Easy solution, display the tune and what it will cost. You either have enough money to do it or you don’t. And if you do, you either agree to apply the tune and be deducted the amount of credits or not.
If I don’t want to mess up one of my cars I already have a tune for, I’ll be sure to have a stock version on hand for when somebody sends me a tune.
Alternatively, if I have a car that has say full weight reduction, and the tune I’m sent doesn’t, just reverse it or remove it. We pay enough credits in game we shouldn’t have to pay such huge amounts of money to give our vehicle a new chassis just to remove weight reduction. That portion I wish I could apply or not apply easily.
That’s what annoys me about this game. They treat credits like it’s real money they’re cashing in. Just like when creating a custom race, want 15 other different liveries for say a one make Camaro race? You need to buy 15 cars and paint them separately and spend the money on the tune you want.
Which brings me to another point, let’s say I want to run that race but I have several parts on my car, now every car I buy just for the custom livery, I have to go buy the parts one by one versus just sharing my own tune with myself.
I miss the days where somebody said I’d like to run these with this tune or maybe they spent time setting it up. They’d share it, in five seconds we’re racing and having a nice close race too.
This is all a huge oversight on their part and Kaz wrote it off as he thinks the current way is sufficient. It’s sufficient is a stretch but it’s definitely far from efficient.