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Hmm, Forza, I played a demo today, While it was pretty good, I had a hard time really keeping up with everyone. Lacuna Seca was a real pain in the ass. I need to spend a bit more time with it though.
So the fact that in other car games (i won't name any names) you can race a 800HP skyline against stock miata's because they both have the spark plug gap in commonClasses are very poorly balanced. There are cars that way outperform any other car within the class.
yeah, because it's class system is based off of overall performance..Also, it seems only the power to weight ratio and the tyres seem to influence the class rating. For instance, an impreza with a downforce kit is in the same class as one without.
Are you talking about online?A limited filter system. It is possible to set up some racing conditions(like the flawed class system, amount of laps damage etc.) but it is not detailed enough. There is no possibility to exclude or include tuned cars. It is not possible to filter cars by brand or even type. Also, it is impossible to allow a race with or without driving aids. Everyone can make it as easy for themselves as possible. This allowes people to win through making use of the games loopholes instead of their skills.
Wall riding?Finding loopholes in games has it's charmes, but in racing games it mostly generates irritation. Many people allready have found places on tracks where one can make a shortcut to win the race. For instance on Road Atlanta. Just use a high powered car and plough your way through the gravel at the end of the last chicane. And also the infamous wallriding is an option in Forza.
then turn that offI race with the 3rd person view. This gives me a better view of the situation. But what ruines it all is the fact that players names and laptimes are positioned right in the line of sight of the corners. So when I drive behind another car, the players name blocks my view of the road ahead.
youngwarriorOh and the nurburing track is a joke. Its as if the Forza guys made nurburing twice as big as it really is so that its driveable with the crappy drifty physics. The stripes on the corners of the nurburing is bigger than the car whats up with that. Compare gt4 to forza nurburing and the forza one is as if it as come out of a looney toon game.
DeadlyFredI just recently got an Xbox and Forza and despite all the worthy praise it has received I just discovered something that made me question my opinion of it.
While doing a stock Classic car race I am using my 1967 Stingray, there is another 1967 Stingray in the grid. Given the other competitors the races in the series inevitably come down to pretty much just me and the other Stingray.
Well, I come to notice that any time this guy manages to pass me its next to impossible to catch back up with him. Even if I can run the race leading for 3 laps, if he slips by in the 4th, he is gone into the sunset. Well, the last race I did, I decided to take him out, literally. Smashed into a wall, dead stop about a half a block from the starting line in NYC. Well, who do I see in my rear view mirror only a lap and a half later? Yes, the other 1967 Stingray.
Replay review showed that my tactic did indeed work, not as well as intended, but well enough to leave the other Stingray back in 6th place. So how was he able to catch up to an identical car in only a lap and a half? Before you say "bad driving" let me assure you, I've put in my time on GT3 and 4 and have had an ample oportunity to get my feet wet in Forza. Not to mention that due to previous frustrations with this same situation, the games settings had been tweaked to be as easy as possible.
At any rate.
Further inspection of Forza's wonderful and feature-laiden replay system came to show that the other Stingray was putting out approximately 40-50 more HP than my own! I exagerate not. I watched the replay twice , once from each viewpoint, and watched the numbers the entire time.
I do not like games that cheat, especially ones that are supposed to be realistic. This kinda crap has NO place in a racing sim at all. This race was supposed to be STOCK, giving a car 40-50 additional HP is not stock.
As many times as the GT series has frustrated me, I never actually got the feeling I was being cheated. It happens often in Forza, and this served to prove it.
Young_WarriorYeah I noticed that aswell. Its like NFSU where on the computers always managed to someone catch up on the last lap even when your on a straight doing 210mph and knowing that theyre car will probably only do about 190mph. Forza is seriously flawd ladies and gentlemen and to speak of it in the same breath as GT4 is a crime.
DeadlyFredI wouldn't go THAT far. Forza is actually a very well designed and well executed game it just happens to have a few relatively small issues that tend to wind up being either glancing or glaring flaws depending on the situation. It could stand some improvements, but so could GT4. Its still enjoyable for the most part.
Young_WarriorYeah I do like playing it I enjoy how they got the 911 to handle so beautiful and the roaring scream of a fully truned 360 modena. But I find its a bit arcadey at times.
DeadlyFredFurther inspection of Forza's wonderful and feature-laiden replay system came to show that the other Stingray was putting out approximately 40-50 more HP than my own! I exagerate not. I watched the replay twice , once from each viewpoint, and watched the numbers the entire time.
I do not like games that cheat, especially ones that are supposed to be realistic. This kinda crap has NO place in a racing sim at all. This race was supposed to be STOCK, giving a car 40-50 additional HP is not stock.
As many times as the GT series has frustrated me, I never actually got the feeling I was being cheated. It happens often in Forza, and this served to prove it.
Young_WarriorSo now we need to agree on a verdict. I say if you have an xbox get forza. If not and forza is the only game your interested in for the xbox then dont bother..