vtecpoppin
(Banned)
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- ca
- Vtecspollin
There is alot of people that I know that say they know how to flip the tranny, does any 1 know the right way?
1. Set a certain final gear as starting point
2. Set "max speed"
3. Set final gear to what you wanted it to be + Set single gear ratios
4. Never again adjust max speed
There's no other way.This is the flipped tranny I use
There are various ways to carry out the 'Tranny Trick', none of which require wearing womens clothing, thankfully.
The following is how I setup all of my gearboxes, before I carry out any track specific tailoring.
- Set to default
- Set Final Gear full right (highest number)
- Set Top Speed full left (lowest speed)
- Set individual gears (ignore the actual figures and just look at the incremeantal markers on the slider, treat it as 0-100%, going from left to right)
- 1st Gear (40%)
- 2nd Gear (40%)
- 3rd Gear (50%)
- 4th Gear (60%)
- 5th Gear (70%)
- 6th Gear (80%)
- Set Final Gear so that the indicated speed in the top right hand corner is 10-15mph higher than the top speed you can achieve at any given track. If you're running at a track where you can draft a lot, then ensure the indicated speed is even higher.
If you have a 5 speed box, ignore 1st gear above. If you have a 7 speed, then set 7th gear to 90%...
{Cy}
nowadays there is so much to prepare a gearbox, but none compares to this tuning real
see
Hello Guys, today Ill show you how to setup the gearbox relations for each gear.
Lets start establishing some hypothesis, the engines curve, top speed and climb ability.
Lets suppose that:
The car uses 205/60 15 tires, it will give us 0.304m as dynamic radius;
2.11m of frontal area and a drag coefficient of 0.31;
The cars weight is 1250 kg (something like a Honda Civic);
Cars max torque is 190Nm @4600rpm;
The car needs to climb a 60% ramp with 320 kg more than his normal weight (load);
We have an important relation between torque (in Nm) and power (in KW): (Where T is engines torque and N is engine rpm)
Before start to set cars gears we need to know the forces involved in displacement process, I will talk a little bit about each one of them:
1) Rolling resistance force: Like the name says, its a reaction force between tire and ground. Its a product between a rolling resistance coefficient (that depends on tire and ground) and the normal force in wheel. Its a simple equation:
2) Aerodynamic resistance: In lower speeds its totally inexpressive, but is fundamental to determine cars top speed. Its the product between airs density, cars frontal area, drag coefficient and the square of cars speed.
3) Inertia: In higher speeds its inexpressive too (for this analysis), but so significant when the car needs to start a movement. Its the product between rotational inertia coefficient, vehicles mass and acceleration.
4) Slope: the most known force, product between mass, gravity and angles sine (sen).
Now we know this forces and the relation between power and torque, lets check the engines torque (red) and power (blue) curve:
Now we can start to calculate the gears, beginning with the 5th, I would like my car can reach at least 210km/h and Ill suppose the car get this speed in engines max power point, we call it optimum project. We can setup this speed to occur before or after this point, it will give us more top speed or more acceleration.
The equation is so simple, we sum the aerodynamic resistance and rolling resistance and call it resistant torque, this value must to be equal engines torque multiplied by gear and differential relation:
Resistant Torque = Engines Torque (@6000rpm) x (5th gear x differential)
Lets choose the 5th gear relation 0.7:1, so the unique variable we dont know is the differential, if we see the parenthesis like just one thing we will find a value for relation and dividing it by 0.7 we have the differential. For this case its 4.58:1.
The top speed formula (in m/s) is: (raioDinamico = Dynamic radius, N = rpm),and for this case its 215km/h. Next problem now its to set 1st gear, defined by our ramp maximum inclination.
Our resistant torque now is rolling resistance plus inertia and slope, in engines maximum torque (4650rpm). Solving this relation we have 2.82:1 for first gear.
Now we have first and last gear defined, lets find the 3 remaining gears. This is the easiest part, there are basically two ways to get it, first one it geometrical method, it consists to setup an equal gap between the gears and its used to set up trucks gearboxes relations because of the high number of gears they have. For passenger cars we use progressive method, it gives more acceleration in first gears and more speed in last ones. In progressive method we setup the gears like this: n(i)= [n(i+1)*(2*n(i-1)-n(i))]/n(i-1)
My relations for this gearbox were:
Now we have all gearbox defined and its possible to look at some interesting graphics, first of all we have a comparison between resistant torque in each gear and engines torque curve (in red). Notice that last curve touches engines torque curve at 6000rpm, setting our maximum speed, exactly like we wanted to.
We can see the speed map too, that shows the relation between vehicles speed in actual gear and the engines RPM:
We could also calculate trative force and show vehicle performance map, but its for another post. Thats all for today, if any of you want to see the calculation I did, I can provide you a maple file with it, or the same thing in pdf for who dont have this software.
Thanks for reading,
Rafael Basilio
Its not a write up, it's the link slump posted copied and pasted as if the words are the posters own. Of course Im taking a small leap assuming the poster did not write the original page.
I also agree it is not for this game.
What exactly does this accomplish?
There is alot of people that I know that say they know how to flip the tranny, does any 1 know the right way?
Higher set of numbers = lower final driveIts accomplishes more gearing options, Allowing you to have super tight gear spacing in any speed range you want. So essentially it creates better acceleration through an optimal tall first gear, and tight gear spacing mostly eliminates shift lag.
According to some and not all....
having a higher set of numbers overall on your tranny sheet makes the car more prone to oversteer. There is no proof of this whatsoever (that I know of) except one of the fastest guys that played this game says so. And I notice people online complaining about a car handling differently when they mess with the trans.
I felt the opposite.(snap-oversteer on entry, most likely, but also increases wheelspin on exits due to extra "ummmph")![]()
I don't know, it somehow feels more stable with lower final gear. I'm not sure what happens if you have wheelspin at the exit, but that's normally not how I drive anyway. Gives bad tire wear, you know.I guess I should guess both?
I can easily video an increased burnout from a lower final drive setup.