Titanfall (Respawn Entertainment)

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I know this is an XB1 exclusive, but if recent reports are to believed that the PS4 is outselling the XB1 by a margin of 2:1, then I wonder how long EA are going to keep this fantastic looking game off the PS4. I bet EA have a get out clause somewhere in their contract. A company as driven by money as EA, would not want just half, or even a minority of the potential revenue from a game that would sell by the proverbials!

I have not got a crystal ball, but I predict that this game will be on the PS4, and sooner than we think...
The PS4 is outselling the X1, but nowhere near 2:1 margin. The X1 is around 1.6 million. The PS3 is around 2.1 million. Far from a 2:1 margin. That's also with the X1 being $100.00 more expensive.

While Titanfall is currently an X1 exclusive, I agree that could change at any time. Exclusive means nothing anymore. Just look at how many "Exclusive" titles came from the PS to the 360 and the X1. Even the top PS game series known as metal gear is even on the 360 and X1. Exclusive means nothing.
 
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CAMAROBOY69
The PS4 is outselling the X1, but nowhere near 2:1 margin. The X1 is around 1.6 million. The PS3 is around 2.1 million. Far from a 2:1 margin. That's also with the X1 being $100.00 more expensive.

The margin is much BIGGER Than that. I have read reports that the PS4 is selling at least 2:1 in the USA. It is almost 2:1 in the UK too. Remember, the PS4 sold 1m consoles in the USA alone in 24hours, whilst Microsoft could only manage 1m consoles in 24hrs, in a worldwide launch. There was also that recent, and bizarre, 'zombie kills' post, which Microsoft attempted to counter Sony's latest sales figures. The picture is not as Rosy for the XB1 as you would have us believe.

CAMAROBOY69
While Titanfall is currently an X1 exclusive, I agree that could change at any time. Exclusive means nothing anymore. Just look at how many "Exclusive" titles came from the PS to the 360 and the X1. Even the top PS game series known as metal gear is even on the 360 and X1. Exclusive means nothing.

Microsoft has skewed the whole concept of what exclusives mean anyway. If you have to pay a developer to only release a game on your system, then it is hardly exclusive. Back in days of yore, the PlayStation franchise had many exclusive titles, not because they were paid to only be exclusives, though I could imagine that some were, but because the PlayStation brand was the go to brand. Microsoft are attempting to gerrymander their significance in the industry by paying for exclusives, that would otherwise not be.

I also believe that former Infinity Ward developers would not jump out of one set of handcuffs, into another, just to please Microsoft. This game is coming to the PS4, despite the machinations we are witnessing.
 
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The margin is much BIGGER Than that. I have read reports that the PS4 is selling at least 2:1 in the USA. It is almost 2:1 in the UK too. Remember, the PS4 sold 1m consoles in the USA alone in 24hours, whilst Microsoft could only manage 1m consoles in 24hrs, in a worldwide launch. There was also that recent, and bizarre, 'zombie kills' post, which Microsoft attempted to counter Sony's latest sales figures. The picture is not as Rosy for the XB1 as you would have us believe.


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All of that means absolutely nothing. Their both selling as fast as they can make them. Sales numbers mean nothing until they can produce them faster then they're selling.

The only thing your post shows is that Sony is making consoles faster.

I have though started seeing Xbox ones usually being in stock on amazon so maybe this is a sign of the Xbox starting to slow down a little.
 
All of that means absolutely nothing. Their both selling as fast as they can make them. Sales numbers mean nothing until they can produce them faster then they're selling.

The only thing your post shows is that Sony is making consoles faster.

I have though started seeing Xbox ones usually being in stock on amazon so maybe this is a sign of the Xbox starting to slow down a little.

The point I was attempting to make is that the PS4 is selling very well, and it defies business logic for EA to release a game on one system, regardless of incentives, when it would sell like hot-cakes on both.
 
Microsoft cover the loses and do tons of great adverts. For a new ip its very tempting and the next game will be on both platforms. Over the past few weeks its been wall to wall Xbox One/Titanfall ads and the game is months away.

I'm sure both consoles will sell 15-20 mill each over the next 18-24 months. Wouldn't surprise me if EA/respawn have a clause for a worst case scenario for Xbox One sales but its very unlikely to happen.

Edit:

Xbox One Sells More Than 2 Million Units in the First 18 days
http://news.xbox.com/2013/12/xbox-one-december-announcement
 
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Titanfall will support a maximum of 6 vs. 6, which is pretty disappointing.

https://twitter.com/VinceZampella/status/420731507842351104

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I'll still play it before I get upset. If the game is still fast paced and fun with only 12 players then that is all that really matters. If it is like CoD Ghosts though, where I have to run around the map for what seems like forever to find people. I'll be a little upset. Still, my favorite CoD games were made by these guys (or most of these guys, I guess) so I think they can pull it off.
 
This can be great if it is executed right. Games like QuakeIII arena with low player accounts were amazing for fast paced action.

The point I was attempting to make is that the PS4 is selling very well, and it defies business logic for EA to release a game on one system, regardless of incentives, when it would sell like hot-cakes on both.

I wouldn't turn it into a numbers argument if I were you. Titanfall isn't coming to the PS4 anytime soon.
 
Just seen the banner advert on here for Titanfall - I'd like to know how a game that hasn't even launched yet, can have 80+ awards? I mean there are only so many 'Most promising upcoming title...' awards out there...
 
Just seen the banner advert on here for Titanfall - I'd like to know how a game that hasn't even launched yet, can have 80+ awards? I mean there are only so many 'Most promising upcoming title...' awards out there...

They win awards from Magazines and websites. For example, IGN awarded it "Best game of E3 2013".
 
First round of PC beta codes have gone out. I know because Iv just got mine sent to me.

Won't be able to test it out for prob another 8 hours at least though.
 
Watched some beta and it looks pretty standard stuff now with players opting for basic shooting on foot.
 
The more videos I watch for this game, the better it looks. This is a game I will probably pick up for sure whenever I get the X1.
 
I managed to get hold of the Beta on PC so here's my quick thoughts from my brief time with it (10 rounds or so).

Firstly the game looks good (of course) and there was no performance issues on my rig, I didn't experience any major bugs so I was basically getting a pretty good taste of what the full game should offer.

To start off with the game was good fun, moving around on foot is satisfying and the Mechs are appropriately meaty by comparison though not as fun. Gunplay feels good too, it felt very natural to pick up and play this game perhaps a little too easy at times as it is ultimately very easy to get kills on bots or human players with little recoil to control. Titanfall is easily at it's best, like many fast paced arena shooters, when you're dominating other players and happily killing guy after guy which is very much achievable thanks to rapid movements and complex maps.

Conversely however I did not find myself enjoying competitive matches, the habit good players have of just jumping around constantly to me is not an appealing. I like to run and gun as much as the next guy but the constant ability to jump and double jump doesn't feel balanced to me compared to Crysis which Energy limits you, if you're just sprinting along you're probably doing it wrong. Similarly the ability to one hit Melee people means tight quarters can often mean jump and kick spam your way to victory over a well placed shot. The Smart pistol is also a complete joke as are the bots.

In summary, I really enjoyed myself to begin with but the more I learnt about how to play the game well the more I was turned off. I don't feel like there's longevity in Titanfall for me, the ability to kill so quickly brings with it great satisfaction at times but also utter frustration as you too often die over and over with no counter and it feels like you're being punished for nothing, moreso than in other games where I usually feel like it's down to a collective team effort for better or worse.

If they make some small tweaks alot of people will probably love Titanfall, but I'm not one of those people. I don't think there's enough here to warrant the price tag with no single player and what feels like a fairly shallow experience compared to the multiplayer behemoth of Battlefield.

Feels more like a reduced price game then a full priced affair in most areas except graphics/production.
 
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So, I played a good bit of the Titanfall beta over the last few days, and I was severely underwhelmed by it to be honest. There's some positives, but for all the hype and for how good it looked like it could be, it was a let down to actually play it.*

Let's start with the positives though, because like I said they definitely exist. The first and largest positive is that it is a 100% new IP. In today's industry of reboots and sequels, a genuine new title is a real breath of fresh air.

Another positive is the pilot movement. The freerunning-style movement that was such a failure in Brink is really polished and refined in Titanfall, and it makes moving around as a pilot smooth, quick, and genuinely fun. It opens up maps, reduces choke points, and is generally a really good aspect of the game. I was really worried that it would be clunky and unintuitive, but it's none of those. To put it simply, it just works.

One other positive is the Titans themselves. They work well in giving the player choices that have tradeoffs, allowing you to build your Titan to be better against infantry, or other Titans, or more tricky, and forcing you to niche yourself slightly with what equipment you put on your Titan. I also think that the Titan vs Titan combat is decent; it could be a lot better, but it could also be a lot worse. Not really a positive, but not really a negative either.

Now, on to the negatives, and honestly, there's more of them than there should be. First, and most noticeable, is the user interface. Maybe this is a personal taste thing, but I hated the look of it. Beyond the look of the menus, there's the problem of functionality. They are not intuitively laid out, they're extraordinarily difficult to access if you're in a party with someone else who is playing the game, and they're generally a bit laggy and buggy**.

Now, for actual gameplay, there's a fair few as well. Among the most noticeable is the complete lack of nicheing in the pilot game. You get, as a pilot, to carry the exact same equipment no matter what. You always get a primary weapon, a secondary weapon, grenades, cloaking, a jetpack, and an anti-Titan weapon. There is zero tradeoff for making yourself better against infantry or against Titans- every pilot is equally capable against both. The only nicheing is in how you want to go about killing other infantry, and even that is really marginal because of the lack of ammo (more on this later); basically, as a pilot, everyone can do everything, which is not a great situation to have when you're trying to promote a natural cyclic balance, which at least the Titans do.

I said I'd talk more about the ammo, and now I will. Not having a limit on ammunition wouldn't be as much of a problem if the game was paced differently, but with as super-twitch as the pilot kills are right now, it's really bad. It makes the assault rifle vastly better than it should be if you want all the weapons to be balanced, and here's why: you can take as many shots to kill someone as you need to. It allows you to attempt to engage at great distances, because there's no downside to trying. So you have to reload and didn't get a kill, big deal. There's just as good of a chance that you'll light off a clip at someone 300 yards away and hit them with like 3 bullets, which is enough to kill them. So yeah, you spent 32 rounds to get one kill, but who cares? You have an infinite amount of them. I don't know who made that decision, but it's really bad right now. Either lengthen kill times, impose an ammo limit, or reduce damage based on range...something. The balance the way it is right now is way off.

Also, the bullet shield that Titans get is so lawl. It's a stupid gimmick that kills the pacing of Titan vs Titan fights. The post-game “extraction” is another stupid gimmick that really adds nothing to the game. I guess it's something that makes Titanfall a little different than other shooters, but it just seems kinda...dumb. I know that's subjective, but there it is. If someone can tell me what it legitimately adds to the game, I might change my opinion. Until then, it seems really gimmicky to me.

Another issue is the bugginess of the 'rodeo' mechanic. Sometimes you'll go up and get randomly smashed by the Titan even if it wasn't moving, and sometimes it will actually step on you, push you under the map, and not kill you, leaving you to pop up from under the Titan's foot like a damn whack-a-mole. The whole thing is really bad right now, and honestly I think you could completely eliminate the mechanic without losing anything- pilots have enough ways to kill Titans without it.

The last real problem I have is with the player count. 6 on 6 isn't enough, or if it is, the AI goons need to be a lot more dangerous. Right now, they basically add nothing to the game other than to disguise how infrequently you're actually fighting other players. You can take on 8 or 10 of them at once, alone, with zero risk of death, so why have them at all? It's a cheap trick to cover up the fact that they couldn't make their netcode good enough to support more players, and it doesn't really work.

As a subjective issue, I think that there are too many ways to kill the Titans, which leaves them a little bit underpowered. With all 6 pilots on the other team being able to rodeo you or use their anti-Titan weapons against you (some from quite a long ways away) plus the other Titans, there's kind of too many ways to takes hits for how weak they are. If their shields were stronger it would help, but really I think rebalancing the other parts of the game would be a better way to go, because changing the Titans themselves would affect the Titan vs Titan fights, which I think are pretty decent as-is. Make it a trade-off for pilots to be effective against Titans and clean up or remove the rodeo mechanic and I think things would be a lot better.

So yeah, there's my honest thoughts on Titanfall after playing the beta. It's basically a mediocre shooter and a mediocre mech game glued together with a little bit of a token effort at integration. The marriage of two mediocre aspects doesn't really make either one better. The pilot game on its own wouldn't be much of a game, because there are much better shooters out there that are similar. Sure, it has a flashy movement system and some cool stuff, but the bones of it are pretty damn simple shooter. The Titan game is in pretty much the same boat; there are much better mech games out there. Sure, Titanfall looks good and the mech interface is cool, especially the ability to get out and give it orders, but that's not really enough to make a whole game on its own. Together, the two just about manage to make a whole game, but it just isn't a particularly great one, because it's built on two mediocre foundations.

*- This is still the beta. Things might change before final release. However, with how close together the dates for the beta and the release are, I wouldn't expect too much to change.

**- The menus are one aspect I would be surprised if were not changed between the beta and release. They're so bad right now that I don't think they'd be able to get away with releasing them in the full game.


Feels more like a reduced price game then a full priced affair in most areas except graphics/production.
+1 to this. If no one told me before playing it, I'd probably think it was a particularly nice looking F2P shooter. Not sure exactly what about it gives it that feeling, but it's definitely there...
 
Thanks for the feedback. I have been on the fence and I am about to pre-order today for the 360 version. My 2 main concerns are the 6 vs 6 which really isn't a problem since the rest of the team consists of AI. The next one is a huge concern. ITS AN EA GAME! EA games 100% ALWAYS have launch day problems. So I will keep an eye on the X1 launch and if its rough, I will cancel my pre-order for the 360.
 
The Sess gave a glowing review, and a perfect score.


As soon as I get home from work, it's on. All night long.
 
Will be very interested in seeing how well the EA servers work over the next couple days. EA has a terrible track record of 100% failure for launch games.
 
Picked it up at midnight for the Xbone and I played for an hour or two. Everything went very smooth for me, no issues with the servers. Unfortunately I can't say the same thing for my buddies who picked the game up on PC, quite a few of them had troubles for the first few hours but they've all told me it is fine for them now.
 
The true workload will come later today and tonight when more and more people start playing. After 3:00 EST is when the servers are usually the most busy.

Then the 2nd stage will kick off when the 360 version launches. If that launches successfully I will be beyond impressed.


Looking forward to the co-op campaign. If you play that can you provide some feedback. Is it fun? How well does the co-op campaign work online?
 
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Played all day, no server issues. 100% connectivity rate, and it ran smooth as better. What a fun, faced pace game. You feel so mobile in some of the maps. It feels like a natural evolution of the CoD mechanics.
 
Curious if the bots will be in the 360version. Arent they handle via AZURE?

Or am i just ignorant and the 360 accesses the cloud too?
 
Really like the verticality of the game. Crysis 2/3 tried to do it but never really pulled it off. To me respawn have done it pefectly. Maps are well designed too.

It's a great blend between the fun of Unreal and the modern shooter.
 
The true workload will come later today and tonight when more and more people start playing. After 3:00 EST is when the servers are usually the most busy.

Then the 2nd stage will kick off when the 360 version launches. If that launches successfully I will be beyond impressed.


Looking forward to the co-op campaign. If you play that can you provide some feedback. Is it fun? How well does the co-op campaign work online?

Titanfall has been running perfect on my Xbone, no server issues or reconnects at all for me. My buddies with the PC version have reported the same thing so it looks like EA will finally have a successful online launch. Of course like you said, we have to wait for the 360 version before we can claim that though.

As far as the co-op campaign, there really isn't one. The "campaign" in this game is just a series of multiplayer matches with bits of "story" thrown in as cutscenes between the maps. I think you can party up with a buddy and run through the campaign together but Respawn didn't make a separate co-op campaign for the game, and it is really a stretch to even say the included a campaign, in my opinion.

Still, the game is fun as hell and plays so smooth. It is the best shooter I've played in a long time but I wish there was a bit more content, I'd love to see more guns for pilots as well as more chassis' for Titans. I would've loved a proper single player campaign as well but even with all that missing the game is great and I'm sure shooter fans will get many hours of gameplay from it.
 
Picked it up at midnight for the Xbone and I played for an hour or two. Everything went very smooth for me, no issues with the servers. Unfortunately I can't say the same thing for my buddies who picked the game up on PC, quite a few of them had troubles for the first few hours but they've all told me it is fine for them now.
In the previous reply you said this. But overall it does look like this was a successful launch on the X1 even though there were indeed problems. But nowhere near as bad as previous titles on the 360. Having a beta also helped. Also as you said, the 360 version might not go as well especially since it had no beta.

My brother and friends have been playing Titanfall and all I have heard is good feedback from them. In fact I am going to my brothers house this weekend to play Titanfall and check out the X1. They actually have (2) X1 systems so it should be a good time.
 
I haven't been able to play this game since around 2pm est. yesterday. It's still not working for me after Xbox live cane back up. I got into one match today and lost server connection and now the game times out when you try and boot it up.
 
I haven't been able to play this game since around 2pm est. yesterday. It's still not working for me after Xbox live cane back up. I got into one match today and lost server connection and now the game times out when you try and boot it up.
Do you have the digital version or disc? Seems to be a LOT more problems with the digital version. That's why I always go with disc.
 
Do you have the digital version or disc? Seems to be a LOT more problems with the digital version. That's why I always go with disc.
The disk. It still wouldn't boot up today so I'm reinstalling it. It's taken 2 1/2 hours for some reason. Hopefully it will work when it's done.
 
I got it working. The over 2 hour install worked.
I love the game. For me it's a system seller. I'm a huge battlefield fan but if my Xbox buddies get this and actually play it instead of cod my ps4 might get a rest for awhile.

One thing is don't try twitch with it. It screws it all up.
 

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