This is supposed to be more realistic than GRID?

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Ive been waiting for this game for about 10 years (that might be an exaggeration but it's been a long time).

We finally got it last night and I was really excited about the new damage models. That's one thing that has ALWAYS peeved me about the GT series is that the cars just bump off each other.

So far, I see nothing different. Do I have to turn on "realistic racing" somewhere? I was running the go-carts special challenge and they are pretty hard to control at first. I spun out and all the other go carts behind me just kept ramming me until I was pointed in the right direction again. How realistic is that?

Also, whenever I hit another car.. even hard, it just goes "dunnnnnnn" and we bounce off each other like nothing. I can go flying into a corner and use the cars on the outside to bash into to keep me on track. No damage, no nothing.

When I play GRID, at least smashing another car will send it and possibly myself flying into a wall and jacking up both cars. You have to be careful not to slam other cars in that game which is realistic IMO. Also, if I spin out in GRID, the cars behind me slow down and go around me or completely stop. They don't just keep slamming into me as fast as they can until i'm out of the way or going in the right direction and going forward.

Am I missing something here?

I don't mean to just sit here bashing Gran Turismo 5. I like the game and will continue to play the hell out of it, but I really want something more realistic as far as the racing is concerned. I appreciate the fact that the scenery is beautiful, and the graphics are awesome and the cars "handle" just like the real version of that car, but that doesnt mean jack to me if the racing isnt realistic.

Also, did the little NASCAR special race thing.. that was kind of fun, but the second one where you had to beat Dale Earnhart Jr. around the turn and pass him on the back stretch was almost impossible. Oh, and the NASCAR cars sound like crap. Those don't sound like V8's at all.

All in all, the damage is a joke and not realistic at all. I don't want to hit a car and just hear a "dunnnnnnn" and bounce off a car.
 
Kaz has already stated damage is coming in a later patch.
 
Basic damage will be around level 15-19

More visual damage will be unlocked at level 20

Full damage is unlocked at level 40


yeh.. i think it's stupid too

I have visual damage at Level 10. I took out a standard, 'prize' car Vitz and beat it up out of sheer boredom. It didn't take much to deform the bumpers a LITTLE bit and smudge up the paint. Its there...
 
Yep ignore all the about posts, they are wrong. except the guy above me. Damage is what it is from lv 0 and on.

Cars sound awesome on my TV.

Do you know what a pushrod v8 sounds like at 8-10k RPM? Doesn't sound like your small block 350 my friend.
 
Ive been waiting for this game for about 10 years (that might be an exaggeration but it's been a long time).

We finally got it last night and I was really excited about the new damage models. That's one thing that has ALWAYS peeved me about the GT series is that the cars just bump off each other.

So far, I see nothing different. Do I have to turn on "realistic racing" somewhere? I was running the go-carts special challenge and they are pretty hard to control at first. I spun out and all the other go carts behind me just kept ramming me until I was pointed in the right direction again. How realistic is that?

Also, whenever I hit another car.. even hard, it just goes "dunnnnnnn" and we bounce off each other like nothing. I can go flying into a corner and use the cars on the outside to bash into to keep me on track. No damage, no nothing.

When I play GRID, at least smashing another car will send it and possibly myself flying into a wall and jacking up both cars. You have to be careful not to slam other cars in that game which is realistic IMO. Also, if I spin out in GRID, the cars behind me slow down and go around me or completely stop. They don't just keep slamming into me as fast as they can until i'm out of the way or going in the right direction and going forward.

Am I missing something here?

I don't mean to just sit here bashing Gran Turismo 5. I like the game and will continue to play the hell out of it, but I really want something more realistic as far as the racing is concerned. I appreciate the fact that the scenery is beautiful, and the graphics are awesome and the cars "handle" just like the real version of that car, but that doesnt mean jack to me if the racing isnt realistic.

Also, did the little NASCAR special race thing.. that was kind of fun, but the second one where you had to beat Dale Earnhart Jr. around the turn and pass him on the back stretch was almost impossible. Oh, and the NASCAR cars sound like crap. Those don't sound like V8's at all.

All in all, the damage is a joke and not realistic at all. I don't want to hit a car and just hear a "dunnnnnnn" and bounce off a car.

Great points you brought up.

I have lost respect for the old man. I am sure he is aware of the changes made to the genre, and that the more powerful 7th generation consoles is capable of handling at least damage (albeit, realistic damage). However, GT5, in all intents are purposes, is just a updated refresh of GT4. The core programming didn't change much (like you said, cars ram into you regardless of your condition), and possibly to Kaz it was more important to get the graffiti on the Nurburgring right rather than implement new driving aspects (damage, AI programming).

In Japan, or East-Asian cultures in general, you wow people with small details like the graffiti, and at times it could divert them from the big picture. Not so now, when a game such as GT5 is so internationalized.
 
At level 21 my premium cars have significantly more damage than when I started the game, some more convincing than others. At this level, the damage looks way more convincing IMO than something like Forza where most of the paint peels away and tail lights pop out at a minor front-end collision.

They could remove all damage and I wouldn't really care as the physics are where (and always has been) this game shines. Grid is not even comparable in nearly every aspect of this game except perhaps damage.
 
I didn't spend 800k on my lambo sv to have a scratch on it, 🤬 damage take that out completely (leave it on the wrc and nascars cause I like it there)
 
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At level 21 my premium cars have significantly more damage than when I started the game, some more convincing than others. At this level, the damage looks way more convincing IMO than something like Forza where most of the paint peels away and tail lights pop out at a minor front-end collision.

They could remove all damage and I wouldn't really care as the physics are where (and always has been) this game shines. Grid is not even comparable in nearly every aspect of this game except perhaps damage.

Well, I went and watched a few clips of GRiD on Youtube (since im at work and can't just pop the game in) and its just so much more satisfying when I'm racing and I screw up and smash some tires and the car goes flying and the bumper flies off and the door pops open mid air flapping around. The point is, that I screwed up and crashed and this is what I deserve.. I deserve to have my car trashed and thrashed and undrivable. Maybe I wont be such an idiot and smash into other cars next time.

As it is with GT5, I'm gonna end up passing most courses by slamming into other cars and just bouncing off because I took a turn too fast, but no big deal because it does absolutely nothing to their car or mine and I can continue on my way.
 
I didn't spend 800k on my lambo sv to have a scratch on it, 🤬 damage take that out completely (leave it on the wrc and nascars cause I like it there)

So... in real life, if you were to actually have a Lambo (do they even cost 800k in real life?) and you drove it around, do you think that you would race it so hard that you would just smash into anybody without thinking of the consequences? No, you wouldnt. That's not realistic. Neither is bashing people in GT5 and having pretty much nothing happen to anybody.
 
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So... in real life, if you were to actually have a Lambo (do they even cost 800k in real life?) and you drove it around, do you think that you would race it so hard that you would just smash into anybody without thinking of the consequences? No, you wouldnt. That's not realistic. Neither is bashing people in GT5 and having pretty much nothing happen to anybody.

Damage should be realistic, but if you need damage to let you know you're pushing a car beyond its capable performance or you shouldn't bash into the car beside you, you're doing it wrong.

That being said, if you stick with the game, you'll find a lot to enjoy. It seems limited at first, but opens itself up nicely. Pretty soon, after everyone has worked their way to the later tiers of racing, there will be complaints regarding damage being too severe.
 
Damage should be realistic, but if you need damage to let you know you're pushing a car beyond its capable performance or you shouldn't bash into the car beside you, you're doing it wrong.

That being said, if you stick with the game, you'll find a lot to enjoy. It seems limited at first, but opens itself up nicely. Pretty soon, after everyone has worked their way to the later tiers of racing, there will be complaints regarding damage being too severe.

My point is, that I KNOW that I shouldnt bash people. You think when I'm playing GRiD that I just bash people for the hell of it? Hell no I don't because it will trash my car.. which is realistic.

Heres the thing... IF GT5 had realistic damage or even something similar to GRiD, I'd learn a LOT faster what I can and cant do with the car. As it is right now, I'm learning how the car im currently in works and performs. Due to that, I do run into people sometimes.. and sometimes i'm going WAY too fast to survive a hit like that. I should be taught a lesson by doing that such as having my front axle bent or something else BAD happen to my car. Next time I'll learn not to do that because I don't want to trash my car.

That is not being taught whatsoever in GT5 because there is no consequence to hitting another car.
 
I loved GRID. Maybe I'll break that out again and see how it compares side-by-side.

Even though GT5 is still a little "bumper cars," I'm still having a lot of fun with it.
 
My point is, that I KNOW that I shouldnt bash people. You think when I'm playing GRiD that I just bash people for the hell of it? Hell no I don't because it will trash my car.. which is realistic.

Heres the thing... IF GT5 had realistic damage or even something similar to GRiD, I'd learn a LOT faster what I can and cant do with the car. As it is right now, I'm learning how the car im currently in works and performs. Due to that, I do run into people sometimes.. and sometimes i'm going WAY too fast to survive a hit like that. I should be taught a lesson by doing that such as having my front axle bent or something else BAD happen to my car. Next time I'll learn not to do that because I don't want to trash my car.

That is not being taught whatsoever in GT5 because there is no consequence to hitting another car.

They way damage in GT5 is apparently implemented, while questionable at best and laughable at worst, is to ease the more casual player into the game and not discourage them with some race-ending catastrophe. That's the way I understand it.

A lot of the more advanced drivers don't need this. They already know not to over-drive their car and punt the opposition from the course. I get that, but there's nothing anyone can do about it.

Again, if someone needs damage to remind them not to drive recklessly, then they're doing it wrong. Someone new to the game shouldn't have to be taught a lesson while they learn the mechanics of this game. The consequences should be minor, and they are.
 
I loved GRID. Maybe I'll break that out again and see how it compares side-by-side.

Even though GT5 is still a little "bumper cars," I'm still having a lot of fun with it.

Yea.. I'll have tons of fun with GT5 as well... i'm just disappointed by the lack of realism in some aspects since Sony touts GT5 as the "A Revolution In Racing"... when it's more like "A Revolution In Lots and Lots of Shiny Pretty Cars and Pretty Scenery with Some Racing Thrown In For the Hell Of It"
 
No one ever stated the damage was more realistic than <insert game name here>, that's probably yourself and the rest of the GT community raising hype to ridiculous extremes again. It's obvious damage was a late addition, simple logic would denote it wasn't going to be groundbreaking.
 
They way damage in GT5 is apparently implemented, while questionable at best and laughable at worst, is to ease the more casual player into the game and not discourage them with some race-ending catastrophe. That's the way I understand it.

A lot of the more advanced drivers don't need this. They already know not to over-drive their car and punt the opposition from the course. I get that, but there's nothing anyone can do about it.

Again, if someone needs damage to remind them not to drive recklessly, then they're doing it wrong. Someone new to the game shouldn't have to be taught a lesson while they learn the mechanics of this game. The consequences should be minor, and they are.

Not Realistic. When somebody gets a car and license for the first time, they take it easy so they don't kill themselves or somebody else or trash their car. They know to do this because they are not invincible.

Granted this is a game and everybody is invincible in a game, but it's not realistic to BE invincible in a game. Thats why you have health meters in shooter games.. because if you get shot a bunch of times, you die. It wouldnt be any fun if everybody ran around shooting each other in the head and nobody died. Same thing here.
 
No one ever stated the damage was more realistic than <insert game name here>, that's probably yourself and the rest of the GT community raising hype to ridiculous extremes again. It's obvious damage was a late addition, simple logic would denote it wasn't going to be groundbreaking.

I'm not asking for groundbreaking. I'm asking for realism in a simulator that touts itself as the ultimate driving experience. If you want to call a game you release as a "simulator", then it has to simulate real life. GT5 aint doin that. Hopefully they bring a patch or a game upgrade later that brings realism to this aspect of the game. They had what.. 10 years to get this right and it's a fricken last minute addition?
 
Well, I went and watched a few clips of GRiD on Youtube (since im at work and can't just pop the game in) and its just so much more satisfying when I'm racing and I screw up and smash some tires and the car goes flying and the bumper flies off and the door pops open mid air flapping around. The point is, that I screwed up and crashed and this is what I deserve.. I deserve to have my car trashed and thrashed and undrivable. Maybe I wont be such an idiot and smash into other cars next time.

As it is with GT5, I'm gonna end up passing most courses by slamming into other cars and just bouncing off because I took a turn too fast, but no big deal because it does absolutely nothing to their car or mine and I can continue on my way.

I agree completely but other parts of the game far out weigh the ho-hum damage in GT5 such as car selection, overall graphics, part upgrades, tuning, track selection and realism, physics, etc which makes Grid not even comparable. Grid and Dirt series are great games (two of my fav car games) but I don't think we're going to see the level of damage/crashes from these games in something like Gran Turismo or Forza anytime in the near future. I would like to see something that can really put you out of the race, disable your car, or hinder your chances of winning for a major wreck like Grid does as you mention, though.
 
People are forgetting that GT5 is a new game. Just because cars and tracks are ported doesn't mean the core (or engine) is the same either. Five years, much was promised and I'm totally for pointing out flaws that couldn't be corrected in half a decade.. However you need to understand this game wasn't made for damage. Go buy Burnout or what's it called.. This game offers 3D. Personally I don't have 3D myself, but do you know how much memory and RAM it takes to run that? To run in high res ( I know.. Choppy smoke and shadows), however compare it to prologue. They still manage to keep up the FPS, refresh rate, up to par with prologue. Know why cars and tracks looked nicer? The memory wasn't doing much and could dedicate to pixel shading and graphics.. Gt5 does an amazing job keeping it's res and FPS with much more loaded into the memory. I agree with just about everyone here in the disappointment, however from a nerds' standpoint, GT5 is an amazing piece of work. Be patient mind you; Kaz is going to rely on community complaints and will address many to make us happy because I know many of us are asking WTF took five years anyway. I'm praying for suave updates. May GT forever take most of video game time. :)
 
In Grid if you totalled your car from a mistake you could rewind and try and avoid repeating the mistake. In GT5 if you trashed your car from a mistake you would have to start the race again or limp to the finish with a wreck.

I'd take toned down damage against a rewind feature. How realistsic is it to rewind anyway.

(correct me if i'm wrong, been a while since playing Grid)
 
Damage has always been a negative in all GT installments, but at least there is some damage now opposed to none at all

And although I really enjoy having a good damage model in racing games, it becomes less and less of a feature further along the way. The way I see it, the more you race the better you will get at it, and the better you get at it the less time you'll spend crashing into a wall or other cars. In the end you'll only crash once in like 10 races (unless you are in an online destruction derby lobby being used as a brake for other less experienced drivers) and the whole damage thing is not that important anymore.

I'm sure that many disagree with me, but quite frankly... I don't care about damage that much at all
 
GRID may be realistic with the damage (but not quite close and damage models may repeat) but it is totally arcadish wrt driving a car.

GT5's cars handle normally and each car has an individual feel, whereas turning any GRID car is like turning a toy car.

Seriously, comparing the two is like the apples and oranges cliche, they're still fruits but totally different to one another.

GT5 and GRID are still racing games but GT5 compensates its lack of damage with realistic physics and GRID compensates its lack of physics with high octane crashes and damage. Take your pick.

P.S.: I really liked GRID and it was the only decent racing game I've personally seen on the PS3 until now but the car turning in that game drove me nuts. It would have been the perfect game had they spent some more time on that.
 
if there would be real damage in, everybody would complain that the game is too bloody difficult.

Tackle your car a bit against a siderail and you have a broken suspension, wheel mount,.... (sorry not a pro in english car parts terms). And to be realistic, you would need to pay for repairs, image a broken taillight on the lambo. 👍

And sorry Gt is a driving simulator, not a cold metal deformation simulation
 
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