Tracks from the first three WipEout games recreated

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Track #1: P-Mar Project
I used the Eifel Flat backdrop to recreate P-Mar Project from WipEout 3. In WipEout 3 it is notable for it being the most difficult tracks in the game with extreme elevation changes and sharp corners with insanely high jumps. In Gran Turismo, however, P-Mar Project is located in Eifel, Germany, instead of Mega City, and only features one meter of elevation changes and with the huge jump ramps gone and replaced with a long straight. The track features plenty of bumps and kerbs so you will have to push your driving skills to the limit.

image.jpeg

I have set an unofficial record of 2:48.632 using the Aston Martin DP-100.

NOTE: The scenery hasn't been done, but who cares anyway, the track is good to drive on.
 
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I used the Eifel Flat backdrop to recreate P-Mar Project from WipEout 3. In WipEout 3 it is notable for it being the most difficult tracks in the game with extreme elevation changes and sharp corners with insanely high jumps. In Gran Turismo, however, P-Mar Project is located in Eifel, Germany, instead of Mega City, and only features one meter of elevation changes and with the huge jump ramps gone and replaced with a long straight. The track features plenty of bumps and kerbs so you will have to push your driving skills to the limit.

View attachment 455016
I have set an unofficial record of 2:48.632 using the Aston Martin DP-100.

NOTE: The scenery hasn't been done, but who cares anyway, the track is good to drive on.
Finally, we can properly use the Tomahawk X.
 
Tracks with split-sections have to be separate tracks following that layout (e.g. Korodera, Arridos IV, Silverstream and Firestar).
 
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