TPC International GT. REMAINING ROUNDS CANCELLED.

  • Thread starter El_Beardo
  • 434 comments
  • 22,260 views

The Red Bull Ring round feature race should be . .

  • Wet

    Votes: 13 72.2%
  • Dry

    Votes: 5 27.8%

  • Total voters
    18
  • Poll closed .
2,672
Wales
Anglesey
El_Beardo_Grande
9 rounds. 18 races. Ultra competitive GT4 spec cars.
What's not to like?

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Lobby will open at 22:00GMT. Qualifying will begin at 22:15.
(22:00GMT is 14:00PST or 17:00EST)
Total event time should be less than 90 mins


All rounds will follow the same format.
Qualifying
- 10 minutes.
Superpole race - Approx 40-45km
Feature race, with reverse grid - Approx 100km

  • All cars are strictly limited to two of each. Plus one extra for wildcard/reserve entries.
  • Drivers ranking DR:B or lower, will also be competing for their own title, within the main championship.
  • All drivers must complete a mandatory stop/go through pit lane, in each feature race.
Rnd 1. Brands Hatch (Indy)
Race 1 -
22 laps (10:00AM)
Race 2 - 53 laps (20:00PM)

Rnd 2. Monza (w/chicane)
Race 1.
8 laps (08:00AM)
Race 2 - 19 laps (19:30PM)

Rnd 3. Red Bull Ring (wet race 2)
Race 1 -
10 laps (10:45AM dry)
Race 2 - 21 laps (17:30PM wet)

Rnd 4. Autopolis (short)
Race 1 -
14 laps (12:00 midday)
Race 2 - 34 laps (19:00PM)

Rnd 5. Interlagos
Race 1 -
10 laps (09:15AM)
Race 2 - 24 laps (16:45PM)

Rnd 6. Laguna Seca
Race 1 -
12 laps (14:30PM)
Race 2 - 28 laps (18:00PM)

Rnd 7. Willow Springs (Big Willow)
Race 1 -
10 laps (08:20AM)
Race 2 - 26 laps (19:00PM)

Rnd 8. Nurburgring GP
Race 1 -
9 laps (15:00PM)
Race 2 - 20 laps (20:30PM)

Rnd 9. Brands Hatch (GP)
Race 1 -
12 laps (11:30AM)
Race 2 - 26 laps (21:00PM)
All drivers are required to perform a stop/go pit stop during the feature race. Pit window will open as follows.

Rnd 1 - End of lap 10.
Rnd 2 - End of lap 4.
Rnd 3 - End of lap 5.
Rnd 4 - End of lap 8.
Rnd 5 - End of lap 5.
Rnd 6 - End of lap 7.
Rnd 7 - End of lap 6.
Rnd 8 - End of lap 5.
Rnd 9 - End of lap 6.

Pit stop can be taken at end of penultimate lap. Tyre change is allowed. But, should not be necessary.
Qualifying: 10 minutes
Grid Order: R1 - Fastest First. R2 - Reverse grid, based on previous results.
Start: Grid, with false start check.
Boost: Off
Slipstream Strength: Real
Visible Damage: On
Mechanical Damage: Light
Tyres: Qualifying/Race 1 - Racing Soft only. Race 2 - Racing Medium only.
Tyre Wear: x1 (off in qualifying)
Fuel Depletion: x1 (off in qualifying)
Initial Fuel: Race 1 - 30L. Race 2 - 65L.
Grip Reduction: Real
Race Finish Delay: 120 Seconds
Tuning: Prohibited
Ghost: Off
Flag rules: Off.
Penalties: Weak
Side Contact Penalty: Off
Assists: Countersteering Assistance, ASM, and Auto-Drive prohibited.
Feature race.
Overall –
35, 30, 25, 20, 18, 16, 14, 12, 10, 8, 6, 5, 4, 3, 2, 1.
Silver-Cup (DR:B and below) – 25, 20, 15, 10, 8, 6, 4, 2, 1 (amassed separately)

Superpole.
Overall –
Top 5 score points. 10, 8, 6, 4, 2
Silver-Cup – Top 3 score points. 6, 4, 2 (subject to change depending on number of entries)

Bonus Points.
Qualifying pole position -
1 point.
Race 1 fastest lap - 1 point.
Race 2 fastest lap - 1 point.
  • Eligibility - Main series entries only. Reserves do not contribute points to a manufacturer.
  • Points - Points only earned in feature race, and will be allocated 16 points for 1st, down to 1 point for 16th.
  • Example - Honda finish 2nd, and 12th. Honda Score 20 points.
  • Tied points - In the event of a tie, the race results will be tallied, and the winner will be the manufacturer with the most wins.
Red = No availability.
Blue = One car available.


Success ballast will apply based on Championship position, as follows . .
  1. +5%
  2. +4%
  3. +3%
  4. +2%
  5. +1%
Note: Application of ballast will be staggered. Ballast for Round 2 will apply to the top 3 championship positions, in 3%, 2%, 1% order. Ballast will apply to top 5 from Round 3 onwards.
  • Use of stock livery is prohibited.
  • Theme is free choice.
  • GOTMAXPOWER/GOTNOBRAKES - No heretical liveries, from different manufacturers.
  • Wheels - Any. Keep stock size.
  • Window decal/banner - Any.

Mandatory decals/numberboard as follows . .
Pre-loaded Pirelli decal must be placed on all four corners of car, below head/tail lights. Exact placement is free choice, in these general areas.
27GaEs1.jpg


Custom number board (found here) must be clearly visible on both sides of car. Exact placement is free choice. Please apply in game board, set race number, and then remove board. This ensures the correct number shows above your car, in game.

6OVLcYW.jpg

Note. While this is a little more serious than one off races, it's a game.
Join in.
Race hard.
HAVE FUN!
Interested? Let me know the following;
GTP name -
PSN name -
Car -
Race number -​
 
Last edited:
Lucky they're on Sundays then :cheers:
Yeah I was editing my post when you replied. For some reason I thought the 10th was a Saturday. I should know, that's my b-day. :P

Edit: Still going to miss the first race because of the track day.

Edit 2: No Hyundai. :(

GTP name - R1600Turbo
PSN name - R1600Turbo
Car - Dodge Viper
Race number - 71
 
Last edited:
I have a question that I'm sure I already know the answer to. But, in the case of being awarded a success ballast, are there any stipulations where some of that balance is allowed to be removed? I know the ballast is in play to help equalize the cars, but I'm just wondering if the ballast can be deemed too much when we get into the later races of the series.
 
I have a question that I'm sure I already know the answer to. But, in the case of being awarded a success ballast, are there any stipulations where some of that balance is allowed to be removed? I know the ballast is in play to help equalize the cars, but I'm just wondering if the ballast can be deemed too much when we get into the later races of the series.

It's applied based on Championship position. So, if the 5th place driver drops to 6th, they'll lose the ballast.

I'm thinking about removing ballast completely for the final round.
 
Oh, so the ballast is only for the top 5 in points? I was thinking you got it based upon each race finishing position. That makes more sense to me now.

Yeah, I tried it on a race by race basis in the Supra Cup. It worked well enough to make things tight at the top. But, this should work even better.
 
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