Tire Wear, WTH?

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Maniacal_drifter
Dude... The 10-lap at Silverstone in a McLaren F1. Racing Medium Tires the whole way through... Ran the first 6 laps on the same tires and came in on lap 7... Went back out and the rears were absolutely gone by the last lap... Couldn't keep the darn thing pointed in a straight line, somehow the left rear was more cooked than the right and it was pulling the whole thing sideways down every straight away... I ended up losing the race when I spun on the LAST corner because my tires were inexplicably completely gone...

WTF is up with this crazy uneven tire wear? I'm so pissed right now... Anybody else had issues with totally random wear rates on their tires in long races?
 
IIRC there's a known bug with tire wear after a pit stop where the rear tires wear much faster after a pit stop than they do before.

I did those races in the Corvette ZR1 LM and the first set of tires would wear the fronts faster than the rears, but after a pit stop the rears would wear faster than the fronts even though the exact same Race Hard tires were fitted to start and fitted during the pit stop.
 
Well I can understand the left being more mangled than the right at Silverstone, just due to the circuit layout.

The rears, or any of the tyres wearing at a crazy rate compared to set of the exact same compound just taken off... well that's another matter. Can't say I've had the problem, but I won't make any attempt to deny it's there. Of those longer races, I think all I've done was the Spa one in the RB Jr (no pit stops at all from memory) and I think it was something at maybe Suzuka in the HSV... ? I did have to make a stop there, but I was so far out in front by that point I was just cruising 'til the end. So maybe that's why I didn't seem to have the tyre problem.
 
This was definitely my first encounter, and Le Mans is the only distance event I have left.

It was really odd. Like not only did the endurance of the tires totally change, but the wear characteristics were gone,as well. Like Zenmervolt points out, my first stint my fronts went first (although they probably had another lap or two left in them when I went in). The second trip out the rears (and that pesky left rear) were absolutely knackered insanely quickly.

Part of the loss was my fault for over-fueling and giving up nearly all of my lead with an over-conservative pit stop... Losing on the last corner of a fairly long race is definitely super frustrating, though!
 
This was definitely my first encounter, and Le Mans is the only distance event I have left.

It was really odd. Like not only did the endurance of the tires totally change, but the wear characteristics were gone,as well. Like Zenmervolt points out, my first stint my fronts went first (although they probably had another lap or two left in them when I went in). The second trip out the rears (and that pesky left rear) were absolutely knackered insanely quickly.

Even though I'd built a good lead and didn't have to push hard (my lap times after pitting were slower because I was taking it easy), the rears still wore faster after pitting than they did before. Very frustrating if you have to push hard in the second stint. I believe whatever bug there is affects the rear tires more (only?).
 
Yeah his does happen and it's annoying . Any endurance
Race should be done with the LCC . Because no pit stop
 
I was doing the 10 laps at Suzuka. I'm in the McLaren F1 GTR-BMW (Kokusai Kaihatsu UK Racing) '95. I am pitting on lap 6, I think. That's when it starts raining. I change the tires to either intermediate or heavy wet. Either way the rear tires are completely DONE after about a lap and half. That's even with me babying the car around the track just to see if I can make the tires last longer.
I used this car on Apricot Hill and had no problems. That one I used Racing Medium or Racing Soft the whole race.
Any idea what's up with this?
 
Wet grip is buggy in GT6, just like it was in GT5. I'm faster on racing hard tires in the wet than I am on intermediates or full wets, and that's consistent even at 100% track moisture level. For that reason I just don't bother with any type of rain tire.
 
I was wondering if it had something to do with those rain tires. I was going to try the regular racing tires today and see if that made a difference.
 
Wet grip is buggy in GT6, just like it was in GT5. I'm faster on racing hard tires in the wet than I am on intermediates or full wets, and that's consistent even at 100% track moisture level. For that reason I just don't bother with any type of rain tire.

I didn't even notice a difference in handling while using RH on dry/rain. I never changed to rain tires since I didn't even own them.
 
I didn't even notice a difference in handling while using RH on dry/rain. I never changed to rain tires since I didn't even own them.

There's definitely a difference once the track moisture gets above about 20%, but that usually takes a lap or two if you're starting out with a 0% (completely dry) track. At 100% track moisture there is a lot less grip than in the dry, but I still get more with RH than with the dedicated rain tires.
 
I agree 100% Zenmervolt. I did that race again with RH and then switched to RM at the beginning of the 7th lap. I could BARELY notice any difference in grip. I couldn't tell under 20% but when it got to 60 or so I could definitely feel it. But the Racing Medium tires were ten times better than the Rain Tires. Even when it got to 100% the racing tires performed better than the rain tires.
I did notice that they seemed to be wearing out faster than they should have though after the pit stop. But there was only 4 laps left so I couldn't be sure.
 
Dude... The 10-lap at Silverstone in a McLaren F1. Racing Medium Tires the whole way through... Ran the first 6 laps on the same tires and came in on lap 7... Went back out and the rears were absolutely gone by the last lap... Couldn't keep the darn thing pointed in a straight line, somehow the left rear was more cooked than the right and it was pulling the whole thing sideways down every straight away... I ended up losing the race when I spun on the LAST corner because my tires were inexplicably completely gone...

WTF is up with this crazy uneven tire wear? I'm so pissed right now... Anybody else had issues with totally random wear rates on their tires in long races?

I was doing the Ascari 10 lap event last night and in my 458 with SS, I managed 5 laps and then on lap six the tires dropped off like I was driving on ice. It was absolutely ridiculous. The car would not drive straight and with a slight change of direction at low speed the car would snap-oversteer like nothing I have seen. Like I said, it was ridiculous. No car on this planet snap over-steers on dry pavement like my Ferrari did last night worn tires included. Ridiculous.

I put on new tires and with 4 laps to go I should have been fine to the finish but nope, on lap ten, 4 laps done and mid lap the tires fell off again. same stupid spinning and lack of grip. Five laps the first round, then only four on the second stint.

It was aggravating, and no-where near realistic, what a farce.
 
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Running the 10 laps at Silverstone, I pitted on lap 6 with 3/4 wear gone on Rs tires. With only four laps to go, I figured staying with RS tires would be fine.....they were completely gone in two laps...zero bars and like driving on ice ???
 
Running the 10 laps at Silverstone, I pitted on lap 6 with 3/4 wear gone on Rs tires. With only four laps to go, I figured staying with RS tires would be fine.....they were completely gone in two laps...zero bars and like driving on ice ???

It's really messed up. The wear is not realistic and the end result of no traction is a major mistake in development.
 
Finished tires and "driving on ice" was also in GT4. Since that was my GT before GT6 I remember a lot of stuff being exactly the same.

Just show that certain aspects of the game were left completely untouched for ages.
 
I think in some ways the exaggerated tire wear (and the "on ice" feeling once tires are down to 3 or 4 out of 10) are purposeful decisions by PD in response to the inherent compromises necessary in making a game.
The exaggerated fuel consumption falls in this group as well.

GT5's endurance races (some of which literally did last for 24 hours) were problematic since, even with the ability to save and resume, the majority of users don't have that sort of time. Think about it, if you've got a job and a family, you might be lucky to get an hour a day in the game. So PD needs a way to get something resembling a race with pit strategy into the game without actually having to run the race as long as it would take in "real life" for the tires to wear down.

In 2012, the winning LeMans entry used 11 sets of tires. That means each set lasted, roughly, a bit over two hours. If tire wear were completely realistic and PD wanted to create a race where people would definitely need to pit, the race would need to last three hours or so. While there's nothing wrong with having such a race available, I'm pretty sure that PD also wanted to give people some exposure to pit strategy without making them commit to three hours of continuous racing. Similarly, the exaggerated loss of grip with worn tires seems likely a means of forcing people to pit rather than just staying out on worn-out tires. Fuel usage falls into this same area; it's likely artificially accelerated to allow pit stops to occur in much shorter races.

This doesn't absolve them from the "tires wear faster after a pit stop" bug, but, to my mind, it does somewhat excuse the way tires feel when worn and the fact that even the starting tires wear faster than they would in reality.
 
I think in some ways the exaggerated tire wear (and the "on ice" feeling once tires are down to 3 or 4 out of 10) are purposeful decisions by PD in response to the inherent compromises necessary in making a game.
The exaggerated fuel consumption falls in this group as well.

GT5's endurance races (some of which literally did last for 24 hours) were problematic since, even with the ability to save and resume, the majority of users don't have that sort of time. Think about it, if you've got a job and a family, you might be lucky to get an hour a day in the game. So PD needs a way to get something resembling a race with pit strategy into the game without actually having to run the race as long as it would take in "real life" for the tires to wear down.

In 2012, the winning LeMans entry used 11 sets of tires. That means each set lasted, roughly, a bit over two hours. If tire wear were completely realistic and PD wanted to create a race where people would definitely need to pit, the race would need to last three hours or so. While there's nothing wrong with having such a race available, I'm pretty sure that PD also wanted to give people some exposure to pit strategy without making them commit to three hours of continuous racing. Similarly, the exaggerated loss of grip with worn tires seems likely a means of forcing people to pit rather than just staying out on worn-out tires. Fuel usage falls into this same area; it's likely artificially accelerated to allow pit stops to occur in much shorter races.

This doesn't absolve them from the "tires wear faster after a pit stop" bug, but, to my mind, it does somewhat excuse the way tires feel when worn and the fact that even the starting tires wear faster than they would in reality.

Fair point on the duration of races but I do not accept your premise about used tires. Many races IRL have been won by skilled drivers using worn tires and overcoming that adversity. In this game however, we can't even try to finish a race on worn tires because the car completely loses all grip.

Frankly, if you want to simulate pit stops and the strategy that comes with it, then introduce the proper simulation to account for that. If you don't have time to do that then you miss out on the endurance races. I will accept that in return for accurate and realistic handling with worn tires.

I apologize, I am not looking to start an argument but I am unwilling to accept what PD has provided in regards to any type of "endurance race"
 
Fair point on the duration of races but I do not accept your premise about used tires. Many races IRL have been won by skilled drivers using worn tires and overcoming that adversity. In this game however, we can't even try to finish a race on worn tires because the car completely loses all grip.

Frankly, if you want to simulate pit stops and the strategy that comes with it, then introduce the proper simulation to account for that. If you don't have time to do that then you miss out on the endurance races. I will accept that in return for accurate and realistic handling with worn tires.

I apologize, I am not looking to start an argument but I am unwilling to accept what PD has provided in regards to any type of "endurance race"

That's fair. I'm not saying that PD made the best compromise (nor even necessarily a good compromise), just that some of the issues may be intentional design decisions. And I agree that it would be nice to have the option of longer races with "real" tire life and fuel mileage in addition to the shorter ones with accelerated wear.

Also, we don't know exactly what the tire wear amounts map to. Is a wear of "0" indicative of being worn so far that the ply has started to show? If so, then it wouldn't be realistic to let drivers actually reach that point with a controllable race car. If "0" is indicative of a tire so worn that it has blown out, then something like a "3" or even a "4" on the wear level might actually be an appropriate minimum for a controllable car since even a driver running on worn tires doesn't typically extend a pit interval by more than 10% or so. It's hard to tell without more information.
 
That's fair. I'm not saying that PD made the best compromise (nor even necessarily a good compromise), just that some of the issues may be intentional design decisions. And I agree that it would be nice to have the option of longer races with "real" tire life and fuel mileage in addition to the shorter ones with accelerated wear.

Also, we don't know exactly what the tire wear amounts map to. Is a wear of "0" indicative of being worn so far that the ply has started to show? If so, then it wouldn't be realistic to let drivers actually reach that point with a controllable race car. If "0" is indicative of a tire so worn that it has blown out, then something like a "3" or even a "4" on the wear level might actually be an appropriate minimum for a controllable car since even a driver running on worn tires doesn't typically extend a pit interval by more than 10% or so. It's hard to tell without more information.

Agreed. Those dynamics would be helpful.
 
After completing more of the s class events. Tyre wear is very noticable when it reaches 4 almost not existant when.it reaches 2 and on the rim when it reaches 0. The tyre wear changes after a pitstop, it goes from being front dominated wear to rear dominated wear. This has to be due to the wheel width changing.
 
I agree about the tyre wear.

After reading about the issue on here, I started the 10 lap Silverstone race on RH, pitted lap 6, and changed the fronts to RM.

The rears still wore faster, and were pretty much dead by the finish line. This was in a Z4 gt3.

Will be going back to gt5 when I need an enduro fix. It's a shame, because I love the physics of gt6.
 
After completing more of the s class events. Tyre wear is very noticable when it reaches 4 almost not existant when.it reaches 2 and on the rim when it reaches 0. The tyre wear changes after a pitstop, it goes from being front dominated wear to rear dominated wear. This has to be due to the wheel width changing.

If the wheel width changed there would be massive changes in handling balance after changing tires, even when the faster-wearing tires are brand new. The wear issue is definitely not caused by wheel width changing.
 
The balance for me changed i was using audi r18 with prianio's tune. I had a oversteer after the pitstop that wasnt there before.
 
The balance for me changed i was using audi r18 with prianio's tune. I had a oversteer after the pitstop that wasnt there before.

I've noticed no handling balance differences after pit stops through multiple races involving pit stops. The fresh tires do take some time to warm up and have slightly less grip for perhaps 30 seconds after a pit stop, but that's not a wheel size issue.

While there was a wheel issue, it only applied to aftermarket wheels, never to standard wheels, and was fixed with the 1.04 update.
 
Last night I ran the Sarthe 24 minute race, ran out of gas on the 3rd lap, switched to Low RPM Turbo, restarted. Did 3 laps and pitted, on lap 6, lost the lead because of bad rear tires. Restarted, did 3 laps, pitted, 2 laps pitted. Finally won the thing... all on RH tires. Sure hope they fix the tire wear problem ASAP!!
 
I've noticed no handling balance differences after pit stops through multiple races involving pit stops. The fresh tires do take some time to warm up and have slightly less grip for perhaps 30 seconds after a pit stop, but that's not a wheel size issue.

While there was a wheel issue, it only applied to aftermarket wheels, never to standard wheels, and was fixed with the 1.04 update.

I had oversteer and increased rear tyre wear every time i pitted.
 
I had oversteer and increased rear tyre wear every time i pitted.

I have increased rear tire wear, everyone does, that's a known bug.

What I do not have, however, is oversteer. At least not until the rear tires show wear down to the levels where one would expect oversteer anyway.

I say again: The wheel widths do not change at pit stops.
 
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