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Hello, I have noticed pixelations in the reflection of the hood of my car.
This becomes more evident when I use the view where I only see the front of my car and the entire exterior is reflected.
Reflections are rendered slow and pixelated.
Also notice this ugly effect on the roof of rival cars in races.
Does this happen to anyone else?View attachment 1234401
Thats not the point, it was good before the patch and they downgraded it.If you really want performance comparable to a 3000€ gaming PC, I'll suggest coughing up the money and building that said PC instead of trying to cheapskate it with a 600€ console and complaining about how bad it is.
Alternatively build a 600€ gaming PC using only brand new parts and get ready for a reality check about how well GT7 really runs for the price.
No one is saying that. It's always been exactly like that, you didn't pay attention enough I guess. It's always been one of my problems with the gameI pay close attention to geographic details in games and I can assure you that I never saw those pixelations. And I always played from the cockpit.
Here many people say that there has been a graphic downgrade with this patch to improve VR.
Im a graphics whore mate, i also pay close attention to this type of stuff. Doing tokyo hundreds of times, watching the reflections pop into view as you race through the buildings. I would have noticed it.I pay close attention to geographic details in games and I can assure you that I never saw those pixelations. And I always played from the cockpit.
Here many people say that there has been a graphic downgrade with this patch to improve VR.
Great post! People really don't have an understanding of how "expensive" these features are in terms of processing power.The game has always had half-rate reflections. Since day ONE. John from DF said it is because the game has reflections inside the car, on the materials that are chrome and or reflective, like center consoles, speedometers, etc.
Tell me what racing game on console has real-time cubemaps inside the car on the cockpit view? On GT7 you can sometimes see your helmet reflecting on the speedometers. That's why concessions had to be made, and reflections look 30fps on outside the car, ONLY on cockpit view.
About the pixelated thing, it's just the way it is as it is using cubemaps. Screen Space reflections like a lot of other games use could look better. FH5 has better looking cubemaps, but they are simpler - they are reflecting what the camera sees (sometimes the reflection will look wrong, out of place). GT is trying to reflect the outside of the cars, the track exactly where it is. It is the closest looking to ray-tracing in functionality, unfortunately it looks much worse than camera cubemaps or SSr.