This is supposed to be more realistic than GRID?

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I think the lack of a 'rest to track' makes you just as carefull as the posibility of damaging your car

Except that most of the tracks have walls, impenetrable tapes, or invisible barriers about three feet from the edge of the track. You're never going to be far off the track when you crash out.
 
Well im at level 15 and i actually noticed in a replay for the first time last night that my Buick 62 Special had the front bumper banged up and scratched pretty good.

I was being side swiped by a blind driver (i hate the ai) and took evasive action only to run into the back of the car infront of me who was braking.

Not sure if i just didnt notice it before, or whether it got unlocked at a certain level, but i thought it was pretty cool to see.

I know they say the damage is there from the beginning, but ive only just noticed it and im at level 15.

Oh well............like i said it still looked pretty cool :)

AA
 
As a newcomer to the series, I just *assumed* there would be mechanical and physical damage in this game. It is 2010, right? It is a simulator, right?

People say, yes, but it's a driving simulator. Oh, okay, so no damage. Thats like having a "life simulator" without a pooping feature. I don't know how else to put it. Crashing, dinging, denting, mechanical damage, and trading paint are all parts of racing.

This is a racing game, right? Oh, no, it's a driving simulator. Well if so, why didn't they just model streets, roads, and stoplights instead of tracks? That's driving. This game has racing. And in racing, you make mistakes.

I can't believe how many people have an apologist attitude toward this subject.

PD just needs to add in an option for this. Full damage, arcade damage, no damage, whatever. Simple as that. Everyone is happy.
 
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First of all, I've made it to level 20 and I'm really enjoying the game. I've looked forward to GT5 for quite some time, and do not regret having preordered it at all.

Having said that, clearly there are parts of the game that are a letdown. While I don't let these areas detract from the overall experience, I would agree that there are a few things that need to be improved.

I am aware of upcoming patches which, it is said, will right some of the wrongs of the game, and I'm perfectly fine with waiting for patches, because at least it means someone is listening. This game is awesome.

I understand the purist attitude of "this is the driving simulator, not the crash simulator" but even though I can understand that attitude it comes of as kind of defensive and ignorant of the fact that car damage is simply a necessary element of race simulation. You hit a wall, your alignment is off. You hit another driver, both of you have mechanical consequences to suffer. I understand that if you drive properly this is less of an issue, but it will always matter because part of the excitement is the unforeseen things that happen in a race. Damage is important, not because we like smashing cars into walls for fun, but because it is real, and "The Real Driving Simulator", as much as I love GT5, falls a bit short of the name in this regard, and always has.

Aside from this, the online portion of the game runs smoothly and with no lag, however future patches are said to add a matchmaking function and possibly Cr and XP for online races, which are severely lacking.

The AI, in true GT fashion, is absolutely terrible, although for the most part it's a non issue.

If you're going to compare any element of Grid to GT5, it should be the AI. Say what you want about GRID, but it was a great game for an arcade racer, and the AI was fantastic and lifelike, and the damage, while forgiving, was impressive and caused severe consequences.

GT5 is unmatched in the driving department, the physics are superb and the graphics are great for the most part aside from a few small issues...but the bottom line is this: People have the right to complain about the damage and the AI...because they need improvement, but they shouldn't do so without at least confirming the positives of the game, which once again outweigh the negatives.
 
So it's not realistic cause it doesnt have crazy scripted damage with a bunch of motion blur and effects. Yeah ok, I didn't know people wanted this game to play demolition derby
 
gt5 is a driving simulator. crashing is an aspect of driving, yes. but it isn't a crashing simulator.

oh and darn, GT5 didn't make me breakfast this morning.
 
I spun out and all the other go carts behind me just kept ramming me until I was pointed in the right direction again. How realistic is that?

You would be Dead... That would be realistic.

I`m surprised none of the damage complained never complained that your driver cannot die, which obviously is a part of racing.

If you loose control of your nice car at 400KM, you shouldn't worry about damage.
 
At level 21 my premium cars have significantly more damage than when I started the game, some more convincing than others. At this level, the damage looks way more convincing IMO than something like Forza where most of the paint peels away and tail lights pop out at a minor front-end collision.

They could remove all damage and I wouldn't really care as the physics are where (and always has been) this game shines. Grid is not even comparable in nearly every aspect of this game except perhaps damage.

Ha ha, this is a load of rubbish as they have confirmed that damage is the SAME throughout and there isnt another level which will be unlocked. Gees, some people and their beleifs! lol
 
Lots of sarcasm, and lots of poking fun at people who want damage.

People just want damage thats on par with damn near every other racing game (outside of GT) that's been in existence since 1995. That's all. Is that asking too much? People around here seem to suffer from a lot of butthurt when someone brings up damage. I don't get that. Hopefully PD puts in an option to turn off/on damage, so we can have proper damage, and those of you who want to play arcade bumper cars can do that as well.
 
Does anyone read the gtplanet news anymore? Just because the games out doesn't mean there's no news.
Mechanical damage will come as an update. Lets wait for that update in "early December" and then see what happens.
 
So it's not realistic cause it doesnt have crazy scripted damage with a bunch of motion blur and effects. Yeah ok, I didn't know people wanted this game to play demolition derby

Damn, that would be an awesome feature! 💡
 
I played the Grid demo and realistic would be the last word I would use to describe it. The word Arcade comes to mind.

My impression was that the sense of speed was exagerated, the handling of the cars was unpredictable at one point I could zip through a corner far faster than would be possible IRL and in another case going slower than I would be able IRL caused the car to go all crazy in the corner. I had heard that it was hard but in my first race after wiping out badly 4 or 5 times bad enough that if the damage were even semi realistic the car would have gone to the junk yard without finishing the race. Yet I was still able to gain enough control of the car to win the race and on the second race I smoked the AI with ease.

Overall I was not impressed with the game at all and would take GT5 or Forza over it everytime.
 
It's impossible to please everyone. People are never satisfied. They always want more. If developers make the handling physics spot on, people start to complain about the damage. If developers make the damage, they say it doesn't have brake fade. If developers put the fade, then they say the clutch doesn't burn. And this goes on and on and on.

If want something that it's absolutely real, work hard, earn money, buy a car and go motorsporting. You can only make a game as real as the computer lets you. Realistic physics take a lot of processing time, and people still want the game to be beautiful as real life. That's impossible.
 
It's impossible to please everyone. People are never satisfied. They always want more. If developers make the handling physics spot on, people start to complain about the damage. If developers make the damage, they say it doesn't have brake fade. If developers put the fade, then they say the clutch doesn't burn. And this goes on and on and on.

If want something that it's absolutely real, work hard, earn money, buy a car and go motorsporting. You can only make a game as real as the computer lets you. Realistic physics take a lot of processing time, and people still want the game to be beautiful as real life. That's impossible.

Some people should consider equipping their racing rig with a catapulting device that launches them at their television when they hit a wall at 150+mph. And put it on YouTube.
 
Some people should consider equipping their racing rig with a catapulting device that launches them at their television when they hit a wall at 150+mph. And put it on YouTube.

Now, THAT, is something I would like to see.
 
I liked the analogy that, in a first person shooter, someone shoots you in the head, you are DEAD...

Personally, I think we spend FAR too much time wanting damage to LOOK accurate, and not nearly enough wanting it to affect the driving physics. But any driving game that doesn't penalize overly aggressive driving, is de facto encouraging that. And all we will end up with is Shift all over again. Rammers, bashers and track cutters. That's not what GT is all about, is it?

It is the graphical representation of damage that is the chokepoint here. If damage didn't LOOK very much (if anything at all) but you had a 'damage meter' like a 'health' meter in a FPS, and as your damage accumulates, you slow down, lose traction, steering input, whatever quite noticeably, you could start to drive realistically again.

The way to encourage clean racing is not to balkanize the players into clean clubs just so they can get away from the idiots that will exploit the ability to bash without consequences. It is to make the idiots suffer tough enough consequences for that idiotic behavior that they don't WANT to do it any more! In fact, making crashes LOOK realistic is probably the way to guarantee that we will see a LOT more of them!

Making damage ONLY if you can get it to LOOK good (realistic) misses the point. Make damage affect the car, even if you can't SEE it, and clean driving will become the norm (and will tax the PS3 a lot less, making it more likely that it CAN be made to behave correctly), not the exception...
 
That is something I can agree with. A damage system that doesn't consume too much computer power, but punishes stupid people that wants to bash their way through the lead.
 
I liked the analogy that, in a first person shooter, someone shoots you in the head, you are DEAD...

Personally, I think we spend FAR too much time wanting damage to LOOK accurate, and not nearly enough wanting it to affect the driving physics. But any driving game that doesn't penalize overly aggressive driving, is de facto encouraging that. And all we will end up with is Shift all over again. Rammers, bashers and track cutters. That's not what GT is all about, is it?

It is the graphical representation of damage that is the chokepoint here. If damage didn't LOOK very much (if anything at all) but you had a 'damage meter' like a 'health' meter in a FPS, and as your damage accumulates, you slow down, lose traction, steering input, whatever quite noticeably, you could start to drive realistically again.

The way to encourage clean racing is not to balkanize the players into clean clubs just so they can get away from the idiots that will exploit the ability to bash without consequences. It is to make the idiots suffer tough enough consequences for that idiotic behavior that they don't WANT to do it any more! In fact, making crashes LOOK realistic is probably the way to guarantee that we will see a LOT more of them!

Making damage ONLY if you can get it to LOOK good (realistic) misses the point. Make damage affect the car, even if you can't SEE it, and clean driving will become the norm (and will tax the PS3 a lot less, making it more likely that it CAN be made to behave correctly), not the exception...

I agree with you for the most part. One of my main peeves though is that crashing in the game doesnt act like crashing. I hit a bunch of tires yesterday that were stacked in front of the pit wall. I bounced off and continued on my merry way. The tires didnt move, my car wasnt damaged and I continue on. That just isnt realistic... at all. What I would have LIKED to see happen was the tires go flying as they would in real life and my car should have been smashed to hell... most likely even un-drivable after that. I just don't like the fact that as somebody else said.. its more like "bumper cars". I hit something and hear a thud.. not the smashing of metal and glass. If I get next to another car and rub on him, the controller vibrates to let me know im touching another car.. but the car just goes straight and happy. In reality, that type of stuff would very much screw up my handling at that point. You touch another car like that and it messes things up.. in reality. Not in this game. I'd be extremely happy with this game if it had the damage physics of GRiD, with in game physics of tires flying or barricades being pushed in if you hit it hard enough. You can't just bring out a game with nice scenery and roadside objects that have no effect on you whatsoever.
 
It's impossible to please everyone. People are never satisfied. They always want more. If developers make the handling physics spot on, people start to complain about the damage. If developers make the damage, they say it doesn't have brake fade. If developers put the fade, then they say the clutch doesn't burn. And this goes on and on and on.

If want something that it's absolutely real, work hard, earn money, buy a car and go motorsporting. You can only make a game as real as the computer lets you. Realistic physics take a lot of processing time, and people still want the game to be beautiful as real life. That's impossible.

You're stupid because Gran Turismo 5 doesn't even match what other racing games out there have achieved already. It's not even cutting edge stuff.
 
You're stupid because Gran Turismo 5 doesn't even match what other racing games out there have achieved already. It's not even cutting edge stuff.

Oh, really? Tell me more about this game. Does it have as much content as GT5 and still has better physics and better graphics?
 
It's the same old boring argument so I won't comment on damage itself

However...

Granted this is a game and everybody is invincible in a game, but it's not realistic to BE invincible in a game. Thats why you have health meters in shooter games.. because if you get shot a bunch of times, you die. It wouldnt be any fun if everybody ran around shooting each other in the head and nobody died. Same thing here.

What an appalling comparison.

In an FPS the object is to shoot other people to kill them.

In GT5 the object is to avoid the other cars and win races.

So in fact rather than "Same thing here" they are complete opposites...
 
posting the exact same thread in both GT planet and Playstation forum, wow...you must really be desperate after attention
 
what? are you serious? grid can not be better than GT5. lol

CAR/DRIVING PHYSICS over DAMAGE.



PS: hook up your PSone and load in Twisted Metal if you want damage and shoot somebody else up.
 
At level 21 my premium cars have significantly more damage than when I started the game, some more convincing than others. At this level, the damage looks way more convincing IMO than something like Forza where most of the paint peels away and tail lights pop out at a minor front-end collision.

They could remove all damage and I wouldn't really care as the physics are where (and always has been) this game shines. Grid is not even comparable in nearly every aspect of this game except perhaps damage.


Ha ha, this is a load of rubbish as they have confirmed that damage is the SAME throughout and there isnt another level which will be unlocked. Gees, some people and their beleifs! lol

Since several people have posted that this is confirmed I don't deny it but looking back you can see how I was convinced it was the other way around. The only premiums I used through the first dozen levels or so were the Miata '91 and FC RX-7 - neither of which showed much damage at all (and still don't). I then was in standard cars for a while until around level 21 or so where I started using the Gallardo (a premium) and an M5 (premium version) - both of which show considerably more damage. The M5, in particular had very convincing front-end crumple after just one or two collisions. Then you have to figure in the fact that I was probably crashing at much higher speeds with these much faster cars giving much better damage. Can you see how it looked from my point of view now?

I don't follow the press releases, twitters or whatever the h*** it was confirmed in but thanks for your very helpful correction, lol. I also worded my original statement very loosely, not ever saying for sure that damage was level-based - only that I noticed significantly more damage after level 21. Rubbish might be a little too strong.
 
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