- 2,027

- Azle, Texas, USA
- GTP_KinLM
- KinLM
Hi. I'm new to GTP, and this is my first ever post. Please forgive me if I do anything wrong, or if this is a duplicate of some other thread, I'm still feeling my way around right now, I have no bad intentions and any feedback on things I should do differently is appreciated!
Now, to my point. I've heard so much criticism about GT5, with about every fault it has. Like, how 800 cars are standard, how damage is almost unnoticeable on most cars, how there's a lack of customization, how there's too many Japanese cars, some tracks are better than others, how the game took too long to make, and many other complaints of similar nature.
Personally, I just want to tell anybody who feels this way to think a little bit about this; GT5 is a truly amazing game, and it's still the best. Now I'll explain why.
I prepare to tackle each complaint with a positive outlook as to why it's not such a big deal, starting with the standard cars. Yes, there's 800 of them, and I wish they'd spent more time on adding premium cars than 800 standard cars. However, I've heard people say that these cars are complete copies of the ones in GT4. This isn't entirely true. Im one of the few people who's actually used component cables to unleash the full HD power of GT4. What I see is that all the cars are very stunning, yet they all seem somewhat pixelated. The cars in GT5 look much better. Maybe it's just the progressive scan, I don't know. All I'm saying is, unless you bought a PS2 in the last year of its life (and not many people did that) then these standard cars are much better looking than anything in GT4. And they aren't even that bad, many of them look absolutely stunning. People seem to be forgetting that there's still 800 of them, and that almost any car you can imagine is included in here. I'm actually glad that they put them in the game, especially considering you can complete the game without ever using a single standard car if you want to.
Secondly, damage. People seem to come down hard on this one. Let's not forge that this is the first GT to EVER have damage. While it may be almost unnoticeable on most cars, keep in mind that the damage isn't scripted, that it isn't Pre-set or anything. When you damage your car, it looks unique, and you could probably hit the wall 1000 times without it looking exactly the same as the first time. Give PD time and damage will get better.
Now for customization. Yes, Forza kinda.. Well.. Hmm.. It.. Pretty much demolishes GT5 at this. But keep in mind, that this is the first GT5 when you can even change the color of the car. And it's nice, because if you buy a car with a pretty paint color, then you can paint another car with the exact same color, no guesswork. While the rims selection seems smaller, keep in mind that these rims can be painted any color now, just as the cars. You can have rims that match the exact color of your car now. This is also the first GT where you can make body modifications other than just a spoiler. Not all of them are extreme like in forza, but for the premium cars, most of them look pretty good, and there's a selection of a few, contrary to forza where a few cars have 50 options and then most of them have just the default splitter and wing that forza offers for all cars. Lets not forget RM cars either. While the list is short, it.. Actually is a pretty cool feature, to have a car complete with sponsors, a changeable number, and great performance. Overall, this is another area that PD has always been behind in. Over time, this is sure to get better.
Many people complain that this game has too many cars from Japan. Let's not forget that this game is, after all, a Japanese game. Of course it's going to have more Japanese cars. Especially Nissans, I mean, come on! These two are like partners, that's why there's NISSAN GT ACADEMY! If it was an American game, people wouldn't be complaining if half the cars were muscle cars. Just keep that in mind. Also, let's not forget that they ADDED Ferrari, Lamborghini, and other big name companies in this edition. This is the first "full" GT5 to include them.
Now to tracks. Yes, Special Stage 5 is amazing compared to Grand Valley in terms of detail. But even these older tracks look absolutely amazing, as good as about any other game. Give them a break, they're trying to keep the old classics in the game, if you want these tracks to be better, then they'll either just throw them out, or the game will take even longer to make.
Finally, the wait. Yes, it was way too long. But remember this; they released GT5 Prologue about 3 years after GT4, and GT PSP 2 years after that. It's not like they werent doing anything, it wasn't 5 years inbetween games. It was just 5 years between the BIG, headlining title games. Many other series (such as the GTA series) have also had this major slowing in time between games. Just relax, they're trying to give you the best game possible.
Final note, just keep in mind that if this was a new game, and if PD was just starting out, it would be as big as GT1. They added day to night, rain, and 3 settings of headlights (including side lamps) as well as a course creator, a more refined B spec mode, and when you're looking at their best work, driving a premium car around a premium track, it's hard not to get that amazing feeling that only Gran Turismo could ever deliver.
KinLM.
Now, to my point. I've heard so much criticism about GT5, with about every fault it has. Like, how 800 cars are standard, how damage is almost unnoticeable on most cars, how there's a lack of customization, how there's too many Japanese cars, some tracks are better than others, how the game took too long to make, and many other complaints of similar nature.
Personally, I just want to tell anybody who feels this way to think a little bit about this; GT5 is a truly amazing game, and it's still the best. Now I'll explain why.
I prepare to tackle each complaint with a positive outlook as to why it's not such a big deal, starting with the standard cars. Yes, there's 800 of them, and I wish they'd spent more time on adding premium cars than 800 standard cars. However, I've heard people say that these cars are complete copies of the ones in GT4. This isn't entirely true. Im one of the few people who's actually used component cables to unleash the full HD power of GT4. What I see is that all the cars are very stunning, yet they all seem somewhat pixelated. The cars in GT5 look much better. Maybe it's just the progressive scan, I don't know. All I'm saying is, unless you bought a PS2 in the last year of its life (and not many people did that) then these standard cars are much better looking than anything in GT4. And they aren't even that bad, many of them look absolutely stunning. People seem to be forgetting that there's still 800 of them, and that almost any car you can imagine is included in here. I'm actually glad that they put them in the game, especially considering you can complete the game without ever using a single standard car if you want to.
Secondly, damage. People seem to come down hard on this one. Let's not forge that this is the first GT to EVER have damage. While it may be almost unnoticeable on most cars, keep in mind that the damage isn't scripted, that it isn't Pre-set or anything. When you damage your car, it looks unique, and you could probably hit the wall 1000 times without it looking exactly the same as the first time. Give PD time and damage will get better.
Now for customization. Yes, Forza kinda.. Well.. Hmm.. It.. Pretty much demolishes GT5 at this. But keep in mind, that this is the first GT5 when you can even change the color of the car. And it's nice, because if you buy a car with a pretty paint color, then you can paint another car with the exact same color, no guesswork. While the rims selection seems smaller, keep in mind that these rims can be painted any color now, just as the cars. You can have rims that match the exact color of your car now. This is also the first GT where you can make body modifications other than just a spoiler. Not all of them are extreme like in forza, but for the premium cars, most of them look pretty good, and there's a selection of a few, contrary to forza where a few cars have 50 options and then most of them have just the default splitter and wing that forza offers for all cars. Lets not forget RM cars either. While the list is short, it.. Actually is a pretty cool feature, to have a car complete with sponsors, a changeable number, and great performance. Overall, this is another area that PD has always been behind in. Over time, this is sure to get better.
Many people complain that this game has too many cars from Japan. Let's not forget that this game is, after all, a Japanese game. Of course it's going to have more Japanese cars. Especially Nissans, I mean, come on! These two are like partners, that's why there's NISSAN GT ACADEMY! If it was an American game, people wouldn't be complaining if half the cars were muscle cars. Just keep that in mind. Also, let's not forget that they ADDED Ferrari, Lamborghini, and other big name companies in this edition. This is the first "full" GT5 to include them.
Now to tracks. Yes, Special Stage 5 is amazing compared to Grand Valley in terms of detail. But even these older tracks look absolutely amazing, as good as about any other game. Give them a break, they're trying to keep the old classics in the game, if you want these tracks to be better, then they'll either just throw them out, or the game will take even longer to make.
Finally, the wait. Yes, it was way too long. But remember this; they released GT5 Prologue about 3 years after GT4, and GT PSP 2 years after that. It's not like they werent doing anything, it wasn't 5 years inbetween games. It was just 5 years between the BIG, headlining title games. Many other series (such as the GTA series) have also had this major slowing in time between games. Just relax, they're trying to give you the best game possible.
Final note, just keep in mind that if this was a new game, and if PD was just starting out, it would be as big as GT1. They added day to night, rain, and 3 settings of headlights (including side lamps) as well as a course creator, a more refined B spec mode, and when you're looking at their best work, driving a premium car around a premium track, it's hard not to get that amazing feeling that only Gran Turismo could ever deliver.
KinLM.