Traction Difference in Free Run

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MastrGT
This week, I have started using the Ferrari 512 at Fuji and set up the car (as best I could) in Free run, then went live on-line.

Why would there be such a noticeable difference in tire grip between FR and normal on-line races?

In FR, traction almost seems realistic for S2s, but without doing anything else to the car, in an on-line "event", the tires slip and slide like crazy, even at low speeds going uphill. (I've not noticed such a large difference before this particular combo nor have I tested any others yet, but I kind of doubt it would matter which car or track is used as an example, if the problem is consistent.)

Has anyone else noticed this?

Cheers,

MasterGT
 
Strange. I've followed that thread, don't 'remember" FR being mentioned, and I was under the impression this was something different.

I have used FR on-line and gone into events with others before and not noticed such a wide difference. The effect was the same regardless of whether only two were in the room or eight, and it didn't really change if I was in the lead or at the back, so I never associated it with the catch-up effect.

OK, I will try to compare again.

Cheers,

MasterGT
 
Strange. I've followed that thread, don't 'remember" FR being mentioned, and I was under the impression this was something different.

I have used FR on-line and gone into events with others before and not noticed such a wide difference. The effect was the same regardless of whether only two were in the room or eight, and it didn't really change if I was in the lead or at the back, so I never associated it with the catch-up effect.

OK, I will try to compare again.

Cheers,

MasterGT

Hmm, that does sound a bit odd, have you compared with 4WD or FF cars? (as in differences in physics between off and online)
I can't say I've noticed though, even though I have been using RWD cars for a while.
 
Why would there be such a noticeable difference in tire grip between FR and normal on-line races?

When you say "FR", are you talking about "Free Run" or "Front engine, Rear drive"?
 
Free Run I think.

And I've noticed this too, there is just less grip in general regardless of which position you're in. I think if you're right at the back of the field your grip is pretty much up to Free Run levels, but any further forward (and including the start of the race where there isn't really a catch up effect because everyone's in the same place) and you lose it.
 
Free Run I think.
That was my guess, but after reading Ardius' comments I wasn't so sure.
GTP_chemicaL
They need to get rid of this and the boost effect it ruins the online part of the game.
I think the boost is at about the right point now. It really only has a noticeable affect now when you are far behind the leaders. I haven't noticed a handicap when leading anymore, and any boost when trailing the leader by a small amount is negligible when compared to the effect of the draft. There's some speculation that it's gone completely when at or near the front.
 
That was my guess, but after reading Ardius' comments I wasn't so sure.

I think the boost is at about the right point now. It really only has a noticeable affect now when you are far behind the leaders. I haven't noticed a handicap when leading anymore, and any boost when trailing the leader by a small amount is negligible when compared to the effect of the draft. There's some speculation that it's gone completely when at or near the front.

Ignore me, I got confused too, he means Free Run
 
That was my guess, but after reading Ardius' comments I wasn't so sure.

I think the boost is at about the right point now. It really only has a noticeable affect now when you are far behind the leaders. I haven't noticed a handicap when leading anymore, and any boost when trailing the leader by a small amount is negligible when compared to the effect of the draft. There's some speculation that it's gone completely when at or near the front.

It's still there - I'm 4 secs off the pace when leading a 750pp event.

Running clean laps, well within the comfort zone, best I can manage is 2:05-2:06 round suzuka.
 
MasterGT, I have notice the difference as well. What I believe is the difference the Rubber Band Effect (RBE) makes. If you practice for 20 laps in free run, then go race..your braking points, accel points, and grip are all different in race trim. A perfect example is yesterday in the Nissan only event at Fuji..I did practice for about 20 laps..then I go race online with other GTP and its like the car handled like I was driving it for the first time.. My brake points were 200 feet longer and I had to wait on the car to roll a lot longer..Therefore never being able to run free run lap times..

I also notice that if someone goes off the track it dirtys the track surface, which in real life does cause the car not to handle as well. However, sense we are running harder tires that shouldn't make much difference in how it grips..At least not like a soft tire, because those at temp will pick up everything from the surface.

The last thing I notice is dirty air v. clean car. Just like in real like that effect is very noticable.

Now with the RBE in my Ford GT LM, in free run I can run 2'02 easy...In a race I can only manage to run (on average) 2'04 to 2'XX.XXX. I also notice that if most of the cars are in a tight bunch I can run faster laps times..I have managed to run a 2'02 in second place right behind the leader.

I very strong opposition to the RBE. I hate it and it makes this game feel like each race is staged. If I go off the track I should not be able catch up again in a 3 lap race.
 
I have a feeling everyone is giving PD too much credit in their implementation of "boost." I have hosted a LOT of GT4 Lan parties, and I still feel that the boost in GT5P feels almost exactly as if it was taken right out of GT4 Lan mode. Specifically, it feels like the "mild" GT4 boost mode. Now, when you are playing with 5 of your buddies in your basement this is all well and good because it really does keep things fun. But it sucks online.

The way GT4 Lan boost works is that your car's true speed is simply "fudged" via. software. This effects EVERY ASPECT OF HANDLING because you are NOT going speed you think you are. Thus you can easily misjudge every braking point, every apex, etc. To see this effect find someone who has GT4 setup in LAN mode and turn boost on. You might as well make it "strong" as you'll be able to see it much more clearly. Now go to a course with a long straight such as Sarthe. Get racing along, and you'll notice that even though the lead car may be going 200, and the trailing car 180, the lead car isn't pulling away. The car going 180 may even be catching up to the car going 200. This can mess you up in both the lead or the trailing positions since you're never really traveling at the speed you think you are.

In the case of GT5P, because there is a continuous "fudge factor" of some sort going on because of this boost, your car will never handle the same as it does in Free Run mode. I've taken to doing a lot of my tuning in online mode, even though it sometimes makes me look like Joe_Moron, specifically to reduce the effect you've run into (your tune not working properly online).
 
I have a feeling everyone is giving PD too much credit in their implementation of "boost." I have hosted a LOT of GT4 Lan parties, and I still feel that the boost in GT5P feels almost exactly as if it was taken right out of GT4 Lan mode. Specifically, it feels like the "mild" GT4 boost mode.
I never turned GT4's boost on for LANs, but I understand what you mean.

Yes, Fr = Free Run (I never mentioned a drive type, just the car).

Cheers,

MasterGT
 
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