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The single most important thing about Driveclub that makes it such a fantastic arcade racing game is the way it strays away from the classic racing formula. What I mean is that the game takes the emphasis off of simply finishing first and adds in other aspects of racing that most other games leave to the player, such as a proper racing line and efficiency of speed in and out of corners. And these are things that are necessary for progression in the game.
Part of me wishes that more racing games would do this, but the more sensible part realizes that a real racing sim would never do so.
Who else likes this change of pace for racing games?
Part of me wishes that more racing games would do this, but the more sensible part realizes that a real racing sim would never do so.
Who else likes this change of pace for racing games?