While I was there we had an internal guidance: "Road cars finance the race cars."
Meaning the road cars were generally more popular and attracted attention (notice the first car can revealed was the 720S road car) which helped "fund" the more competitive race cars such as the ultra popular GT3 (iirc pc2 at launch offered the highest count of gt3 race cars).
So there needs to be a healthy balance driven by economics, more casual players are attracted by road cars rather than "ugly" race cars with stickers and wings. But it's difficult to balance road cars so the racing competition and all the e-sports excitement (which FM7, GTS and upcoming AC:C focusing on) could only be conducted with homologated cars.
You may not be there already at development with SMS, but given the current street tire model and the dirt physics (rallycross and Ice Racing, no pun intended lol), don't you think next project of theirs should focus on making a game, half like like Driveclub was, all about countryside tracks and facory car racing but of course with these physics, and the other part about point to point Rallying?
Why I think this way?, I can't name any other game in the market with road car and Dirt physics this good, and when Assetto Competizione comes, the competition for SMS in what It comes to GT cars racing will be too harsh already, specially because the online model (with matchmaking, good netcode and gathering all players in just one place where you can always find those ****** GT3 races...) the are approaching to seems to be impossible to achieve for SMS. They have tried with this licence thing in pc2, but that of course is not enough.
There's serious issues with releasing games like project cars that want to be the jack of all trades (road racing, gt, dirt, lmp, openwheel etc). One, is that when you go online, all those who don't like GT3 or GT racing at all are 99% dispersed; fragmented, with a lot of trouble to gather just a handful of players in a single lobby. On the other hand, other games like assetto competizione (soon) or GT sport you just jump in the matchmaking thing, and all players are already there, playing the same GT thing, having always loads of folks to play with. In Project cars that does not happen at all, and that is a problem.
So if the market is already filled with too powerful opponents in the GT cars online racing department, such as iracing, GTsport and soon Assetto Competizione (this will be the final blow to Project Cars 2 online community), why not seeking for what I was talking about when you seem to be the best already at doing it (road car and dirt racing)?
I really believe that the future of Project Cars physics is all about drifting. Extreme factory car racing on country side tracks, like a new Driveclub game but with good physics now, and point to point rally. That is what I have learnt after seven months of intense fun and testing with Project Cars 2, and I think SMS could finally find their place there, after so many years of effort.
Also, I didn't know that road cars in a racing game were there for cattering the casuals. Do you really think that messing around with a stripped from all assists hypercar beast (and "lesser" SuperSport Cars as well) is meant for casuals?, I don't think so man, but straight away the other way around. Pretty much for the hardcore only.
I've been waiting an eternity to have a driveclub-like game but with realistic physics, found it in pc2, but sadly we have the lack of players problem I've talked about above. But this fragmentation or lack of players happens in a game like project cars only, that tries to gather so much. I mean there's a huge market there waiting to be exploited thanks to these new road car physics.
Be the first to catter us, and avoid direct competition with iracing GT and Assetto Competizione. There's so many of us waiting for something like this. You can bet on that.