You are correct the faster you go the more drag and resistance you get until 250 km/h than it changes and goes down. o_O, PD attempting to placate the minority but very vocal group of people that complained the top speed of the cars was too low.

As for torque conversion, the transmission on the car has two jobs when it's all said and done.

Reduce high RPM's from the engine to lower RPM's for the wheels and multiply the torque being generated by the engine.

((Torque*Gear Ratio)*Final Ratio)*0.85 IIRC so say take a Volvo 240 GLT Estate '88

272 ft-lbs

first gear of 4.192

Final of 2.500

272*4.192=1140.224

1140.224*2.5=2850.56

2850.56*.85=2422.976

2850.56 ft-lbs being delivered to the drive wheels in a perfect world. But friction need to be accounted for, lets assume they put in the accepted loss of 15% so we are only getting 85% of that number.

2850.56*.85=2422.976 ft-lbs to drive the car in first gear.

check that to the weight

1602 kg = 3532.41 lbs (1 kg = 2.205 lbs)

So the car is making 1109.434 ft-lbs less torque then weight. And it shows in the game the car is sluggish! And this is a fully upgraded car too

The better the ratios the better the acceleration, but also remember it takes more power to get the car moving, than to keep it moving. So the higher gears can generate far less torque and still make the car go forward, provided the gear keeps the engine at or after peak torque generation.

if you ever get curious, HP is calculated RPM*torque/5252, so you can get you torque at peak power in game by HP*5252/RPM.

There is lots of fancy maths you can do to find out the rest of it by using wheel speed, but try as I might I never quite got it even with help from

@Lionheart2113 and

@OdeFinn it flew right over my head.

Click to expand...