Degner 2 is just flat in F1 2010. Real life its a banked corner, like a bowl effect.
Most games fail with details like this. Laser scanning please.
I could model a track quite well from photos and a walk-a-round the track but time after time the people involved in these games show they're incapable and laser scanning should be done these days. Maybe its a time thing but they're so far removed from simple contours I find it disappointing. I don't expect every little crease to be there.
The track data for F1 2010 was outsourced by Codies. I can't remember the exact method the company they used worked with, but pretty sure it wasn't some blokes using cameras.
The final corner at Monaco seems to be a bit funny. I've never been there! But the outside of that corner seems unusually banked.
It is a little bit exaggerated, but it's actually more accurate overall than F1:CE i've noticed. The tunnel is just weird though and definitely wrong, it's no where near as banked in real life and it even looks as if they haven't finished it or something. I've noticed the game does tend to exaggerate bumps in general - witness the apparent cobblestone road you have to traverse over on the exit of chapel at Silverstone or the exit of turn 3 at Hockenheim. They seemed like pretty over the top simulations of the bumps on these parts of the track.