- 2,321
- Wales
- TSR_GTWelsh
Sign Up Details
PSN
Manufacturer (Toyota, Scion, Subaru)
Number
Main sponsor
Calendar
9th July - Interlargos - 40 laps
- 4x tyres and 2x fuel - 9:15 track time
30th July - Suzuka - 35 laps
- 3x tyres and 2x fuel - 18:15 track time
13th August - Red Bull Ring
- 4x tyres and 2x fuel 38 laps
27th August - Nurburgring GP
- 3x tyres and 2x fuel 35 laps
10th September - Brands Hatch GP
- 4x tyres and 2x fuel
24th September - Bathurst
- 4x tyres and 2x fuel 35 laps Afternoon 15:30 Sunny
8th October - Fuji Short
- 4x tyres and 2x fuel
22st October - Sardegna B
- 3x tyres and 2x fuel 56laps NO BALLAST
Car
Toyota GT86 Gr.4
Teams
5X Toyota
5X Scion
5X Subaru
*We may have to cut the car-count to 15 if we get a broadcaster*
Setup Requirements
Power - 100%
Weight - 100%
Tuning Disabled
ABS WEAK
Lobby Settings
Opens at 8pm UK time
Qualifying starts at 8:45 UK time
Race start is 9pm UK time
Start Type is Standing Start with false start check
Tyre Wear - 3X or 4X track dependant
Fuel - 2X
Damage - Heavy
Tuning - Disabled
Min Tyre - RH
Max Tyre - RS
Race Requirements
Compulsory Pit Stop
Superpole Qualifying Lap
- Park off track after your lap, do NOT go back to pits
1.2 Hour Race
Can only use each compound tyre once
Do not need to use every tyre
Points System
1st: 25pt
2nd: 20pt
3rd: 15pt
4th: 11pt
5th: 08pt
6th: 06pt
7th: 05pt
8th: 04pt
9th: 03pt
10th: 02pt
11th: 01pt
12th: 01pt
13th: 01pt
14th: 01pt
15th: 01pt
DNF: 01pt
Success Ballast
1st - 3%
2nd - 2%
3rd - 1%
Max - 12%
NO BALLAST LAST ROUND
Livery Requirements
Compulsory number board:
https://www.gran-turismo.com/gb/gtsport/user/notifications/decal/1397701/8503372251509294104
(can also search for "tsr" and "numberboard")
All Toyota based GT86's will need to show Toyota branding
All Scion based GT86's will need to show Scion branding
All Subaru based GT86's will need to show Subaru branding
TSR Rulebook
1. Vehicles/bop:
1.1. All drivers must part take in the race with the same series of racing category ie gt3 gt4 etc with identical physics. Or balance of performance.
1.2. All vehicles should have the same driver aids enabled / disabled. i.e. Damage enabled, No-Traction Control, No-Anti-locking brakes etc if req off at any time.
1.3. Vehicle tyres may be restricted to one option or multiple. tyres may be allowed with optional wear rates. Consult a TSR staff for a list of allowed tyres for your racing league / series.
1.4. Fuel burn rate will normally be turned on to help keep that realistic feel. Consult TSR staff for calculated fuel burn rate if unsure.
1.5. Vehicle setups including custom bop may be dictated by TSR staff. Also Staff may allow you to modify your setups or it may be a fixed setup based on your series.
1.6. Any changes by TSR staff can be made during any time of a series/championships. So make sure to keep updated by the notice board or by contacting a member of the TSR staff.
.
2. Qualifying Etiquette & Rules
2.1. A driver is required to allow enough space between themselves and the car in front. i.e. a 5 second gap or greater to the vehicle in front.
2.2. A driver not on a hot lap is to move off the racing line when a vehicle approaches to allow them past on their hot lap.
2.3. Blocking another driver or preventing them from completing their hot lap may result in a penalty.
2.4. A driver is to drive only within the confines of the track. Any driver found cutting corners / chicanes may result in a penalty.
2.5. A driver may have no more than two wheels off the racing circuit for the lap to count towards their qualifying time. Penalties will be handed out post-race after replay analysis if this is breached.
2.6. Should a driver cut a corner / chicane they are advised to abandon the lap to prevent the risk of a post-race penalty.
2.7. Should two or more drives be fighting over the same piece of tarmac the driver who enters a corner first (nose infront) shall be granted right of way.
2.8. Forcing a driver off track will be penalised post-race.
2.9. Whilst in a qualifying session and you do find a car suffering from lagg please find a new place on track to complete your times and then once over you can notify the driver or member of the TSR staff of the issue. By no means messaging is permitted during qualifying as it will be treat as a distraction to other drivers and could land yourself with a penalty.
3. Racing Etiquette & Rules:
3.1. Once a driver is on the grid they are to hold the brake pedal until the start lights turn on (usually a red light will shine, or a custom start procedure. Signal or timer. which indicates the race start).
3.2. Any ‘creeping’ on the race grid may result in a penalty.
3.3. Drivers are not to ram or force opponents off the track, should a driver breach this article then they may be disqualified or penalised post-race.
3.4. Drivers are not to cut corners / chicanes. Post-race penalties will apply for this breach.
3.5. Should the first lap of the race see multiple drivers eliminated / in the gravel, the race may be red flagged and restarted by a TSR STAFF.
3.6. Accident on warm up lap will not have a restart. Any damage caused you can go to the pits for the correct repairs only but will start the race from the pit exit. Once the final grid cars pass, yous can start racing via pit lane exit.
3.7. Under race conditions, any car that reportedly hits another will be given a penalty based on the severity of the accident / dangerous driving.
.
4. TSR leauge series Rules:
4.1. A driver is under no circumstances to change the driver aids or settings. A TSR MEMBER will do this if the league series permits modifications.
4.2. Modifying the car setup and tyres may only be allowed if the league series enables it. TSR staff will set what the rules are for each league / series / race.
.
5. League Points System:
5.1. Points will be rewarded in accordance with the league series rules and could be adjusted during any disqualification period. Points update can be held off until a verdict has been settled if any incidents occure. See correct TSR staff for the points allocation scheme for your racing series / league.
6. Flag Rules:
6.1. Drivers are to obey the flag rules of their racing series. Penalties apply for those who do not.
6.2. Black flags may be in effect, should a driver views a black flag on their screen, they are to immediately stop their vehicle to prevent disqualification.
6.3. Blue flags may be in effect, should a driver views a blue flag, they are to allow the following vehicle(s) to pass as they have been lapped.
6.4. If the blue flag remains, it means a driver must let all cars behind them past. Holding up cars on a lap further in the race than yours may be met with penalties for impeding that driver.
6.5. yellow flag warning accident or off track incident. Drive with caution lift and coast until clear at the green flag.
Not all flags will be available during each game.
.
7. Pit Lane Etiquette & rules:
7.1. Drivers are to file in and out of the pit lane. Forcing other driver(s) into obstacles may be met with a penalty post-race.
7.2. Drivers are to enable the pit lane limiter (If in game) while in the pit lane. Failure to do so may be met with post-race penalties.
7.3. At pit-exit there is a most games can have a traffic light with green, red and blue lights. The blue lights, when flashing, indicate that there is a car coming up the start/ finish straight at full speed. A driver in the pit lane is to wait until the blue lights stop flashing before exiting the pit lane or end of pit lane if in gts. Any incident involved with entering or exiting the pit lane may be met with penalties.
.
8. General Driving Etiquette and Rules:
8.1. Slipstreaming is not advised with sim racing, due to possible lag issues. Driver errors make approaching another car very closely a risky venture. Therefore, any driver who makes contact while following another car will be held responsible. Penalties may apply unless there is clear evidence that the car in front was driving erratically or slowed suddenly.
8.2. If you are shown the blue flag, move off the racing line as soon as possible within reason and make no erratic moves. Pay attention to your mirrors to determine which side the car will pass you. Once the following car is close, slow your speed enough to allow them a safe pass around your car. Do not accelerate until you are sure the following car has past and is clear.
8.3. When overtaking a backmarker, the safest method is to hold position behind and to one side of the slower car so they can see you fully in their mirrors. Do not commit to a pass until you have given them ample time to move out of your way before committing to the pass. Please do be courteous and thank the driver by calling out or after the session. Mutual respect makes for better drivers.
8.4. Driver error leaving track.
Drivers must make sure the track is clear before re-entering the track or resuming the racing line or after recovering from a spin. This includes running on the grass, half spins, full spins, temporarily losing control or completely losing control. Not re-joining the circuit safely may be met with penalties. More the case if impending another driver/s or causing an accident.
8.5. It will be each driver’s own responsibility to drive cleanly whatever the situation. If you cannot stay on track (whether through car damage, controller problems etc) you should park your car and alert a TSR staff member.
8.6. Drivers who shunt an opponent will stand a much better chance of avoiding a penalty if they wait for the other car to retake their position. If an opponent needs to pit for repairs then you too should follow them into the pit lane and enable your limiter all the way down the lane before re-joining the race. Your sporting gesture may be taken into consideration and a penalty may not need apply. Doing the opposite will be met with a certain post-race penalty.
8.7. Participation in a league competition implies a sound knowledge and understanding of all the rules listed here (1.1 – 8.7). Dangerous driving, persistent unrealistic driving (driver aids) or flagrant abuse of the rules can result in time penalties, disqualification, race bans and exclusion from the competition. Generally we prefer to warn drivers before taking serious action, however we do enforce them.
.
9. Incident Reporting:
9.1. TSR Staff are there to facilitate the hosting of a League race. This involves:
• Making sure the equipment is suitable.
• Any drop outs or mechanical issures during the race are attended to.
9.2.A. The staff are not there to deal with driving incidents during any live race events.
9.2.B. ANY rule violations, crashes or issues during any race are to be reported after the race and a committee will decide the outcomes of any complaints the next days (prior to posting results).
c. Complainants need to provide the following in writing within 24hours of race finish.
1. Event name and date
2. Race number
3. Lap number
4. Persons involved
5. Details of incident.
1.1. All drivers must part take in the race with the same series of racing category ie gt3 gt4 etc with identical physics. Or balance of performance.
1.2. All vehicles should have the same driver aids enabled / disabled. i.e. Damage enabled, No-Traction Control, No-Anti-locking brakes etc if req off at any time.
1.3. Vehicle tyres may be restricted to one option or multiple. tyres may be allowed with optional wear rates. Consult a TSR staff for a list of allowed tyres for your racing league / series.
1.4. Fuel burn rate will normally be turned on to help keep that realistic feel. Consult TSR staff for calculated fuel burn rate if unsure.
1.5. Vehicle setups including custom bop may be dictated by TSR staff. Also Staff may allow you to modify your setups or it may be a fixed setup based on your series.
1.6. Any changes by TSR staff can be made during any time of a series/championships. So make sure to keep updated by the notice board or by contacting a member of the TSR staff.
.
2. Qualifying Etiquette & Rules
2.1. A driver is required to allow enough space between themselves and the car in front. i.e. a 5 second gap or greater to the vehicle in front.
2.2. A driver not on a hot lap is to move off the racing line when a vehicle approaches to allow them past on their hot lap.
2.3. Blocking another driver or preventing them from completing their hot lap may result in a penalty.
2.4. A driver is to drive only within the confines of the track. Any driver found cutting corners / chicanes may result in a penalty.
2.5. A driver may have no more than two wheels off the racing circuit for the lap to count towards their qualifying time. Penalties will be handed out post-race after replay analysis if this is breached.
2.6. Should a driver cut a corner / chicane they are advised to abandon the lap to prevent the risk of a post-race penalty.
2.7. Should two or more drives be fighting over the same piece of tarmac the driver who enters a corner first (nose infront) shall be granted right of way.
2.8. Forcing a driver off track will be penalised post-race.
2.9. Whilst in a qualifying session and you do find a car suffering from lagg please find a new place on track to complete your times and then once over you can notify the driver or member of the TSR staff of the issue. By no means messaging is permitted during qualifying as it will be treat as a distraction to other drivers and could land yourself with a penalty.
3. Racing Etiquette & Rules:
3.1. Once a driver is on the grid they are to hold the brake pedal until the start lights turn on (usually a red light will shine, or a custom start procedure. Signal or timer. which indicates the race start).
3.2. Any ‘creeping’ on the race grid may result in a penalty.
3.3. Drivers are not to ram or force opponents off the track, should a driver breach this article then they may be disqualified or penalised post-race.
3.4. Drivers are not to cut corners / chicanes. Post-race penalties will apply for this breach.
3.5. Should the first lap of the race see multiple drivers eliminated / in the gravel, the race may be red flagged and restarted by a TSR STAFF.
3.6. Accident on warm up lap will not have a restart. Any damage caused you can go to the pits for the correct repairs only but will start the race from the pit exit. Once the final grid cars pass, yous can start racing via pit lane exit.
3.7. Under race conditions, any car that reportedly hits another will be given a penalty based on the severity of the accident / dangerous driving.
.
4. TSR leauge series Rules:
4.1. A driver is under no circumstances to change the driver aids or settings. A TSR MEMBER will do this if the league series permits modifications.
4.2. Modifying the car setup and tyres may only be allowed if the league series enables it. TSR staff will set what the rules are for each league / series / race.
.
5. League Points System:
5.1. Points will be rewarded in accordance with the league series rules and could be adjusted during any disqualification period. Points update can be held off until a verdict has been settled if any incidents occure. See correct TSR staff for the points allocation scheme for your racing series / league.
6. Flag Rules:
6.1. Drivers are to obey the flag rules of their racing series. Penalties apply for those who do not.
6.2. Black flags may be in effect, should a driver views a black flag on their screen, they are to immediately stop their vehicle to prevent disqualification.
6.3. Blue flags may be in effect, should a driver views a blue flag, they are to allow the following vehicle(s) to pass as they have been lapped.
6.4. If the blue flag remains, it means a driver must let all cars behind them past. Holding up cars on a lap further in the race than yours may be met with penalties for impeding that driver.
6.5. yellow flag warning accident or off track incident. Drive with caution lift and coast until clear at the green flag.
Not all flags will be available during each game.
.
7. Pit Lane Etiquette & rules:
7.1. Drivers are to file in and out of the pit lane. Forcing other driver(s) into obstacles may be met with a penalty post-race.
7.2. Drivers are to enable the pit lane limiter (If in game) while in the pit lane. Failure to do so may be met with post-race penalties.
7.3. At pit-exit there is a most games can have a traffic light with green, red and blue lights. The blue lights, when flashing, indicate that there is a car coming up the start/ finish straight at full speed. A driver in the pit lane is to wait until the blue lights stop flashing before exiting the pit lane or end of pit lane if in gts. Any incident involved with entering or exiting the pit lane may be met with penalties.
.
8. General Driving Etiquette and Rules:
8.1. Slipstreaming is not advised with sim racing, due to possible lag issues. Driver errors make approaching another car very closely a risky venture. Therefore, any driver who makes contact while following another car will be held responsible. Penalties may apply unless there is clear evidence that the car in front was driving erratically or slowed suddenly.
8.2. If you are shown the blue flag, move off the racing line as soon as possible within reason and make no erratic moves. Pay attention to your mirrors to determine which side the car will pass you. Once the following car is close, slow your speed enough to allow them a safe pass around your car. Do not accelerate until you are sure the following car has past and is clear.
8.3. When overtaking a backmarker, the safest method is to hold position behind and to one side of the slower car so they can see you fully in their mirrors. Do not commit to a pass until you have given them ample time to move out of your way before committing to the pass. Please do be courteous and thank the driver by calling out or after the session. Mutual respect makes for better drivers.
8.4. Driver error leaving track.
Drivers must make sure the track is clear before re-entering the track or resuming the racing line or after recovering from a spin. This includes running on the grass, half spins, full spins, temporarily losing control or completely losing control. Not re-joining the circuit safely may be met with penalties. More the case if impending another driver/s or causing an accident.
8.5. It will be each driver’s own responsibility to drive cleanly whatever the situation. If you cannot stay on track (whether through car damage, controller problems etc) you should park your car and alert a TSR staff member.
8.6. Drivers who shunt an opponent will stand a much better chance of avoiding a penalty if they wait for the other car to retake their position. If an opponent needs to pit for repairs then you too should follow them into the pit lane and enable your limiter all the way down the lane before re-joining the race. Your sporting gesture may be taken into consideration and a penalty may not need apply. Doing the opposite will be met with a certain post-race penalty.
8.7. Participation in a league competition implies a sound knowledge and understanding of all the rules listed here (1.1 – 8.7). Dangerous driving, persistent unrealistic driving (driver aids) or flagrant abuse of the rules can result in time penalties, disqualification, race bans and exclusion from the competition. Generally we prefer to warn drivers before taking serious action, however we do enforce them.
.
9. Incident Reporting:
9.1. TSR Staff are there to facilitate the hosting of a League race. This involves:
• Making sure the equipment is suitable.
• Any drop outs or mechanical issures during the race are attended to.
9.2.A. The staff are not there to deal with driving incidents during any live race events.
9.2.B. ANY rule violations, crashes or issues during any race are to be reported after the race and a committee will decide the outcomes of any complaints the next days (prior to posting results).
c. Complainants need to provide the following in writing within 24hours of race finish.
1. Event name and date
2. Race number
3. Lap number
4. Persons involved
5. Details of incident.
TSR - Recent Events
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