- 76
- Velocity-Wolf
- Acidhex
Tire physics.
I did not write this article and found it while merely browsing teh interwebs at work. Tony Foale appears to have significantly contributed to the applied physics of motorcycle racing, especially in regards to aerodynamics. There are quite a few good articles on his website.
Having said that, there are a few things I want to point out:
Yes, the article mainly applies to motorcycle tires.
Yes, the game does not stay true to real world physics at times. However, I feel the folks at PD have, in general, tried to imitate real life as best as they could with math; Especially with the game boasting to be "The Real Driving Simulator."
When I refer to drifting, I am not referring to aesthetics drifting. I mean going into a drift with the use of trail-braking, some love taps on the e-brake, or pure inertia.
Anyway, my hope here is to help people understand that, while that fine line between being in control and out of control can be blurry, in order to go fast you absolutely need some tire-slip.
I think this carries over into the whole slew of people complaining about the 'e-brake trick' (trail-braking with an e-brake). It also explains why drifting can be faster through an extremely tight corner versus flat-out through a subtle chicane. You don't need to drift through the chicane, because frankly, you probably don't have enough horsepower to break 100% grip. If you could, ballsing it through a chicane with 115% tire-slip, some momentum, and control over the re-action of the suspension, would probably be faster (think of T7 and T8 in Rome City Circuity (Reverse)).
Just read it. It will make you a better person.
I did not write this article and found it while merely browsing teh interwebs at work. Tony Foale appears to have significantly contributed to the applied physics of motorcycle racing, especially in regards to aerodynamics. There are quite a few good articles on his website.
Having said that, there are a few things I want to point out:
Yes, the article mainly applies to motorcycle tires.
Yes, the game does not stay true to real world physics at times. However, I feel the folks at PD have, in general, tried to imitate real life as best as they could with math; Especially with the game boasting to be "The Real Driving Simulator."
When I refer to drifting, I am not referring to aesthetics drifting. I mean going into a drift with the use of trail-braking, some love taps on the e-brake, or pure inertia.
Anyway, my hope here is to help people understand that, while that fine line between being in control and out of control can be blurry, in order to go fast you absolutely need some tire-slip.
I think this carries over into the whole slew of people complaining about the 'e-brake trick' (trail-braking with an e-brake). It also explains why drifting can be faster through an extremely tight corner versus flat-out through a subtle chicane. You don't need to drift through the chicane, because frankly, you probably don't have enough horsepower to break 100% grip. If you could, ballsing it through a chicane with 115% tire-slip, some momentum, and control over the re-action of the suspension, would probably be faster (think of T7 and T8 in Rome City Circuity (Reverse)).
Just read it. It will make you a better person.