- 2,964
- Buckinghamshire
- GTP_Snorevette
Fun new game: Nuzlocke, GTA version. It's named the Townlocke challenge after the late (or is he????) Michael Townley.
After winning, you get to keep all of your hard earned cash, and you can choose whether to continue following Townlocke rules or not. Imagine how many people will respect you when you reveal that you have a Lv50 Townlocke character!
Here are some optional rules that you can choose to follow as well. Some make it easier, and some make it a lot harder:
Medics At Standby: You have a 1 minute window after every successful mission and session change, during which Rules One and Two do not apply. After a minute has passed, you must be alive, in a public session and out of passive mode.
Let Off With A Warning: If you are killed by the police as a result of a 1 or 2 star wanted level, Rule One does not apply. If you die in a 3+ star wanted level, or you die to the military, gangs, or another player whilst in a 1 or 2 star wanted level, you still die.
Wake Up, Neo: You may safely die during any mission aside from contact missions, heist setups, or heist finales (AKA you can participate in Deathmatches, Captures, LTS and Vs Missions)
Out Of My Control: Rule One does not apply if a mission is failed as a result of someone with a different role to yourself (Driver/Navigator in a rally race, Hacker/Driver in the Fleeca heist, etc.)
Trust No-One: You may not participate in any mission with anybody from your crew or your friends list.
Winners Don't Quit: Once you have started any mission, whether it's Golf or a Heist Finale, you may not quit. Purposefully quitting results in a failure.
Bare-Chested Warrior: You cannot wear any garments on your upper body. This includes shirts, jackets, scarves, ties, bulletproof vests, utility vests, or hats/helmets of any kind. Attire during heists and heist setups must be set to player-saved only - if it is not, then you may not participate. For the sake of cool factor, glasses, chains and gloves are allowed. I'm not sure if female characters can even do this one, but the idea is that you can't equip damage-reducing items, so just adjust this one as necessary.
Hyper-Extreme Ultra Mode: If you lose connection, you lose the challenge.
Challenges suggested by @MadMax:
Broke: Start with no cash
Finder's keeper's: use only weapons you find - no buying weapons or ammo allowed. You better learn to aim for the head.
Bulletproof: Don't pick up or buy armours. - Crew rank up or any mission that automatically causes you to gain armor are an exception.
Sweet tooth: Don't eat snacks to recover health - ever.
Have fun!
(Reposted from the GTA Online thread, thanks to @ExoSphere64 for suggesting that I make an individual thread)
- Make sure you have a second character slot free.
- Make sure you only have 10k in the bank (the rest of the money should be on hand on your first character).
- Create a new character.
- Reach Lv12 and purchase a high end apartment over time.
- Complete the Fleeca bank heist as a host and retire from your life of crime rich and happy.
- You've won!
- One: No deaths and no failures. You fail if you die at all, whether it be in free-roam or in a mission, even if you respawn. Likewise, if you fail to COMPLETE a mission (note that this means you can still come 2nd or 3rd in races, but you will only fail the challenge if you receive a DNF) you will also fail the challenge, whether it be due to losing all your lives or blowing up something you shouldn't. Note: If you are killed by a modder (e.g. blown up whilst in your garage/lsc, crushed by a falling ferris wheel, etc) then you may continue playing due to the unavoidable nature of such incidents.
- Two: No cheating death. Passive mode is BANNED. Any lobbies other than Public lobbies are BANNED. You must survive using your own skills and wits. If you steal a car and end up getting a bounty, or you try and grab Simeon's special vehicle, that's your problem. If someone targets you for no reason, then tough luck I guess. (You may still invite friends into missions, but note that it's frowned upon to spend the whole challenge spamming heist setups with your buddies.)
- Three: No teleporting. Your spawn location must be set to last location at all times. Teleporting after a mission is acceptable, but you are not allowed to abuse this in order to avoid an untimely death (such as whilst a bounty is on your head).
- Four: Death is final. If you fail the challenge by dying, failing a mission, or otherwise breaking one of the other rules, you must delete your character and start from the beginning. It is also good practice, but not a requirement, to try and spend every last dollar you have earned before deleting your character (clothes are a good way to waste all of your hard earned cash).
After winning, you get to keep all of your hard earned cash, and you can choose whether to continue following Townlocke rules or not. Imagine how many people will respect you when you reveal that you have a Lv50 Townlocke character!
Here are some optional rules that you can choose to follow as well. Some make it easier, and some make it a lot harder:
Medics At Standby: You have a 1 minute window after every successful mission and session change, during which Rules One and Two do not apply. After a minute has passed, you must be alive, in a public session and out of passive mode.
Let Off With A Warning: If you are killed by the police as a result of a 1 or 2 star wanted level, Rule One does not apply. If you die in a 3+ star wanted level, or you die to the military, gangs, or another player whilst in a 1 or 2 star wanted level, you still die.
Wake Up, Neo: You may safely die during any mission aside from contact missions, heist setups, or heist finales (AKA you can participate in Deathmatches, Captures, LTS and Vs Missions)
Out Of My Control: Rule One does not apply if a mission is failed as a result of someone with a different role to yourself (Driver/Navigator in a rally race, Hacker/Driver in the Fleeca heist, etc.)
Trust No-One: You may not participate in any mission with anybody from your crew or your friends list.
Winners Don't Quit: Once you have started any mission, whether it's Golf or a Heist Finale, you may not quit. Purposefully quitting results in a failure.
Bare-Chested Warrior: You cannot wear any garments on your upper body. This includes shirts, jackets, scarves, ties, bulletproof vests, utility vests, or hats/helmets of any kind. Attire during heists and heist setups must be set to player-saved only - if it is not, then you may not participate. For the sake of cool factor, glasses, chains and gloves are allowed. I'm not sure if female characters can even do this one, but the idea is that you can't equip damage-reducing items, so just adjust this one as necessary.
Hyper-Extreme Ultra Mode: If you lose connection, you lose the challenge.
Challenges suggested by @MadMax:
Broke: Start with no cash
Finder's keeper's: use only weapons you find - no buying weapons or ammo allowed. You better learn to aim for the head.
Bulletproof: Don't pick up or buy armours. - Crew rank up or any mission that automatically causes you to gain armor are an exception.
Sweet tooth: Don't eat snacks to recover health - ever.
Have fun!
(Reposted from the GTA Online thread, thanks to @ExoSphere64 for suggesting that I make an individual thread)
Last edited: