Time Trial - Results and Community Leader Boards

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Also a special mention to @Metalgear9493, who I realised as I was checking for weekly bests, will never have a personal best again, being the only one of our members to have hit number 1. Ah, the drawbacks of being the best in the world! :lol:
🤣🤣🤣

Well done to @ElectricNaz @Pesselles @DDK-Racing on personal best placings.
Well done my friends @ElectricNaz and @Pesselles šŸ‘šŸ‘šŸ‘šŸ‘šŸ’ŖšŸ’ŖšŸ’Ŗ... See you on Sunday...it promises to be a great race...šŸ˜‰šŸ˜‰
 
Here are some statistics for TT142 at Dragon Trail - Seaside in the Chevrolet Corvette Z06 (C5) '01.

View attachment 1453825

View attachment 1453819View attachment 1453826
  • Well done to @ElectricNaz @Pesselles @DDK-Racing on personal best placings.
  • Also a special mention to @Metalgear9493, who I realised as I was checking for weekly bests, will never have a personal best again, being the only one of our members to have hit number 1. Ah, the drawbacks of being the best in the world! :lol:
The attached Excel file has this scoreboard as well as results for all TTs for everyone on the scoreboard.View attachment 1453828View attachment 1453829

Drivers with gold in all TTs
The number of drivers with gold in all TTs remained 49.

See here for graphs for the first 120 TTs.
View attachment 1453837
I'm really happy at the moment because I'm enjoying playing and it shows in my consistent results. 5th time in a row in the top 1000 I equal my record from 2024 but it is about to be beaten with the TT Barcelona-Catalunya.šŸ¤žšŸ¤žšŸ’ŖšŸ’Ŗ
And 12th time in the top 1000 on 22TT this year...
 
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  • Also a special mention to @Metalgear9493, who I realised as I was checking for weekly bests, will never have a personal best again, being the only one of our members to have hit number 1. Ah, the drawbacks of being the best in the world! :lol:
I think this warrants adding "Metalgear rule" of mentioning the tied-best! Might be a yellow color in the rank cell?
 
Here are some statistics for TT142 at Dragon Trail - Seaside in the Chevrolet Corvette Z06 (C5) '01.

View attachment 1453825

View attachment 1453819View attachment 1453826
  • Well done to @ElectricNaz @Pesselles @DDK-Racing on personal best placings.
  • Also a special mention to @Metalgear9493, who I realised as I was checking for weekly bests, will never have a personal best again, being the only one of our members to have hit number 1. Ah, the drawbacks of being the best in the world! :lol:
The attached Excel file has this scoreboard as well as results for all TTs for everyone on the scoreboard.View attachment 1453828View attachment 1453829

Drivers with gold in all TTs
The number of drivers with gold in all TTs remained 49.

See here for graphs for the first 120 TTs.
View attachment 1453837
Thank you as always!

You were also keeping stats about the use of VR I think, is it in the scoreboard?
 
Thank you as always!

You were also keeping stats about the use of VR I think, is it in the scoreboard?
You are welcome. If you open the Excel file attached to the results post, you will see a VR column for those who have provided it.
 
You are welcome. If you open the Excel file attached to the results post, you will see a VR column for those who have provided it.
that is great, very interesting, I see almost all VR users are in gold and there are 3 VR aliens in p3, p6 and p8.

I see you are also collecting YOB, mine is 1962 if you can add it please. That will put me in p4 lol.


EDIT, i asked Chatgpt, not sure this is accurate because sometimes it makes mistakes:

PROMPT: as a reference use K7 cell, that is the fastest driver time, and compare that to other K column times.. Then look in VR column, if there is a "Y" it means that driver uses VR, and if there is an N it mean he doesnt use vr

ChatGPT said:​

The fastest lap time (from cell K7) is 00:01:48.222.
Now I’ll compare all lap times in column K (Time) to this reference, and calculate each driver’s time gap. Then I’ll check if they use VR (column H).
Here are the corrected results based on actual lap times from column K:
  • šŸ–„ļø Non-VR players (N): average gap = 2.64 seconds
  • šŸ•¶ļø VR players (Y): average gap = 1.72 seconds

āœ… Conclusion:​

Players using VR are, on average, nearly 1 second faster than those not using VR in this time trial.
Let me know if you’d like a visual chart or more breakdown (like top 10 VR vs top 10 non-VR).



But for the majority of drivers we don't know if they use VR or not, so this might be biased.
 
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So my conclusion would be:
Players more involved in the game are faster than the more casual ones...

Still interesting. :cheers:

Will do, thanks. And I was about to give my hypothesis for why VR users are faster, but @KAlex122 beat me to it!

I would though love to hear what the Chat thing says what you need to do to close the 1-second gap, where the answer is not allowed to be "buy VR".

My idea is that top drivers consider VR to be slower and dont feel inclined to use it in races, but in non-competitive occasions to enjoy the sensations and not so much about being fast/racing.

In VR for instance there are cockpits that narrow the view of the track, it's difficult to see the kerbs, you need to adapt every time for every different car, and this is a huge difference over always using the same bumper, or some other, cam.

There are also blind spots. Kie25 for instance has said often that VR makes him slower when battling another car.
 
I still don't really know where this is going. Even after your post i am convinced that VR is for 99% of people slower. That some fast people use VR, doesn't change that. As you say yourself, you often can't see perfectly. Did you want to prove the opposite?

Edit:
I'll take a very fast and very consistent (afaik) guy and let him speak. Tidge did that only some days ago. Of course everybody is different but i can relate with bumper being the fastest (although is don't use it at the moment). In close racing every camera has it's ups and downs of course.
 
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I don’t want to completely derail the thread but I would say 101% VR makes you quicker. I would say it’s diminishing returns depending on how quick you were originally but that’s obvious; what I mean is that the fast guys who don’t see the advantage spent years being fast in bumper cam, learning braking points, turning points, apexes that are blind in bumper cam and memorising where to place the car and how to race others despite the drawbacks of using a 2D screen.

If you haven’t done all that, VR will make you much quicker in a much shorter time frame; all that memory database doesn’t matter so much, you naturally drive like you do in real life. Braking points are so much easier, you use triggers in your peripheral vision which means you can be extremely consistent, you look at the apex as you would in real life and turn the car rather than putting an arbitrary steering input in and hoping you’ll hit it. Again it’s more consistent and more natural, Fuji S3 is the place where it’s most obvious. It’s an absolute chore in bumper cam but is absolutely fantastic in VR. I can’t comment on racing at the upper echelons but I feel so much more comfortable being around other cars in VR when racing, you are much more aware of the presence of other cars and some of the fear that you’d have in real life is present when you feel like you are ā€˜in’ the car.

There are drawbacks that are mentioned above but they are so tiny, some cars are rubbish but it’s only a few; there are so many cars in the game one or two strange race cars that are difficult to see out of doesn’t mar the experience. Even then, it’s just another challenge to enjoy.

VR is not just a visual and sensory delight it literally transforms the way you play these games. You are so much more aware of what your car is doing, what it feels like, how it handles. It feels like a real physical thing.
 
I still don't really know where this is going. Even after your post i am convinced that VR is for 99% of people slower. That some fast people use VR, doesn't change that. As you say yourself, you often can't see perfectly. Did you want to prove the opposite?

Edit:
I'll take a very fast and very consistent (afaik) guy and let him speak. Tidge did that only some days ago. Of course everybody is different but i can relate with bumper being the fastest (although is don't use it at the moment). In close racing every camera has it's ups and downs of course.

Also have to consider that is very difficult to stream in VR, you lose the contact with the community, and streamers depend on that to make a living, it can introduce a biass on perception.
 
I don’t want to completely derail the thread but I would say 101% VR makes you quicker. I would say it’s diminishing returns depending on how quick you were originally but that’s obvious; what I mean is that the fast guys who don’t see the advantage spent years being fast in bumper cam, learning braking points, turning points, apexes that are blind in bumper cam and memorising where to place the car and how to race others despite the drawbacks of using a 2D screen.

If you haven’t done all that, VR will make you much quicker in a much shorter time frame; all that memory database doesn’t matter so much, you naturally drive like you do in real life. Braking points are so much easier, you use triggers in your peripheral vision which means you can be extremely consistent, you look at the apex as you would in real life and turn the car rather than putting an arbitrary steering input in and hoping you’ll hit it. Again it’s more consistent and more natural, Fuji S3 is the place where it’s most obvious. It’s an absolute chore in bumper cam but is absolutely fantastic in VR. I can’t comment on racing at the upper echelons but I feel so much more comfortable being around other cars in VR when racing, you are much more aware of the presence of other cars and some of the fear that you’d have in real life is present when you feel like you are ā€˜in’ the car.

There are drawbacks that are mentioned above but they are so tiny, some cars are rubbish but it’s only a few; there are so many cars in the game one or two strange race cars that are difficult to see out of doesn’t mar the experience. Even then, it’s just another challenge to enjoy.

VR is not just a visual and sensory delight it literally transforms the way you play these games. You are so much more aware of what your car is doing, what it feels like, how it handles. It feels like a real physical thing.
Hm, I don't have all that memory database, now how should I sell it to my wife that if I want to be really fast, I need the PSVR2? :D
Also have to consider that is very difficult to stream in VR, you lose the contact with the community, and streamers depend on that to make a living, it can introduce a biass on perception.
A small PC streamer, DDF Racer, uses VR only for racing (he's not active nowadays so much due to new baby arriving and stuff, he has a small but stable community and he had no issues with interaction. Nevertheless, I do see the drawbacks from a streamer's perspective.
 
Hm, I don't have all that memory database, now how should I sell it to my wife that if I want to be really fast, I need the PSVR2? :D

A small PC streamer, DDF Racer, uses VR only for racing (he's not active nowadays so much due to new baby arriving and stuff, he has a small but stable community and he had no issues with interaction. Nevertheless, I do see the drawbacks from a streamer's perspective.
Yes also rl9010 streams in VR and he uses a text-to-voice software to hear the chat, and it works pretty well.
edit: and Oberlix

I myself also stream in VR alhough nobody watches lol
 
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