dabz343
(Banned)
- 919
- United States
- dabz343
We should adjust the consumables in FIA races and fine tune their net effect so there isn't a dominant strategy that everyone deploys. When you have multiple viable strategies at your disposal, that's when you get great racing with lots of battles as well as interesting strategic moves.
- Races should be long enough for drivers to contemplate a 2 or 3 pit strategy. Are you a driver that does well in conserving fuel/tires? Or do you prefer to push the limits? Or perhaps a hybrid approach based on how the race develops?
- Multiple tire compounds should be introduced to further enhance pit strategies. At least RH/RM should be options. Just adding tire variations gives more depth to race strategies and will allow the drivers to run the type of race they prefer. But balancing the characteristic of each compound is needed as there will be no logic in selecting a softer/harder compound if there is no competitive reward.
- Tire wear should be a bigger factor. There is some serious skill involved in keeping pace on half-worn tires and diving into the pits cause you're losing traction with 70% remaining isn't actually promoting advanced skills. I'd like to see GTS reward the multi-dimensional skill that it takes to make critical adjustment during degradation. Reward the smoothest/quickest drivers that are comfortable approaching or under the 50% wear mark.
- Damage should start to be a factor. Not the current light or full setting, but something in the middle where major damage has to be repaired in the pits while minor ones heal.