Thrustmaster t300rs vs controller

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Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
 
Training, training, only solution each week, month, year you will progress; starting with a wheel is not easy when you play with controller since years but in some years you will do like me not able to use a controller...even when necessary for GT7 drift missions😀

The wheel is fantastic sensation, my advise is not to use assist but for GT7 when the car is quite instable you can use TC on 1, if you use toO much assist it will be difficult to progress.

You can also use the more stable cars GT 3 or better GT4 by exemple and FF, FR or 4WD are more stable than MR
 
Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
I was in the same boat as you, but like others have said, practice, the settings I used to use were 5 for force feedback and 2 for sensitivity

Good luck and hope that you get better

Stu
 
Contrary to popular belief, a steering wheel is much harder to use than a controller, but is MUCH more fun and rewarding. I have the T300RS 599XX and while I LOVE it it is still much easier to control snap oversteer with a controller because you can steer lock to lock immediately, while with the wheel you have 900 degrees of rotation to deal with.

Mine is set at 7 max torque and 8 FFB sensitivity at the moment which works and feels very good, but it's something I continue to play with. I run no assists, just ABS, and there are still MANY times when the car gets out of my control. This is a HARD game sometimes, so don't beat yourself up about not being a pro right out of the gate.

Take a "low" powered RWD car like the FRS on comforts, and set up a time trial and just drive drive drive. You will continue to feel when the car does what it does, and continually gain more and more control over it. It just takes time and practice... but it will be SO worth it when you start getting it.

DO NOT use countersteer assist, it does not help the natural steering input you need AT ALL, it only screws with how linear the wheel is and artificially compensates when you may not want to. You need as natural a setup as you can get to help learn the wheel.

I'd also recommend turning off ASM and TCS, but I totally understand the need for some to use them. Just know that throttle control is VERY important in this game. VERY. And being quicker to catch the car before it spins is something that will come with all that practice. You need to be ALL OVER the car steering wise to keep consistent, no resting at certain steering angles. The second you become complacent is the second that RWD car spins off into Barry R.

Ultimately HAVE FUN! You've got a great wheel to start with! I've had mine for going on three years and still love it like the day I bought it, and have driven many thousands of virtual miles with it. It's paid for itself many times over in hours of enjoyment! Congratulations on getting your own!

I wouldn't have it any other way!
 
License tests aren't the best way to start learning using a wheel, IMO. Pick a track you know well and practice there. Keep ABS and TCS on as those are the least intrusive aids. When you get a little more used to the pedals you can experiment with lowering or turning TCS off. And make sure your pedals don't slide around on the floor.
 
GT7 is especially punishing for wheel users. You'll get used to it, though. Drive slow until you've built up confidence and can be ahead of the car.
 
Gt7 ffb and physics are pretty much trash for fr roadcars on say sh tyres. Idk why i even bother playing anymore.
Your opinion is not shared by those of us that put in the time. Road cars even on comfort tires are just fine, you need to dial everything back until you get it. GT7 is a huge step up in physics and FFB, with the only issue being that nasty snap oversteer, but even then, it's something to learn.

Sounds like you need to practice a LOT more. I just had a TON of fun in a bone stock E46 M3 on SH in light to heavy rain. Yeah, it's hard, but its so awesome to get it right.
 
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Your opinion is not shared by those of us that put in the time. Road cars even on comfort tires are just fine, you need to dial everything back until you get it. GT7 is a huge step up in physics and FFB, with the only issue being that nasty snap oversteer, but even then, it's something to learn.

Sounds like you need to practice a LOT more. I just had a TON of fun in a bone stock E46 M3 on SH in light to heavy rain. Yeah, it's hard, but its so awesome to get it right.
Agree on the physics but on the force feedback GT7 seems a bit empty. I think it might be related to the snap oversteer problem where wheel input to car aren't on a 1:1 ratio. It's a bit weird.

To answer OP's question. I went from controller to wheel a little over a year ago and yeah you'll be trash for a little bit. I pretty much decided to treat it like it's own sport where I'd dedicate a certain amount of time to practicing and now I'm much better than I was on controller. I'm still not that great though.
 
I think everyone who ever bought a wheel goes through post purchase blues when they realise they are better on controller. Give it a week or two and your opinion will reverse. Its just a case of getting used to it before you can eek out the advantages of the wheel and thrash your pre-wheel lap times.
 
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Your opinion is not shared by those of us that put in the time. Road cars even on comfort tires are just fine, you need to dial everything back until you get it. GT7 is a huge step up in physics and FFB, with the only issue being that nasty snap oversteer, but even then, it's something to learn.

Sounds like you need to practice a LOT more. I just had a TON of fun in a bone stock E46 M3 on SH in light to heavy rain. Yeah, it's hard, but its so awesome to get it right.
Lol ok buddy. I put in the time. I had the cafe done in three days. I drive alot of sims on pc aswell and never had a problem there. Driven alot irl too. Nothing compares to GT, its that bad. And in my heart, as wierd as it sounds in this context, im still a huge gt fan.

I think if you read up on the subject, like in the physics thread, youll notice that your argument of "git gud" is pretty invalid.

That "only issue" of snap oversteer is a pretty big issue IMO, since driving with a slip angle IS the fastest way to drive a car.

Yeah... Dial back you say? Like how much?
Theres an NA miata in the game. Doesnt get tamer than that eh? It behaves nothing like its real world counterpart, i can tell you from first hand experience. It snaps on and over the limit.

Face it. Cars would be banned if they behaves like in GT7.

Oh and you want a real challange and think physics in GT7 are good? Try some classic pc sims like RBR and LFS. Theyre free. Theyre actually good in the physics department.
 
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I think everyone who ever bought a wheel goes through post purchase blues when they realise they are better on controller. Give it a week or two and your opinion will reverse. Its just a case of getting used to it before you can eek out the advantages of the wheel and thrash your pre-wheel lap times.
Yes. Most def. And on GT especially.
 
Agree on the physics but on the force feedback GT7 seems a bit empty. I think it might be related to the snap oversteer problem where wheel input to car aren't on a 1:1 ratio. It's a bit weird.
I totally agree that the snap oversteer is just ridiculous sometimes, and I really hope that it's taken care of in a future update. There really is no communication when the tire is at the limit, but it's weird 'cause when I go back to Sport, it feels so vague, solid and safe, so it might be the sensitivity of GT7 making me think the FFB is better because you have to be so much more careful with the cars.
Either way, I like it a lot more despite the downsides.

I'm reeeally looking forward to a handling update, but nothing is set in stone yet. Fingers crossed.
 
Lol ok buddy. I put in the time. I had the cafe done in three days. I drive alot of sims on pc aswell and never had a problem there. Driven alot irl too. Nothing compares to GT, its that bad. And in my heart, as wierd as it sounds in this context, im still a huge gt fan.

I think if you read up on the subject, like in the physics thread, youll notice that your argument of "git gud" is pretty invalid.

That "only issue" of snap oversteer is a pretty big issue IMO, since driving with a slip angle IS the fastest way to drive a car.

Yeah... Dial back you say? Like how much?
Theres an NA miata in the game. Doesnt get tamer than that eh? It behaves nothing like its real world counterpart, i can tell you from first hand experience. It snaps on and over the limit.

Face it. Cars would be banned if they behaves like in GT7.

Oh and you want a real challange and think physics in GT7 are good? Try some classic pc sims like RBR and LFS. Theyre free. Theyre actually good in the physics department.
I realize GT7 isn't a realism juggernaut, but the handling UP TO the limit is where it shines, so while the snap oversteer is a problem it doesn't make the cars undriveable. I feel that sport softs are the closest thing to road car realism, and even SH feels like its driving on a hard, 30 year old set of tires, but I deal with it. I haven't driven a stock NA in a while, so I can't say how similar it is, but the car feels great to me in game.

I'm glad you got to put a lot of time into it. I also very much think that we should be able to hold slip and find opposite lock and keep it there with the throttle, and then have a car that's super stable at speed, so I hope a future update addresses it and we can relax a little bit.

Hope you did all those missions and races with TCS/ASM off... ;)
 
You just gotta find your groove. GT7 is ironically not as easy to pick up and play as GT Sport and GT6 was, in terms of the driving feel. Just try settings and see what works, keep trying
 
I realize GT7 isn't a realism juggernaut, but the handling UP TO the limit is where it shines, so while the snap oversteer is a problem it doesn't make the cars undriveable. I feel that sport softs are the closest thing to road car realism, and even SH feels like its driving on a hard, 30 year old set of tires, but I deal with it. I haven't driven a stock NA in a while, so I can't say how similar it is, but the car feels great to me in game.

I'm glad you got to put a lot of time into it. I also very much think that we should be able to hold slip and find opposite lock and keep it there with the throttle, and then have a car that's super stable at speed, so I hope a future update addresses it and we can relax a little bit.

Hope you did all those missions and races with TCS/ASM off... ;)
I drive with everything off, even abs, which they did improve the feel of in gt7.

The game is too thin for me to continue, i didnt enjoy missions and it was evident they released a beta once the updates screwed with things and adding up all other things.
Only thing i try still is online lobbys with my friends, who for the most part also are wondering what the **** sony and pd did with this game.

Honestly the physics might be a step "up" for some from gtsport but the ffb and physics are even so lightyears from other stuff thats around. Even free games. Ironic, when gt has partnered with michelin, which i strongly doubt is anything but a marketing scam.

I mean, we dont play racing games to drive under the limit, so better PD fix that quickly. They should fix the physics, and they should be able to showcase their engine if its any good. Evidently many things arent even simulated, just scripted, like dry line, tyre heat, tyre pressure and so on. Theres no telemetry for it either, so only "proof" ppl have is anecdotal.
 
I totally agree that the snap oversteer is just ridiculous sometimes, and I really hope that it's taken care of in a future update. There really is no communication when the tire is at the limit, but it's weird 'cause when I go back to Sport, it feels so vague, solid and safe, so it might be the sensitivity of GT7 making me think the FFB is better because you have to be so much more careful with the cars.
Either way, I like it a lot more despite the downsides.

I'm reeeally looking forward to a handling update, but nothing is set in stone yet. Fingers crossed.
FFB is honestly really really bad in GT7 as well as GTS.

Just goes completely numb sometimes, you can't even feel curbs when you are going fast, let alone letting you know what your car is doing.

Just play AC or AMS2, it is really a completely different level.
 
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As others have already written, it takes time because your hand/eye coordination in the game is limited to your fingers or was previously through the pad. Now your body has to understand that you have to move... your feet have to learn to do what your fingers used to do. It takes a while, it helps a bit if you drive a lot anyway and have possibly moved many different cars. Because then the body knows how it has to work in principle.
Most players use their right foot for the accelerator and their left foot for the brake. This is usually not the case in normal road traffic, and something like this can also lead to problems.
I e.g. Since I drive a lot with a steering wheel in the game and have practiced a bit, I can brake my Cupra on the street with my left hand when I drive fast, which I would never have done before, and shifting using the paddle shifters is now much easier for me. So it also has advantages if you play with a steering wheel :P.

Important with the steering wheel... do not use as much steering angle as with the PAD.. in the game when you use a pad you are often on the right or left stop and then simply let go of the stick again... if you drive the steering wheel like this , you lose control, or grip on the front wheels.

Give yourself some time, practice the licenses piece by piece and when you can drive them as fast as you can with the pad, go to the missions.

My other recommendation, especially at the beginning, is NOT to switch to the pad. Then take a break and try again later. Your muscle memory has to get used to it.
Once you get the hang of it, riding with a pad will seem totally weird/wrong.


Contrary to what others write, I am NOT in favor of immediately deactivating all assistants.
The countersteering assistant is indeed not a good tool when it comes to the feeling when driving. However, some cars are so disgusting to drive that he can't help flying off the track all the time.
But it is better to use cars that are very good on the road and can be controlled.

ASM is similar to Countersteer Assist, it can help keep cars that are difficult to drive on the road, but this is more important for vehicles that have poor/unstable handling.

I see the Tracktino control as a very useful tool and as a "safety net" I clearly recommend the use of TSC whenever you have the feeling that you are not safe enough with the car or if the car simply reacts too violently when accelerating.
As a "steering wheel beginner" who also has to get used to the pedals, it helps immensely AND in some situations it is faster than without TCS. If you can later accelerate almost error-free, then a deactivated TCS is undeniably faster.
 
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Due to arthritis in my wrists and hands I run mine on 2 FFB and 5 Sensitivity. Also in the same place you can adjust the steering sensitivity from -2 to 7. I run mine on 7 so I don't have to turn the wheel so much but with Karts or on Daytona with any cars I run -2 so there is less steering input. Great for pack racing at Daytona, karts, or super fast cars on Stage Route X. As for the oversteer I put the adjustable LSD on all my cars. Turn the first two settings down. You can also run a harder tire compound on the front tires to take some of the oversteer out. Its a great wheel. Don't give up on it.
 
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Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
Go for Expert settings, alot of assist will slow you down. this approved my times, alot, i got easy gold in all License with Thrustmaster T300, only the S-License i did not complete Yet.
 
Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
Don't give up m8 it's more about the immersion than the times but they will come in time. I had many friend's over the years go from pad to wheel and it takes a few months to get the muscle memory then they kick my ass ;) i use 2/5 wheel settings atm (but i am in a arm cast as i broke my hand so need light steering) oh and make sure you get it plugged into a pc so you can update its firmware. And if i was you i would use at least 1 on TC and if the ops there use -2 brake. Train your feet by looking at the sliders moving that show brake and throttle position and learn to be smooth even more so than the wheel movement :)
 
Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
Also a T300rs wheel user here, but play with both depending on whether it's just a quick play or longer and therefore setting up wheel.

First a question: do you drive in real life?

My suggestion for learning how to use a wheel:
a 'normal' car, ie one with normal production car levels of power, grip etc.
then find the twistest track you have unlocked; Tsukuba is good.
Then just hotlap with different settings on the wheel until it feels right for YOU.
Don't believe those who say you should turn the FFB to max, or min.... find which gives you the right amount of feel.
Then find the correct assist settings for you; on a wheel all off is a good start.

As others have said you are rebuilding muscle memory when using a wheel compared to a pad, which is why I asked if you drive irl....

You need enough FFB to 'feel the car' whilst not having it so high it's exhausting. Everyone is different.....

Stick with it though as it is worth it.

But above all HAVE FUN! this is a game meant to be enjoyed not a job.....
 
You have been using a controller for years if not decades. At this point that controller is an extension of your arm. It will take time with the wheel as well. If you really want to play with the wheel you have to not give to the urge of going back to the controller and just practice. You’ll get there.

Good luck
 
Hi guys been getting help on this forum for years but never registered. So I got GT7 and loved it, loved the idea of a sim wheel but wanted to play the game for a bit first.

So last week splashed out for a Thrustmaster t300rs gt. I thought for a bit of “getting use to” I would redo the license. I cannot get any where near the times I had with the controller. I played with settings, feedback, counter steer that I’ve almost lost the joy.

What your thoughts on wheel vs controller. What ideal settings, traction control settings ect.

Thanks again for all the help.
I have try to practice very much with controller, but in my case, using T300 RS GT I get by far better times than with controller. I think you are very custom and master using controller.
But will tell you something, In my particular opinion, even if I get Best times with controller, I have much much fun using the weel !!!

Regards
JM
 
I was in the same boat as you, but like others have said, practice, the settings I used to use were 5 for force feedback and 2 for sensitivity

Good luck and hope that you get better

Stu
Haven't had much time. But went over lic again and managed to get gold in a few that I only had silver in.
 
As everyone has said, it is all about practice. Keep going though and soon enough you'll be setting times that are quicker than you can manage on the controller. What really helped me to improve (and still does to be honest) was taking part in the official GTP WRS time trial series. Watching the replays of the fastest drivers and challenging myself every week to improve really helped. Not to mention its a great bunch of people who are always willing to offer help and advice.
 
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