The un-tuneable...

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MiC_dOg49
You want what for it!?
Hi all.

As i'm sure you're all car fans, I wonder what you think will happen to GT's strategy towards the tuning sector in GT5. As you are probably aware, the new R35 GT-R has been highlighted as a star for the upcoming game and has been displayed as the cover car for GT5 prologue. The thing is, when the R35was launched, it was said to be 'untuneable' because of the sophisticated computer and electronic systems. I wonder whether GT5 will allow us to tune this thing like we did with the R32's etc. It is most likely that you have driven the car in prologue and know what it's capable of, but will we be able to improve that performance any more than, say, an exhaust system? If GT was focused on creating the best and most realistic approach ever seen in a racing sim, is the GT-R going to be left behind when everyone gets the money flowing and begins to modify their vehicles? But, and it's a big but, the 'untuneable' has been modified in the real world by some individuals and modification companies. Showing that the GT-R can be tuned to an extent. This means that they have two choices here - follow on with the love and showcasing of the GT-R in Nissan's desired form or, go against what Nissan says let us "personalise" the car a bit. If they did go down that latter path, what kind of image do you think Nissans engineers and technologies would have placed upon them, and would it spoil the image?
 
Considering how many tuning programs are available for the R35 now, I wouldn't worry.

I worry more about tuning Ferrari's, Lamborghini's, Bugatti's, etc...
 
Exactly the kind of thing I'm talking about.

Upgrading supercars is undoubtedly going to be somewhat restricted.
 
You can quick tune the R35 in GT5P, I am certain you can tune (full tuning options) in GT5 just fine.
 
What are you worrying about? It's just a game...
Fair enough.

I'm curious (As in the kind of wondering one typically associates with something on the order of what they will eat for dinner) as to what tuning will be available for supercars.

Better?
 
Considering how many tuning programs are available for the R35 now, I wouldn't worry.

I worry more about tuning Ferrari's, Lamborghini's, Bugatti's, etc...

Don't worry about it. The word tuning for me it's to upgrade a car for racing, so we can upgrade supercars for racing, and if we have a livery editor, that would be amazing.

It would be nice to install a rollcage, upgrade the engine (sure there are aftermarket parts), install buckets, etc.

ferrari_race_day_3.jpg


Imagine upgrade cars like the Super GT ones.

malaysia-super-gt-109.jpg
 
i don't get your idea at all,

r35 IS tunable for eg: mine's gtr as f430 as carrera gt as any other supercar.

The point with this nissan statement is that r35 have lots of electronic work under hood, adding or removing weight/power can be critical to this car to point where electronic don't work so well with more than 100hp, so fuel consumtion, brakes, abs, esp ect. ect. because car is unballanced in comparition to stock or it's overpowered...

I think it'll be as previous gt.

You can add triple cluth to a silvia but in gtr it's a standard and you can't change to doble cluth.
 
slightly off topic- I just saw a twin turbo 2010 Camaro, designed by Jay Leno on the LA news. That at least tells us a Camaro can receive twin turbos :lol:
 
Sorry, BOT.

BOT?

I'm well aware of TT Lamborghini's and I can't wait to eventually visit the Heffner Performance shop across the state, but it will definitely be a great addition to GT5, and GT if I were able to TT the cars as I please
 
Any engine / car is able to be tuned, given the right amount of expertise and $$$. Have you not seen the countless R-35 GT-R's coming from Japanese tuning company's such as Mines?

The problem Gran Turismo has, for instance, is that insane power figures are too easily achieved without having to actually make the engine stronger, or that you can perform certain modifications that would be impossible to do without performing other modifications first.

For instance you could make an absolute howler of an engine, but keep the drive train, including clutch stock and it will still go and go and go.

Another thing is being able to further modify already highly tuned race engines. A lot of these engines are already making peak power, engineered by some of the most prestigious engine builders around, yet you can go and get a $1000 Nitrous Oxide kit, and make it go faster, when in fact you would DESTROY the engine.

I'm hoping for a complete engine tuning experience that can lead to engine failure or drive train failure if things aren't modified properly. Things like choosing injector sizes, dry sumping, surge tanks, new ignition systems, forged internals, different degrees of cam profiles, for the rotors an individual system for rotories! It was so annoying in GT4 how it showed pictures of pistions! We need to be able to get a bridge port, or a peripheral port!

I'm hoping I'm not asking for too much!
 
BOT = Bit off topic?


This is kinda like a wishlist, must add my wish. Conversation is getting slow around here recently?, or is it just me?

I'm hoping for twin turbos on everything. Even the really old cars, Model T etc.
 
Any engine / car is able to be tuned, given the right amount of expertise and $$$. Have you not seen the countless R-35 GT-R's coming from Japanese tuning company's such as Mines?

The problem Gran Turismo has, for instance, is that insane power figures are too easily achieved without having to actually make the engine stronger, or that you can perform certain modifications that would be impossible to do without performing other modifications first.

For instance you could make an absolute howler of an engine, but keep the drive train, including clutch stock and it will still go and go and go.

Another thing is being able to further modify already highly tuned race engines. A lot of these engines are already making peak power, engineered by some of the most prestigious engine builders around, yet you can go and get a $1000 Nitrous Oxide kit, and make it go faster, when in fact you would DESTROY the engine.

I'm hoping for a complete engine tuning experience that can lead to engine failure or drive train failure if things aren't modified properly. Things like choosing injector sizes, dry sumping, surge tanks, new ignition systems, forged internals, different degrees of cam profiles, for the rotors an individual system for rotories! It was so annoying in GT4 how it showed pictures of pistions! We need to be able to get a bridge port, or a peripheral port!

I'm hoping I'm not asking for too much!


Thats exactly what I want to see in the game too, but it's not what I was pointing the topic at. I'm talking about Nissans 'close relations' to GT what with the GT5P cover car and all.

I have seen the tuned R35's and they look like great fun. It's just that if GT lets us tune an R35, that would be going against Nissans wishes to create an untuneable ,through professional engineering, car. Hence drawing attention to the fact that the 'untuneable' thing didn't quite work.
 
Thats exactly what I want to see in the game too, but it's not what I was pointing the topic at. I'm talking about Nissans 'close relations' to GT what with the GT5P cover car and all.

I have seen the tuned R35's and they look like great fun. It's just that if GT lets us tune an R35, that would be going against Nissans wishes to create an untuneable ,through professional engineering, car. Hence drawing attention to the fact that the 'untuneable' thing didn't quite work.

I see what you mean now, although in saying that, Nissan also have a good relationship with a lot of tuners out there, and don't mind giving them the freedom to play with their cars.

I honestly don't think it will be an issue.
 
I don't think anything is untunable.

It's just a matter of what PD considers "good enough". Personally, I want to see a Veyron with not 1000, but 2000 horsepower.

Why?

Because I want to (That and 1000hp is so 3 years ago)
 
Any engine / car is able to be tuned, given the right amount of expertise and $$$. Have you not seen the countless R-35 GT-R's coming from Japanese tuning company's such as Mines?

The problem Gran Turismo has, for instance, is that insane power figures are too easily achieved without having to actually make the engine stronger, or that you can perform certain modifications that would be impossible to do without performing other modifications first.

For instance you could make an absolute howler of an engine, but keep the drive train, including clutch stock and it will still go and go and go.

Another thing is being able to further modify already highly tuned race engines. A lot of these engines are already making peak power, engineered by some of the most prestigious engine builders around, yet you can go and get a $1000 Nitrous Oxide kit, and make it go faster, when in fact you would DESTROY the engine.

I'm hoping for a complete engine tuning experience that can lead to engine failure or drive train failure if things aren't modified properly. Things like choosing injector sizes, dry sumping, surge tanks, new ignition systems, forged internals, different degrees of cam profiles, for the rotors an individual system for rotories! It was so annoying in GT4 how it showed pictures of pistions! We need to be able to get a bridge port, or a peripheral port!

I'm hoping I'm not asking for too much!

I think in previous GTs it was implied that strengthening upgrades were carried out. Admittedly they could have stated in, for example, the Stage 4 turbo option that the engine would have to be rebuilt etc, etc.

What I would like to see Polyphony do in GT5, although its highly unlikely, is make it so that if you don't upgrade the relevant parts for the mods you've done then you will damage your mechanical parts. Snap driveshafts, conrods, blow pistons, turbos and break gearboxes and the like. Then it would be real. Aaand it might make some of these people that think upgrading engine parts is really easy that its not as easy as GT used to make it out to be.
 
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