between Wollongong and the Hume Highway in the Southern Highlands, which the trucks can't get at - it's like a pool table. The motorbikes love it!

Hey, I just noticed that you broke 2000 posts, congrats!

One way they could do textured roads would be to use some sort of "random bump generator". The textures for the roads would just be flat images, but the game engine would randomly throw in roughness. It wouldn't have to be 3D modeled, just processed by the CPU as if they were there. I think GT3 does this a little already - if the roads were as smooth as they appear, you couldn't "power slide" the corners nearly as well as we do.

One thing I'd like to see are the rubber bits on the corners, commonly refered to as "marbles". That would keep drivers from straying too far from the propper line, and if they did they'd smack into the wall at full force.

~LoudMusic
 
After playing that track so much in GT3, it's really cool to watch it from the driver's point of view in real life. Everything was done so well in GT3 - it's amazing! Sony needs to put videos like that on the game DVD like the creators of Tokyo Extreme Racer Zero did. It gives the game owner a much more realistic feel of the game when they see guys doing it in the real world.

~LoudMusic
 
Originally posted by LoudMusic
After playing that track so much in GT3, it's really cool to watch it from the driver's point of view in real life. Everything was done so well in GT3 - it's amazing! Sony needs to put videos like that on the game DVD like the creators of Tokyo Extreme Racer Zero did. It gives the game owner a much more realistic feel of the game when they see guys doing it in the real world.

~LoudMusic

I couldnot agree with you more :)

That would be so cool, then you can compare your driving style with the driving style of the actual racedriver :cool:
 
Originally posted by PunkRock
http://bil.zon.se/filmer/f1/1991/monacolap.mpeg

compare this Pole Position lap from Ayrton Senna back in '91 to Cote D'azur in GT3... notice how stiff the ride is in the video? why is it so smooth in GT3 and most F1 games?

God damn that was a great video - I must confess I saved it to watch again later. Really brought back some memories - that lap was so smooth, he really was gifted.

Two things:
- can't believe how big the steering wheel was compared to how they are now - that thing almost belongs on a bus!
- did you notice the manual shift?

Oh yeah - cheers, Loud. Don't know when I went past 2k - not a big deal now!
 
Yeah, I saved it for later as well (:

And once again, it's really amazing to me to see that video because it really stresses how well done GT3 really is. Things like that NEED to be added to the game DVD. I'm sure there is plenty of room for high quality footage and sound.

~LoudMusic
 
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