Too get Forza or not?

  • Thread starter Thread starter jimihemmy
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Hmm, Forza, I played a demo today, While it was pretty good, I had a hard time really keeping up with everyone. Lacuna Seca was a real pain in the ass. I need to spend a bit more time with it though.
 
I got a xbox just for forza and wish I hadnt. I played it for three days straight and then once I drove some ferraris I then lost complete interest. Engine sounds are good but thats about it. The physics suck and the car rating system sucks. Damage is ok but the pyshics just let the game down so badly. GT4 is a much better game. If you like arcade racers then you will like Forza but if your a simulation man dont bother. Forza is basically a cross of NFSU2 and GT4 with more NFSU pyshics.
 
Oh and the nurburing track is a joke. Its as if the Forza guys made nurburing twice as big as it really is so that its driveable with the crappy drifty physics. The stripes on the corners of the nurburing is bigger than the car whats up with that. Compare gt4 to forza nurburing and the forza one is as if it as come out of a looney toon game.
 
Classes are very poorly balanced. There are cars that way outperform any other car within the class.
So the fact that in other car games (i won't name any names) you can race a 800HP skyline against stock miata's because they both have the spark plug gap in common
Also, it seems only the power to weight ratio and the tyres seem to influence the class rating. For instance, an impreza with a downforce kit is in the same class as one without.
yeah, because it's class system is based off of overall performance..

if the car handles extremely well chances are it won't be in the same class as a boat, unless the boat accelerates extremely well...

but, yeah every class has a good 3-4 cars that dominate...good thing it isn't just 1 car that dominates though..


A limited filter system. It is possible to set up some racing conditions(like the flawed class system, amount of laps damage etc.) but it is not detailed enough. There is no possibility to exclude or include tuned cars. It is not possible to filter cars by brand or even type. Also, it is impossible to allow a race with or without driving aids. Everyone can make it as easy for themselves as possible. This allowes people to win through making use of the games loopholes instead of their skills.
Are you talking about online?
Because online all you have to do is say "Hey everyone...be toyota...." and if they don't..you boot them..
As for single player mode...Oh well, you can always get the lesser car and challenge yourself...


Finding loopholes in games has it's charmes, but in racing games it mostly generates irritation. Many people allready have found places on tracks where one can make a shortcut to win the race. For instance on Road Atlanta. Just use a high powered car and plough your way through the gravel at the end of the last chicane. And also the infamous wallriding is an option in Forza.
Wall riding?
What?!?!?


I race with the 3rd person view. This gives me a better view of the situation. But what ruines it all is the fact that players names and laptimes are positioned right in the line of sight of the corners. So when I drive behind another car, the players name blocks my view of the road ahead.
then turn that off


youngwarrior
Oh and the nurburing track is a joke. Its as if the Forza guys made nurburing twice as big as it really is so that its driveable with the crappy drifty physics. The stripes on the corners of the nurburing is bigger than the car whats up with that. Compare gt4 to forza nurburing and the forza one is as if it as come out of a looney toon game.

Let's see an 8 person online race going according to plan on a track that is only 1-2 cars wide...yeah..Sounds smart..

As for other dimensionsIE features..

The game itself is promoting CLEAN driving, that's why if you touch a rumble strip...you're not going to glue your tires to it...like in gt4...
I'm sorry, but i've seen some of the GT4replays. especially hat 4 minute lap one in a stock race car with tuned gearing...

Taking those bumps doing in excess of 180MPH..doesn't equal fast lap time..
it equals death of the driver....but GT4 is a SiM right.... :sly:
 
I just recently got an Xbox and Forza and despite all the worthy praise it has received I just discovered something that made me question my opinion of it.

While doing a stock Classic car race I am using my 1967 Stingray, there is another 1967 Stingray in the grid. Given the other competitors the races in the series inevitably come down to pretty much just me and the other Stingray.

Well, I come to notice that any time this guy manages to pass me its next to impossible to catch back up with him. Even if I can run the race leading for 3 laps, if he slips by in the 4th, he is gone into the sunset. Well, the last race I did, I decided to take him out, literally. Smashed into a wall, dead stop about a half a block from the starting line in NYC. Well, who do I see in my rear view mirror only a lap and a half later? Yes, the other 1967 Stingray.

Replay review showed that my tactic did indeed work, not as well as intended, but well enough to leave the other Stingray back in 6th place. So how was he able to catch up to an identical car in only a lap and a half? Before you say "bad driving" let me assure you, I've put in my time on GT3 and 4 and have had an ample oportunity to get my feet wet in Forza. Not to mention that due to previous frustrations with this same situation, the games settings had been tweaked to be as easy as possible.

At any rate.

Further inspection of Forza's wonderful and feature-laiden replay system came to show that the other Stingray was putting out approximately 40-50 more HP than my own! I exagerate not. I watched the replay twice , once from each viewpoint, and watched the numbers the entire time.

I do not like games that cheat, especially ones that are supposed to be realistic. This kinda crap has NO place in a racing sim at all. This race was supposed to be STOCK, giving a car 40-50 additional HP is not stock.

As many times as the GT series has frustrated me, I never actually got the feeling I was being cheated. It happens often in Forza, and this served to prove it.
 
DeadlyFred
I just recently got an Xbox and Forza and despite all the worthy praise it has received I just discovered something that made me question my opinion of it.

While doing a stock Classic car race I am using my 1967 Stingray, there is another 1967 Stingray in the grid. Given the other competitors the races in the series inevitably come down to pretty much just me and the other Stingray.

Well, I come to notice that any time this guy manages to pass me its next to impossible to catch back up with him. Even if I can run the race leading for 3 laps, if he slips by in the 4th, he is gone into the sunset. Well, the last race I did, I decided to take him out, literally. Smashed into a wall, dead stop about a half a block from the starting line in NYC. Well, who do I see in my rear view mirror only a lap and a half later? Yes, the other 1967 Stingray.

Replay review showed that my tactic did indeed work, not as well as intended, but well enough to leave the other Stingray back in 6th place. So how was he able to catch up to an identical car in only a lap and a half? Before you say "bad driving" let me assure you, I've put in my time on GT3 and 4 and have had an ample oportunity to get my feet wet in Forza. Not to mention that due to previous frustrations with this same situation, the games settings had been tweaked to be as easy as possible.

At any rate.

Further inspection of Forza's wonderful and feature-laiden replay system came to show that the other Stingray was putting out approximately 40-50 more HP than my own! I exagerate not. I watched the replay twice , once from each viewpoint, and watched the numbers the entire time.

I do not like games that cheat, especially ones that are supposed to be realistic. This kinda crap has NO place in a racing sim at all. This race was supposed to be STOCK, giving a car 40-50 additional HP is not stock.

As many times as the GT series has frustrated me, I never actually got the feeling I was being cheated. It happens often in Forza, and this served to prove it.

Yeah I noticed that aswell. Its like NFSU where on the computers always managed to someone catch up on the last lap even when your on a straight doing 210mph and knowing that theyre car will probably only do about 190mph. Forza is seriously flawd ladies and gentlemen and to speak of it in the same breath as GT4 is a crime.
 
Young_Warrior
Yeah I noticed that aswell. Its like NFSU where on the computers always managed to someone catch up on the last lap even when your on a straight doing 210mph and knowing that theyre car will probably only do about 190mph. Forza is seriously flawd ladies and gentlemen and to speak of it in the same breath as GT4 is a crime.

I wouldn't go THAT far. Forza is actually a very well designed and well executed game it just happens to have a few relatively small issues that tend to wind up being either glancing or glaring flaws depending on the situation. It could stand some improvements, but so could GT4. Its still enjoyable for the most part.
 
DeadlyFred
I wouldn't go THAT far. Forza is actually a very well designed and well executed game it just happens to have a few relatively small issues that tend to wind up being either glancing or glaring flaws depending on the situation. It could stand some improvements, but so could GT4. Its still enjoyable for the most part.


Yeah I do like playing it I enjoy how they got the 911 to handle so beautiful and the roaring scream of a fully truned 360 modena. But I find its a bit arcadey at times.
 
Young_Warrior
Yeah I do like playing it I enjoy how they got the 911 to handle so beautiful and the roaring scream of a fully truned 360 modena. But I find its a bit arcadey at times.

I dunno about arcadey, I actually think the physics may be a little too realistic for their own good. Wallriding can be very hazardous to your health since hitting a wall at the wrong angle or a little too hard will cause your car to spin. I've also had alot less luck with taking "shortcuts" on Forza than I did in GT4. Going off the track in Forza is generally a really bad thing and the off-track terrain seems to have a much greater averse effect on your speed and handling than it does in GT4. Turn all the assists off and try a few tracks, it requires great ammounts of brake, throttle and steering control to be able to run a course effectively.
 
DeadlyFred
Further inspection of Forza's wonderful and feature-laiden replay system came to show that the other Stingray was putting out approximately 40-50 more HP than my own! I exagerate not. I watched the replay twice , once from each viewpoint, and watched the numbers the entire time.

I do not like games that cheat, especially ones that are supposed to be realistic. This kinda crap has NO place in a racing sim at all. This race was supposed to be STOCK, giving a car 40-50 additional HP is not stock.

As many times as the GT series has frustrated me, I never actually got the feeling I was being cheated. It happens often in Forza, and this served to prove it.

Let me say first that I'm a big Forza fan. I played it non-stop from May until last week when I took a breather and switched over to Enthusia. Before Forza, I played a lot of GT4. But for all of Forza's other good qualities, I must completely agree with what you said here. It's pretty obvious that that the AI does cheat and there's a "catch-up" effect at work. Whether it's a rubber band effect, or an HP boost to the AI, it's unfair.

After a while, I kind of gave up trying to beat the AI on Hard which is extremely difficult on the higher levels of the game, given the AI's propensity for cheating and dirty driving. I just race on Easy and use the solo mode as a means to an end to get cars which I can use online. Online play and being able to paint your cars really make the game, AFAIC.
 
So now we need to agree on a verdict. I say if you have an xbox get forza. If not and forza is the only game your interested in for the xbox then dont bother..
 
Young_Warrior
So now we need to agree on a verdict. I say if you have an xbox get forza. If not and forza is the only game your interested in for the xbox then dont bother..

I can easily agree with that.

Now for the next question. Should you buy a $150 Fanatec Speedster 3 wheel just to play Forza with ? :sly:
 
Well, one of the main reasons I got a PS2 was for the GT series, and one of the main reasons I got an Xbox was for Forza lol. Though each system has its good share of worthwhile titles. Just buy all 3, I did. :sly: Now if only they had a Racing Sim for Gamecube :irked: The controller's perfect for it, analog shoulder buttons.. come on! I don't guess they're going to be making one now though with their new system on the horizon, but one never knows.

I just wish I could hook up my Xbox controller to the PS2 somehow, I <3 the shoulder buttons for throttle control. Anyone know if the Xbox -> USB adapter will allow the controller to be detected and used on the PS2? I don't care what anyone says, I totally love the thing. I have huge hands and that monster of a controller makes the Dual Shock feel like a little toy in comparison. :D
 
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