Thats a big point. It would be helpful for the employees of PD, if they would take a look to other racing sims like rfactor, GTR and so on. Then they would see how to make things right ! But nooooo, they try to invent the wheel themselfes - and they fail...!
But if you read the title: "the real driving simulator", not "the real racing simulator"... ;-)
In the single player game, the delta to the leader (or if you're the leader, to the car in 2nd) is much more important than the delta to other cars. If you want the other deltas displayed, you could get up to 5 lines of time information appearing every time you cross a sector line:
current lap time (always displayed)
sector time
leader delta
next car delta
previous car delta (appears when previous car crosses sector line)
Not everyone will like this much text appearing on screen at once, but I guess the data analysts wouldn't mind. Quite sure players are going to be complaining until GT gets a heavily customizable HUD.
July 1st, 2012
https://www.gtplanet.net/more-gran-...ri-yamauchi/comment-page-2/?replytocom=120881
Guitis77: "How come, while in a race, the time gaps (differences) don’t show up for the car in front of you and behind you?"
Yamauchi-san: "If the public demands it, it can be implemented. The problem we have is that in the same screen (the racing display, as we call it), we have to put in a lot of information, too much information. That’s why at the beginning, we only saw it necessary to insert the times of the leading car, but hey, it’s something we’re always giving a go."
We are claiming that feature years ago, and PD didnt implemented it yet. Its unbelievable...
In the single player game, the delta to the leader (or if you're the leader, to the car in 2nd) is much more important than the delta to other cars. If you want the other deltas displayed, you could get up to 5 lines of time information appearing every time you cross a sector line:
current lap time (always displayed)
sector time
leader delta
next car delta
previous car delta (appears when previous car crosses sector line)
Not everyone will like this much text appearing on screen at once, but I guess the data analysts wouldn't mind. Quite sure players are going to be complaining until GT gets a heavily customizable HUD.
[Centre of the screen, like now]
CURRENT LAP
(always displayed)
+ TO CAR AHEAD +/- SECTOR TIME - TO CAR BEHIND
(when passing the sector) (when passing the sector) (when it passes the sector)
You don't really need to know the next/previous car gaps at every segment, though it would be nice. Just having it once a lap at the start/finish line would be a great improvement. For one example, there is room on the "leaderboard" on the right side of the screen where you could put a little counter next to the position ahead/behind you and display the gap times there. And of course, this could all be made optional so people who prefer to race in an information blackout can continue to do so.
Also, as far as singleplayer goes it is hugely useful in endurance races because the field (quite naturally) gets so spread out over time.