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As Special Stage Route X has arrived, it is now possible to reach the top speed of any car. Problem is, the speeds aren't 100% percent accurate to the real life top speeds. I tested the Veyron, the McLaren F1 and the Ferrari F40 to see if they could reach their claimed real-life speeds. With the Veyron, the highest speed I could reach was 403 KM/H, but that was going downhill. On the back straight it only achieved 396 KM/H, 11 off it's real life speed. Dumbfounded, I tested the McLaren F1; yet that was even worse. I managed to do 362 KM/H coming off the banking but couldn't go past 355 KM/H on the flat back straight. That's a full 31 KM/H slower than the 386 KM/H top speed. I then chose the F40 thinking that it could reach 322 KM/H and sure enough, the speed was achieved. But it kept going and ended up hitting 342 KM/H, 20 KM/H faster than the actual speed. All of this was done on Sports Soft to ensure a level field. So I want to know - what's causing this to happen? What aspect of the game's physics determine how fast a vehicle goes? Why can one vehicle go past it's real life top speed, whereas the other one struggles? Is the gravity too low? Are the aerodynamic properties working incorrectly? I'm bamboozled.