TUNES AND COMPLETE TUNING GUIDE: Latest Tunes(GTR SpecV 09)(R8 4.2 07)

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AngHel-_-l
Hi this is Anghell ,

I welcome you to GT6CLUB where things are simple , and where things will continue to
improve.

You can also Subscribe to my YouTube channel:

http://www.youtube.com/channel/UCabQ-R_o5xbaPAD51mgLr4w

im also posting my tunes at gtplanet tune database with videos and a written chart at:
https://www.gtplanet.net/forum/tunes/authors/anghell.255614/

To see the tuning Guide and Tunes you can go to GT6CLUB. Homestead.com


Like and leave your comment letting me know what you think of the channel and this website and what can be done to improve.
{Channel= anghell granturismo}
Let me know what cars you would like to see in action including the tune.

Here is a little something to help you guys do your own tunes, but remember to like comment and view our videos thanks.


The Tuning guide
by
Fumes
02/22/2006
website link: http://www.gtvault.com/gt5/tuning-guide/


Weight Transfer


Understanding the simple physics of weight transfer is key to tuning cars. When stationary, the weight of the car is distributed evenly on all four wheels. Where does the weight of the car go during acceleration? The rear wheels, right? Likewise, during braking the weight is transferred to the forward wheels. Also, during cornering the weight is transferred to the outside wheels. That is, in a left turn, the weight of the car goes to the two wheels on the right (when looking at the car from behind).


Under-steering and Over-steering


Understeering is the lack of responsiveness of the car’s front in turning into a corner. That is, the car doesn’t want to turn. Generally, FWD and 4WD cars exhibit under-steering characteristics.


Oversteering is the tendency of a car’s rear to slip out in mid-corner. That is, the car spins out too much. Generally speaking, overpowered RWD cars exhibit oversteering characteristics. Oversteering is not the be confused with "Drifting" or "Power Sliding". Generally, drifting is induced with wheels losing grip intentionally and should be controllable with the throttle. Whereas, understeering and oversteering is uncontrollable and unwanted.


Our aim is to get rid of understeer and oversteer as much as possible, since it ruins lap times and tire wear. Although in real life, a slightly understeering car (very slight) is always faster than an oversteering car.


Spring Rates


The Spring Rate controls the transfer of weight of the car. During braking and acceleration the weight of the car shifts forward and backward. Softer front springs aid in shifting the weight to the front, thereby reducing understeer. Softer rear springs allow the weight to transfer to the rear, consequently reducing oversteer. Alternatively, to induce understeer or oversteer, do the opposite and stiffen the corresponding spring rates. Keep in mind that spring rates that are too soft produce a car that is not as responsive as one with a stiffer spring rate. So, you have to find a compromise.

Let's use a medium weight FR car (1200kg) as an example. Since you want more grip at the rear during acceleration in an FR car, the spring rates, if hard, resists the weight to the rear, making the rear hard and want to fight back, loosing grip. So we want to make the rear take more weight during acceleration for better grip = reduce rear spring rate from 16 to ... let's try 13 first. Test it again, see how that goes.

FR cars have more varied requirements. FR cars seem to prefer a slightly lower front spring rate to reduce understeer. Set your front springs up to 2kg lower. But if you experience too much oversteer, reduce rear springs.

MR cars prefer a more neutral spring setting, that is, close front and rear settings.

In an FF car, since the driving wheels are in the front and weight goes to the back, during acceleration, we make the rear spring rates as stiff as possible to resist the front wheels from loosing too much grip by reducing weight transfer to the rear while accelerating. However, the front spring rates must not be too soft (low spring rate#) as most of the car's weight is up the front.

Spring rates also help soak up the bumps and ripples of an uneven road. Take for instance any city track ripple strip riding is unavoidable, a softer string rate will aid in riding over the strips. As a general rule, reduce your spring rate values by two from the above figures on city and any bumpy tracks. It's easy to make your car too stiff. If this happens, the suspension will not be able to deal with bumps and will hop its way around turns instead of compliantly absorbing the bumps and finding traction


Ride Height


Ride Height is the height of clearance the car has between the bottom of the car and the road. The ride height has an impact on the car's centre of gravity, and thus on its behaviour when cornering or braking. Basically any shift in weight.


In general, lowering the Ride Height will bring the centre of gravity of the car lower, making the car more responsive by decreasing body roll because the weight of the car is now lower.

Raising the Ride Height will have the opposite affect, which will increase body roll.


That was the generalized bit.

Like with all parts of the car that you can tune, Over tuning and Under tuning will each have their drawbacks. A lower ride height in the front than the rear will induce weight transfer to the front increasing the load. This may be what is wanted.


Ride height will also impact the available suspension travel rate, so make sure the spring rate is high enough to prevent the suspension from "bottoming-out". Having the ride height too low and suspension won't work very well. The trickiest part is to have your ride height as low as possible, for maximum tire grip and overall neutral handling balance, while still allowing for enough suspension travel. In order to do this effectively, compensate a lower ride height by adding more spring rate.


Examples:

Lower front and Higher rear ride height - the weight of the car is shifted towards the front. Provides more stability while accelerating. Brake response is faster since weight is already where the braking power is highest. Best for FF, FR and 4WD cars. (Be careful though, if it’s too low, you will find the car twitchy and liable to veer off in random directions under heavy braking).


Equal front and rear ride height – weight is distributed equally. Best suited for MR cars.


High front and Low rear ride height - the weight of the car is shifted to the rear, provides immediate throttle response during acceleration. Braking response will suffer, however, since more weight shifting during braking from rear to front is required. As such, this configuration is not used very often. If used, probably only FR cars would benefit.


Shocks


These work in conjunction with Springs and Stabilizers. To dampen the oscillations of the spring after traveling over bumps and dips. When weight transfers from back/front and side/side, or when you go over a bump on the road, the wheels/tires compress (compression), and when you are past the bump the wheel returns to equilibrium after the compression (extension) basically the suspension movement, right? With me so far?


Compression damping affects how far the suspension travels up, towards the wheel well. When the suspension is on its way back down, extension damping affects how far it goes the other way.


If you make your compression damping too stiff, your car will be skittish over rough surfaces. Extension damping also affects your steering as you transition into and out of corners.

In general, stiffer springs are better suited for flat tracks with sharp turns. They prevent your springs from coiling too quickly, which decreases the dip you have when cornering and braking. Softer springs are better suited for winding, coiling tracks, but they’ll also lengthen your braking distance.



Example: having compression at 9 and extension at 2 will make the car stiffer when absorbing a bump, compression is harder. The suspension on the rebound will not return as fast. This suppresses weight transfer. Not very good because the tire won't make contact with the ground fast enough causing slip=Oversteer. Okay for FF, bad for FR cars. On the other hand, compression at 2 and extension at 9, absorbs more bumps, but returns the shocks the opposite way fast. You'll find the car literally jump over small bumps. This is also undesirable, as the tire is not in contact with the road. Try this on a Rally car in dirt to see the exaggerated affects, you'll know what I mean. Compression at 7 and extension at 6, keeps the tires stiff and return to the ground slower. Having compression at 6 and extension at 7, will result in a good stiff compression of shocks and a higher compression means the tires return a bit faster to the ground but not too fast. This is the ideal configuration, a slightly higher extension.


FR car oversteering? reduce rear compression.

FF car understeering? reduce front compression or increase rear compression & extension.

4WD oversteering? reduce front compression AND reduce rear extension.

MR cars - keep both figures the same. MR cars need to be treated a bit like FR but try to keep both front and rear figures the same.



Anti-roll bars


Controls the roll of the car from side to side and helps stabilize the car during cornering. Stiff makes the car respond well to sharp turns. Ie, when you turn the steering wheel (or DS3 controller) you notice the car react to that quicker. Car feels more stable. Downside to that, is if Stabilizers are too high, it reduces weight transfer to the outside tires, reducing grip during cornering and causes understeer or oversteer. Softer allows the car to lean into the turn giving greater grip. But too soft, causes the car to be unresponsive. Eg, Car understeers too much = reduce front stabilizers or likewise increase rear stabilizers. Make the front value less than the rear to reduce under steer. On lower powered cars, less than 450hp, tire spin is less of a risk, so stabilizers can be increased. Take a Mazda MX5 LS setup for an example. Stabilizers at 7 and this thing flies for a <400hp car. On high powered cars, always start with a value of 4 and fine tune from there.


FF drivetrain cars exhibit a slightly different response to the above, you want a higher front stabilizer setting than the rear. This will have an affect of reducing body roll of an FF car, keeping both tires firmly on the road rather than shifting all the weight to the outside tires and reducing grip. However, don't make stabilizers too high or you run into problems of over tuning.


Toe


Is the angle of the tires, as viewed from the top of the car.

4WD and FF use positve two steps from default/negative one step from default (front/rear) as a start. FR and RR use 0 / positive one step from default. positive toe in the rear wheels will stop oversteer because the wheels are at this angle /--\ (looking from the top of the car). That's great for corners but reduces acceleration on the exits and straights because there isn't as much tyre contact to the ground as a zero toe like this |--| . So as you can see there is a compromise.


/-\ = positive toe/ Toe In (view from Top of car)


\-/ = negative toe/ Toe Out (view from Top of car)


In 4WDs and FWDs use positive toe in front and negative toe in rear to reduce understeering. Quick physics lesson. When going around a left hand corner the weight of the car leans to the right two tires. The positive front toe makes the car turn sharper left, while the negative toe rear swings the rear further out to the right, making the car point left into the left hand corner. In RWDs and MR cars, use neutral toe in front, and positive toe in rear to reduce oversteer. If RWD is understeering slightly, use positive toe front slightly and neutral toe rear.


The compromise of fixing understeering or oversteering using toe adjustments is that tire wear will increase. There is always a compromise in every adjustment, we don't live in a perfect world. Any toe value added will increase tire wear.


LSD


Unlike TCS, where it reduces power to all wheels equally for traction control, Limited Slip Differential (LSD) keeps tires from spinning by transferring it to the other tires that have grip. Usually during cornering.


Accel = during acceleration, Decel = during braking.


Accel is straight forward. reduces tire spin during acceleration, reducing oversteer in FR cars and reducing understeer in FF cars.


Decel, reduces tire spin during braking. Keep this low at 15 - 20, lest it induces understeer by way of reducing braking power.


Init : the initial strength of the LSD affect.



4WD, as little LSD as possible. LSD stuffs 4WD up big time, causing understeer. Think about it. 4WD already has grip to all 4 tires. If LSD is activated, it transfers grip to the other tires, which REDUCES grip to the tire loosing grip. Silly. You'll see a lot of setups here, that use strong LSD on 4WDs. They think this controls understeer, but really what is happening is that they are reducing the power to the wheels = slower car = less understeer. If you are gonna have high LSD on a 4WD to get rid of understeer, you might as just drive slowly around corners. Use TCS to control wheelspin on high powered 4WDs (greater than 500hp).


FF - High init and accel LSD. Decel LSD as low as possible. But most FF cars are very low power, so don't use LSD. Exceptions are the Type R, FTOs, etc with more than 300hp.


MR / FR - Init (depends on Car's HP), Accel higher to reduce oversteer on acceleration. Low decel LSD to reduce understeer on braking.


ASM & TCS


I hate ASM, it induces understeer. Anything above 0, causes the car to behave other than it should and negates the tuning done else where. Without knowing how to tune the car you can use ASM, but if you know how to tune it following the above guide, turn ASM off! If you change nothing else with the setup of the car, change ASM to 0.


ASM can be reduced to 0 even on unmodified cars.


Traction Control System (TCS) is where power to the driving wheels is reduced in the event of wheel spin. Unlike, LSD, where power is transferred to the opposite wheel that is not slipping, LSD, reduces overall power to the driving wheels. Effectively slowing the car down to reduce wheelspin.


The main aim of TCS tuning is to use only enough TCS to stop wheel spin and drifting. No more, no less. This has the added benefit of preserving tire wear, but not sacrificing too much power.

Finding the right TCS figure for a car is a bit of a Trial and Error effort.

Light and More powerful cars will require more TCS. Heavier and less powerful cars will obviously need less TCS.


A general tuning technique I use is to start TCS at 0. Then ask myself, is the car spinning around slow corners and at take off?

If the answer is yes, then increase TCS by 2.

If the answer is no, then leave it at current amount.

Repeat. Until wheelspin is nil, then reduce TCS by 1. If still no spin then leave it.

You can use TCS to fine tune at this stage. If you want a car that oversteers, reduce TCS a bit from this figure you just reached.


You want to reach a point where the car is not loosing it’s rear end around slower corners, while still keeping the TCS figure as low as possible to get the most power to the road. On take offs, reduced wheelspin on the spot will increase acceleration.

Fine tuning here can see increase tire wear benefits, but remember the more TCS you use the slower the car is, even if you have better tire wear.


However, when tuning TCS for 4WD cars, it is best to use close to no TCS at all. Since we have 4 driving wheels, there will always be at least one set of wheels with grip even if the other set is loosing grip. By having TCS on at any figure, will just be slowing a 4WD car down.

Always use 0 TCS for 4WD cars.


FR cars benefit the most from TCS.I find anything under 500bhp in GT4 will not need TCS. The weight of the car will also determine the need for TCS. Light cars eg F1, Sprinter Trueno Shigeno, can have TCS at 4 to 6 with great benefit. For heavier cars, start TCS at 3 and tune. You should not need much more than 5, unless you want to conserve more tire wear.

This is not THE rule, just a guide. Tuning is still required.


FF cars benefit from TCS a bit, but not as much as FR cars, since the driving wheels are also the ones that TCS will be affecting. Too much TCS and it slows the car's acceleration and reduces understeer. No TCS and it understeers. So with FF cars, use between 1 to 2 TCS.


Remember, the aim of tuning race cars is to make it as fast as possible, not slow it down with ASM or TCS or LSD. Let the driver do that. Your job as tuner is to get the car to be as fast as possible while still being as controllable as possible.



Downforce


Use as little as possible on tracks like SSRX. All other tracks, higher front DF reduces understeer. Helps stabilise the car at high speeds. Keep front and rear close to the same figure, with a slightly higher rear downforce. What I mean is, avoid figures like 0.5 front and 1.2 rear downforce settings. A difference of no more than 0.2 is advisable. Or in GT4 figures, a difference of no more than 20 between front and rear downforce is advised.

Exceptions for FF cars, where I regularly use max front downforce, with little rear downforce. This helps reduce front understeer and induce rear oversteer.


VCD


Only available on 4WDs. The figure in GT3/GT4 is the % amount of power delivered to the front tires. Start at 50/50, then slowly reduce front torque to reduce understeer.


Brakes


Stronger front brake balance causes the front of the car to dip more than the back, that is, more weight transfers to the front wheels. Apart from having greater stopping power, it allows better tire contact to allow the car to steer into the corner while under brakes.


Stronger rear brake balance, will cause the rear wheels to lockup slightly (dependant on how strong you set balance) when the weight transfers to front during braking. Causing slight oversteer. Not a bad thing, you might want to induce a bit of oversteer in heavily understeering cars.


Too much front brakes and the front tires will lockup, causing severe understeer, which isn't good. And too much rear brakes can cause the back to lockup causing severe oversteer.


As you can see there is a cause and effect for each setting. Too much or too little of a setting will cause undesired effects. eg, too much front brakes and the tires lock causing understeer. Too little, and the car doesn't stop fast enough, causing the car to continue it's momentum straight ahead.


Set brakes up for maximum stopping power without the front locking up. Depending on the car's behaviour, you can induce oversteer by setting higher rear brake balance. Finding the figure for maximum brakes just short of lockup will depend on the weight of the car (excluding speed) and to some extent spring rates. Obviously, a lighter car will reach lockup before a heavier car. OR, you can just use trial and error, watch the screen for smoke from tires during braking in a straight line. If it smokes up, the wheels have locked up, reduce brake balance. In general, finding the front's lockup threshold is more important than the rear. So adjust front balance first while keeping the rear brake low. Then adjust rear after you find the maximum braking figure for the front, usually 1 or 2 less than front will be good enough (because I'm lazy to repeat it again for rear ).


As long as the front doesn't lock up during braking, it won't understeer. Of course you shouldn't be braking while turning into the corner at the same time, that's too late. You should have done the braking before the corner and be at a speed where you can maintain throttle while in the corner and can floor it just after the apex of the corner.


Camber


Camber is the angle of the wheels in relation to the ground. The tire's relationship with the road changes as the suspension moves through its travel.

Ideally, you want a camber curve that keeps the tire straight up and down when you are driving straight, and leans the tire in slightly (1 to 2 degrees of negative camber) during cornering.


So a neutral camber will be |-| (while looking at the car front on),

A Negative Camber will be /-\,

And a Positive camber will be \-/.


Camber allows the weight of the car lean on the outer tires, providing additional contact in a corner. However, on level ground and straights, the more camber you have the less contact surface area the tire has to the road.


Thus a negative camber in the front tires is always recommended, and in most situations the front camber value should be higher than the rear. Rear camber should be as close to Zero or neutral as much as possible. Thus, providing as much grip to the rear as possible. Unless you are tuning to reduce oversteer, then a little negative camber is okay. On oval tracks, the inner wheels will need positive camber and the outer wheels will need negative camber to counter the angle of the track. Using camber to reduce oversteer and understeer should be treated as a secondary option to adjusting springs and shocks first. Unless you are intentionally tuning for a drift car. 4WD and FWD recommendations, start at default value 2.1 and adjust up to a value of 4. RWD recommendations, start at 2.1 and adjust up to a value of 3.


Using more camber than suggested is unnecessary and will result in reduced grip on flat straights and increase tire wear.


Note: in the GT series, you can only ever select negative camber values. So when the setup screen says front camber is 2.1, that means camber is at -'ve 2.1. Polyphony must have remove the -'ve since you can't set +'ve camber.


Ballast


Ballast allows you to add weight to an already light car, with the specific intention of altering the weight balance of the car. This works hand in hand with Weight Balance.


Weight Balance


Weight Balance is a tuning option and works hand in hand with the Ballast. After adding Ballast to the car, you are able to adjust the weight balance of the car. You can have either more weight in the front or the rear depending on how the car is behaving.


If you find the car oversteering, you could adjust the weight balance towards the rear, giving you more weight in the rear to reduce oversteering. Likewise, if the car is understeering, move more weight balance towards the front.


Also, it has been proven that changing balance without adding ballast can and does have a TREMENDOUS effect on the cars handling.


Gears


I will keep gear tuning to a simplified discussion here. As such we will be using the Auto gear adjustments.


A short gear will result in higher torque but a lower top speed.

A wide gear will result in lower torque but a higher top speed.


With that in mind, tune your gears for each track separately. Using the fastest straight on the particular track as a testing point.


If your revs are not reaching the redline at the end of the straight, you can shorten the gears, until you find the revs just reaching the redline. I find it easiest and quickest to just change the Auto Gears, rather than change the final drive ratio. Changing the final drive ratio does basically the same thing as the auto gear setup, but you could potentially mess up the way the car accelerates if you fiddle with final ratio too much. If you find the gears topping out too quickly on a faster track, just up the auto setting a bit at a time until your top speed just hits the redline.


On some fast tracks like Tokyo, SSRX, etc, you can increase the auto gears too, since it's top speed you want more than acceleration. If you find that your revs are topping out on long straights, then increase this auto gear a bit more. If, you are not near the redline at the end of the longest straight, then you have increased the auto gear setting too far, reduce it slightly (towards the left).


Then, on slow tracks, with lots of twisting, like the Cote D' Zor, or Seattle, you can decrease the gearing up to 5 steps from the default auto gear value, since it's acceleration you want not top speed. On the longest straight of these tracks, if you find that you are not reaching the top of 6th, or even lower, decrease the gears until the revs just hits the redline.


AYC


Yaw Control. Similar to LSD, this controls the distribution of torque to the left and right wheels. Seems to only be available on Mitsubishi Lancer Evolutions.

Helps 4WD cars reduce understeer and gives a faster turning ability.

If AYC is set too high there is even a risk of creating too much oversteer, and increases tire wear significantly. Although, the car's turn in ability is tremendous.

Try to keep this figure around 80 - 90, for the best compromise.






 
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Lots of interesting stuff.

Can agree with alot(99%) of it.

Note camber isn't currently working as expected.

Thanks for putting it all together.
 
No problem I m glad it can be of help there is a few things that need some updating will take note thanks

GT6 Nurburgring Nordschleife 599 '06 550pp Lap Time 6:24 With Tune
check my youtube channel anghell granturismo


GT6 Nurburgring Nordschleife Mustang Boss 302 '13 550pp Lap Time 6:32 With Tune
check my youtube channel anghell granturismo


GT6 Nurburgring Nordschleife RGT '00 550pp Lap Time 6:25 With Tune
check my youtube channel anghell granturismo


GT6 Nurburgring Nordschleife HSC '03 550pp Lap Time 6:17 With Tune
check my youtube channel anghell granturismo
 
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I especially liked the damper and Arb section, I'll be trying a few things differently to how I tune normally.

Working on a 400bhp S15 on CS at the Nordschleife and it's giving me a little trouble.
 
No problem I m glad it can be of help there is a few things that need some updating will take note thanks

uote="FussyFez, post: 9419798, member: 164635"]Lots of interesting stuff.

Can agree with alot(99%) of it.

Note camber isn't currently working as expected.

Thanks for putting it all together.[/quote]
ops got confused with this post think read the post on top

I especially liked the damper and Arb section, I'll be trying a few things differently to how I tune normally.

Working on a 400bhp S15 on CS at the Nordschleife and it's giving me a little trouble.
I see there is a few steps that makes tuning easier for me at least,
first is that springs help the car the most to put it simple if u add more springs in the back than the from the car will turn more the biger the space between them the more turn or oversteer u will get .I recommend before before u start adding crazy toe and camber u use 0 toe 0 0 camber 0.05 and work on springs first when u find ur sweet spot with spring than u add the toe and camber, if u are in a controller add positive toe in the front like 20 u will notice the differences in reaction in turns , also ride high is easy I like to go alittle lower in the front than the rear like 5 3 clicks. anti roll bars 4 3 5 4 must of the times higher in the front same with dampers

 
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Kudos on the effort you've gone to there @AngHell 👍 Good stuff

Can I just ask you about this bit:

Also, it has been proven that changing balance without adding ballast can and does have a TREMENDOUS effect on the cars handling.

Does this mean that even if you add no ballast whatsoever, changing the ballast position will affect the car's handling?
 
Yes It does , but not a huge difference like I made it sound, just waned ppl to notice, basicly this will make whatever weight is in the car already move around the ballast positon that you put it on, not very logical but hey it does work so try it

my new youtube videos







 
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Hi @AngHell, Just stopped by for a little look at the thread. What a fantastic contribution:gtpflag:

This should realy help out a lot of people! 👍

I haven't been tuning for long, so I have been reading most of the guides, I have really learned a lot from them and I think that yours will be one I shall probably refer back to a lot. I love the way you have set out your descriptions, very clear and easy to follow. Some good tips in there too! I'm going to have to go check out some of the Vids.

Thanks for putting this together, Great job:tup:👍
 
Hello @AngHell thank you so much for the guide. I really liked the examples you added with each section. its only Dampers value that I'm finding tricky to suck in since as per your guide you said that a 6 6 Com. 7 7 Ext. is the Ideal start and with the highest reward then noticed most of your tunes using a lot less than these numbers so maybe you can clarify more on that spot.
Another question that is always running through my mind is where to start on Ride Height and Spring Rates when you are tuning from scratch, I really don't know from which values to start.

Another question would you reckon the Spyker V8 would run competitive in 550PP RS tires?
Last question since most of the forum posts suggest that 0 0 camber is always producing the highest grip level do you think that using a slight rear camber is helping you greatly to shave some of the weird reactions produced by slick soft tires on road cars?
 
Hello @AngHell thank you so much for the guide. I really liked the examples you added with each section. its only Dampers value that I'm finding tricky to suck in since as per your guide you said that a 6 6 Com. 7 7 Ext. is the Ideal start and with the highest reward then noticed most of your tunes using a lot less than these numbers so maybe you can clarify more on that spot.
Another question that is always running through my mind is where to start on Ride Height and Spring Rates when you are tuning from scratch, I really don't know from which values to start.

Another question would you reckon the Spyker V8 would run competitive in 550PP RS tires?
Last question since most of the forum posts suggest that 0 0 camber is always producing the highest grip level do you think that using a slight rear camber is helping you greatly to shave some of the weird reactions produced by slick soft tires on road cars?

i like using less ext. comp. becouse lets the car move the weight the way i want it, but i really suggest hight camber and comp antiroll.
also you should start ride height by looking at the small bar below ride height and make sure is not past the middle.
springs just start standard then increase rear spring to where you can handle

the spyker c8 laViolette video that i posted at 500 the tune works on 550 just needs new trany and power adjustment, i have done 6:22 with it will post a video someday.

rear camber really helps the car get stable specially a torqui car like c8 but do not depend on that to much i think the best way to go is to find the right springs ride height LSD trany before adding to much camber in the back, front camber is not so recomended unless ur going crazy high on rear springs

Hello @AngHell thank you so much for the guide. I really liked the examples you added with each section. its only Dampers value that I'm finding tricky to suck in since as per your guide you said that a 6 6 Com. 7 7 Ext. is the Ideal start and with the highest reward then noticed most of your tunes using a lot less than these numbers so maybe you can clarify more on that spot.
Another question that is always running through my mind is where to start on Ride Height and Spring Rates when you are tuning from scratch, I really don't know from which values to start.

Another question would you reckon the Spyker V8 would run competitive in 550PP RS tires?
Last question since most of the forum posts suggest that 0 0 camber is always producing the highest grip level do you think that using a slight rear camber is helping you greatly to shave some of the weird reactions produced by slick soft tires on road cars?


here is a base tune u can start with
85 86
7.00 10.00
4 4
5 5
6 6
0.1 0.2
0.00 0.5
LSD 10 10 8
Light cars are doing well on gt6 so recommend lowering ur weight
 
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Nice times, do you ever drive without RS tires and tire wear on?.
I do , some friends of my lieve on Ss Sh type of room so I always pass by. And sometimes I host a Nurburgring 24hr endurance race that last 35 minutes with very fas tirewear damage real slip and grip starts foggy in the morning finishing almost at night or night if ur drinving to slow really fun, but there is nothing like taking a car and pushing it to the limit on RS
 
Not to my liking, unrealistic grip.

Watch the video,Stock Car,roll cage and 2 way KW suspension. That's realistic and pushing it to the limits.Notice the windshield? Oh and the Porsche at 2:20.

 
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here is a base tune u can start with
85 86
7.00 10.00
4 4
5 5
6 6
0.1 0.2
0.00 0.5
LSD 10 10 8
Light cars are doing well on gt6 so recommend lowering ur weight

Hello AngHell, the new tuning 550 pp for Laviolette is amazing: last night in an online race of 11 laps with a mandatory stop in the pits on High speed ring reverse I won easily against Corvettes, Tommy Kaira ZZ00 and other competitive cars.

Great top speed (320 km / h) and excellent manageability, maybe a rear wing would help in the parabolic curve before the tunnel. What do you think of a possible addition and with what values?

I also used the ferrari 458 in the previous race and in the same way here too great performance. At the end came in second place just at 0.320 sec.

Have you a good tuning, or you will do , for the Ford GT 05 w / stripes and the Nissan GT-R Spec 09?
Many thanks for these wonderful works, I prefer run with the tires racing soft ...... against other opinions as above :)

Bye
Massimo :cheers:
 
Hello AngHell, the new tuning 550 pp for Laviolette is amazing: last night in an online race of 11 laps with a mandatory stop in the pits on High speed ring reverse I won easily against Corvettes, Tommy Kaira ZZ00 and other competitive cars.

Great top speed (320 km / h) and excellent manageability, maybe a rear wing would help in the parabolic curve before the tunnel. What do you think of a possible addition and with what values?

I also used the ferrari 458 in the previous race and in the same way here too great performance. At the end came in second place just at 0.320 sec.

Have you a good tuning, or you will do , for the Ford GT 05 w / stripes and the Nissan GT-R Spec 09?
Many thanks for these wonderful works, I prefer run with the tires racing soft ...... against other opinions as above :)

Bye
Massimo :cheers:

Thanks well I think I'll post a video with C8 Laviolette tune at 550pp trany is very important on this car u need the flip so u can get the must grip out of the car and i came up with a few changes for it, also make sure u have the new italia tune is better than the one in 24hr Nurburgring, i also recomend that corvette for that track your runing,
 
Hi Anghell, another compliment to you for the amazing Mazda RX8 concept 👍. I won two online races last evening : Rome circuit and Apricot Hill. But I have modified the brake balance from 1/0 to 8/7 : the car is more stable with only a little oversteer braking in curve. The gear ratios are simply perfect and the top speed is very good.Welldone my friend !!
I agree about your tunes more useful in other circuits than Nurburg , like Trial Mountain , Deep Forest , Grand Valley , Apricot , Monza and so on...
Nurburg is fascinating but very long and difficult.

Bye
Massimo
 
Hi Anghell, another compliment to you for the amazing Mazda RX8 concept 👍. I won two online races last evening : Rome circuit and Apricot Hill. But I have modified the brake balance from 1/0 to 8/7 : the car is more stable with only a little oversteer braking in curve. The gear ratios are simply perfect and the top speed is very good.Welldone my friend !!
I agree about your tunes more useful in other circuits than Nurburg , like Trial Mountain , Deep Forest , Grand Valley , Apricot , Monza and so on...
Nurburg is fascinating but very long and difficult.

Bye
Massimo
Thanks is good to know someone is enjoying the tunes, hope i can keep doing a good job on them
 
These are some great tunes. I was turned onto your site by your friend Voodoovaj. He was not kidding saying you had some very fast tunes. I have been spreading the word of this thread and your youtube page. I see you just posted three new tunes to try. I know my morning will be busy.

I do have a question regarding your brake settings. i notice many of your settings are 2 or 3 in front with 0 in the rear. My understanding of the brakes was a higher number produced quicker and shorter stopping distances. I do understand the importance the braking plays on the cars over all balance entering the turn. Can you give a little insight as to why you use low settings. Do you not think that higher settings relate to quicker and shorter stopping?

Look forward to some more of your tunes. Maybe you could include a few 500pp cars in the upcoming weeks. Really looking forward to your Z28.
Thanks again.
 
These are some great tunes. I was turned onto your site by your friend Voodoovaj. He was not kidding saying you had some very fast tunes. I have been spreading the word of this thread and your youtube page. I see you just posted three new tunes to try. I know my morning will be busy.

I do have a question regarding your brake settings. i notice many of your settings are 2 or 3 in front with 0 in the rear. My understanding of the brakes was a higher number produced quicker and shorter stopping distances. I do understand the importance the braking plays on the cars over all balance entering the turn. Can you give a little insight as to why you use low settings. Do you not think that higher settings relate to quicker and shorter stopping?

Look forward to some more of your tunes. Maybe you could include a few 500pp cars in the upcoming weeks. Really looking forward to your Z28.
Thanks again.

I made a little modification to brake balance as written above. I think that 2/0 can be modified to 8/6 for an harder braking. On RX8 it works very well.

Anghell is a very excellent driver :cheers: as seen on the videos. I think he uses a very good wheel , maybe a G27

I won some races with his tunes and I send him my best compliments 👍

Thanks Anghell
 
These are some great tunes. I was turned onto your site by your friend Voodoovaj. He was not kidding saying you had some very fast tunes. I have been spreading the word of this thread and your youtube page. I see you just posted three new tunes to try. I know my morning will be busy.

I do have a question regarding your brake settings. i notice many of your settings are 2 or 3 in front with 0 in the rear. My understanding of the brakes was a higher number produced quicker and shorter stopping distances. I do understand the importance the braking plays on the cars over all balance entering the turn. Can you give a little insight as to why you use low settings. Do you not think that higher settings relate to quicker and shorter stopping?

Look forward to some more of your tunes. Maybe you could include a few 500pp cars in the upcoming weeks. Really looking forward to your Z28.
Thanks again.
sorry it took me so long to answer this, well there is nothing really special about i just know the track so well, i know how much brake and speed is necessary in every corner, and it lets me maintain speed on them as-well and i also use trail braking so low brakes makes it better, and is perfect for no abs lol , but you are right the more brake the better u stop but make sure is not to much and that feels right to your driving style
 
Even Maserati 550 pp has proved successful against megane trophy 11 and Subaru Impresa on a twisty circuit like Deep Forest, one of my favourites.Very easy to drive and with great grip.

If you have to come up with the Ford GT 05 and the Alfa Romeo TZ3 Stradale ?

Thank you my friend for a job well done 👍:cheers:

Massimo
 
Just waned to thank everyone that likes my tunes that is all I want, I know there is alot of driving styles out there and that my tunes will not all ways fit to 100% but will try to give you something youn can easily put ur personal touch on , also waned to say im also posting my tunes at this link with videos and a written chart
https://www.gtplanet.net/forum/tunes/
 
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AngHell, will you be updating your sight too, or just GT sight?

Greg

sorry about the delays of updating gt6club.homestead.com i have being spending lots of time on gtplanet learning how to move around , and i have join http://granturismotestgear.blogspot.com/ blog also posting tunes at
https://www.gtplanet.net/forum/tunes/ i really like this one couse ppl can rate your tunes, but i really need to make some decisions which way is the way to go, by the way it would be nice to get some feedback which Place you like better, or u check more
 
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I like your videos and tunes. So wherever you decide to post I just want to find them. Thank you for sharing.

Greg
 
GT6 Nurburgring Nordschleife FT-86 G SPORTS Concep Lap Time 6:34 With Tune


GT6 Nurburgring 24HR IS 200 (J) '98 500pp Lap Time 8:22 With Tune


Hi everyone just waned to tell everyone to check my tunes at this link https://www.gtplanet.net/forum/tunes/ here you can rate the tunes also comment for a specific car and I will ne upgrading tunes in some cars like I did with 458 italia and Maserati granturismo s will upgrade mustang Svt , and some others, also will be putting a link on every video description to the exact location of each car on that page. also hope u guys like the tunes I'll be posting today thanks for does few that fallow this forum,

GT6 Nurburgring Nordschleife RX-8 Concept (Type-l) '01 Lap Time 6:16 With Tune
check my youtube channel for more videos anghell granturismo

Here is a link to gtplanet tune database where you can comment and rate the tune for this specific car and where i'll be updating my tunes if i can improve them
https://www.gtplanet.net/forum/tunes/mazda-rx-8-concept-type-l-01.110/

GT6 Nurburgring Nordschleife 430 Scuderia '07 Lap Time 6:26 With Tune
 
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GT6 Nurburgring Nordschleife Camaro Z28 '69 550pp Lap Time6:30 With Tune
Here is a link to gtplanet tune database where you can comment and rate the tune for this specific car and where i'll be updating my tunes if i can improve them
https://www.gtplanet.net/forum/tunes/chevrolet-camaro-z28-69.115/




GT6 Nurburgring Nordschleife Zonda R '09 650pp Lap Time 6:00 With Tune

Here is a link to gtplanet tune database where you can comment and rate the tune for this specific car and where i'll be updating my tunes if i can improve them
https://www.gtplanet.net/forum/tunes/pagani-zonda-r-09.119/
 
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