Two important things missing????

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I am shocked that two very important elements were not included in this title. One..., no upgrades in brakes. Two.., no option for adjusting tire pressure.

This is a racing title..., being stuck with whatever brakes they give you is one thing..., but not being able to adjust tire pressure is a significant omission IMO.

Did they just not want to do the work in the physics area for this? It almost seems pointless adjusting camber at times when both an adjustment in camber and tire pressure is what really needs to be done in order to fine tune grip.

Polyphony...., this is RACING! Two areas you don't skimp on are brakes and adjustments to the tires. If these options are available and I'm just not seeing them.., someone please point me in the right direction.

On another side note.., where in the hell are all the good Premium Race Cars? So many brands that only offer the standard models. Where are the Astin Martins and BMW race cars that should be Premium choices.

It's great they have different styles of racing.., but for Pete's sake why fill up so many Premium slots with NASCAR vehicles?

If the overall car selection in this title is anything like GT for the PSP.., that means many of the REAL race cars are in the Standards category? I've downloaded 50 good GT cars from my PSP (many high end race cars.., including an F1 car..., but for console use ALL of these are standard cars.
 
I dont remember for sure, but I cant ever remember ever being able to adjust tire pressure in any gt games before this
 
No there is no brake upgrades or tire pressure upgrades. I don't see how brake upgrades are really necessary anyway. If you need more stopping power just adjust your brake balance higher. As far as brake fade is concerned i havent really noticed any in the game so upgrading to a brake that dissapates heat faster is irrelevant.
 
It's weird that there are no brake tuning upgrades like the previous GTs, but the upside is that the adjustable brake balance controller tuning option is available on ALL vehicles in GT5...
 
Pressure has never been in a GT game, not that they shouldn't add it, it's just never been deemed important before.

The breaks on the cars are fine, I don't think they really need upgrading. Tire compound affects breaking distances more than upgraded pads anyway.
 
Pressure has never been in a GT game, not that they shouldn't add it, it's just never been deemed important before.

The breaks on the cars are fine, I don't think they really need upgrading. Tire compound affects breaking distances more than upgraded pads anyway.

True story.
 
Brake upgrades have been covered here over and over. Long story short, big brake kits primarily serve to reduce brake fade, which isn't in the game. All they would do is add weight to the car.
 
Having the same brakes regardless of other upgrades just makes no sense IMO. Perhaps I'm just too used to matching the brakes with other upgrades in another title I have. Still..., tire pressure should at least be added.
 
I dont know why they didnt include individual wheel suspension settings. I guess its because they dont take driver, and fuel weights in to account?
 
I dont know why they didnt include individual wheel suspension settings. I guess its because they dont take driver, and fuel weights in to account?

You wouldn't need this, why would you want to adjust each wheel outside of NASCAR races.


About the tire pressure, it isn't that effective to sort the handling of the car, springs/shocks/toe/camber are much better.
 
Well... The brakes have been covered quite often, as has been tyre pressure. If there's anything that puts a little 'WTF' on my face, it's the fact that you can add turbochargers and superchargers to NA cars without adding any weight.

I've crossed over to racing stock race cars, though, si I've stopped caaring :lol:

About the tire pressure, it isn't that effective to sort the handling of the car, springs/shocks/toe/camber are much better.
Sucky tyre presure = sucky handling. And since the tyre pressure is affected by a lot of factors (track temperature, for example), it makes a pretty big difference...
 
Adding a rigetidy upgrade doesn't add weight either.

Come to think of it, it doesn't add rigedity.
 
You wouldn't need this, why would you want to adjust each wheel outside of NASCAR races.


About the tire pressure, it isn't that effective to sort the handling of the car, springs/shocks/toe/camber are much better.

The rest of what you say is a mix of accurate opinion and fact... but you're dead wrong about TPs.
 
I am shocked that two very important elements were not included in this title. One..., no upgrades in brakes. Two.., no option for adjusting tire pressure.

I am shocked that out of everything that can be improved you listed these 2 as very important elements...

I want an option to hang a pine tree air freshener on my rear view mirror.
 
There is no point putting in tyre pressures unless you can read them hot and cold.
And you would have to know the track's tarmac temp....
When I race/test/ practice with my race car I measure the track temp.
I know what the ideal hot psi is in my tyres, so set them accordingly to come up to ideal pressure, go out do 4 or so laps, come in check pressures, check with heat sensor over tyre to check even heat across tyre, if psi too high bleed down to where I want them to be, go out again more laps, back in check.. repeat.
Then car in pits, up in air, wheels off and checking pressures etc, check data and fill in data sheets, work out any changes repeat as above.

Or you could choose a car from your garage and go an drive it round a track on the game and have fun...
 
If there's anything that puts a little 'WTF' on my face, it's the fact that you can add turbochargers and superchargers to NA cars without adding any weight.
Hah. My favourite is being able to add a Performance Chip to a car that has a carbourated engine irl. XD
 
Missing upgrades and tuning options don't mean a thing without proper leaderboards.

This is the most important thing missing in this game imo. It makes no sense to me not to have them.
 
Adding a rigetidy upgrade doesn't add weight either.

Come to think of it, it doesn't add rigedity.

Quick question on this, I'm not all up on some of the tunings.

When would this upgrade be reccommended and when is is not?

As its one of those ones you can't undo and I don't fully understand it, what are the best situations for it?
 
Come to think of it. If these 2 features are the most important features that's missing from this game, then this game is going pretty good.
 
Just curious..., to those of you that don't think these aren't important features..., I gotta then ask.., Do you own any GOOD console racing titles that have these features? Have some of you not actually used these features in a console SIM before? Last time I checked.., tire pressure and quality of brakes were pretty important aspects of racing

Look..,I'm not a fanboy to any particular title on any specific console. I have many racing titles.., and enjoy what each has to offer. However.., some titles are "supposed" to be (the tops) for a specific console. You mention racing on the XBox and most will say Forza (which by the way has these features).., just as GT's supposed to be the "gold coin" of racing on the PS3.

Maybe if these features we're actually available in this title some of you might better understand their benefits....
 
Just curious..., to those of you that don't think these aren't important features..., I gotta then ask.., Do you own any GOOD console racing titles that have these features? Have some of you not actually used these features in a console SIM before? Last time I checked.., tire pressure and quality of brakes were pretty important aspects of racing

Look..,I'm not a fanboy to any particular title on any specific console. I have many racing titles.., and enjoy what each has to offer. However.., some titles are "supposed" to be (the tops) for a specific console. You mention racing on the XBox and most will say Forza (which by the way has these features).., just as GT's supposed to be the "gold coin" of racing on the PS3.

Maybe if these features we're actually available in this title some of you might better understand their benefits....

I agree, Tire pressure is the only adjustible option when racing stock/Off the shop floor racing and can be a determinating factor. well in Forza anyway.
 
Just curious..., to those of you that don't think these aren't important features..., I gotta then ask.., Do you own any GOOD console racing titles that have these features? Have some of you not actually used these features in a console SIM before? Last time I checked.., tire pressure and quality of brakes were pretty important aspects of racing

Look..,I'm not a fanboy to any particular title on any specific console. I have many racing titles.., and enjoy what each has to offer. However.., some titles are "supposed" to be (the tops) for a specific console. You mention racing on the XBox and most will say Forza (which by the way has these features).., just as GT's supposed to be the "gold coin" of racing on the PS3.

Maybe if these features we're actually available in this title some of you might better understand their benefits....

Tire pressure is in Forza 3 and makes a huge difference, as it should. Brakes are in forza, and are modeled incorrectly. I don't know of any console sim that models brake fade, and thus has a need for brake upgrades. The only brake upgrade that could be useful would be the bias/pressure adjustment, which comes stock on all cars in GT.

PC sims may, but I've never played any.
 
Some of you may remember the tire debacle at the Indianapolis GP a few years back. They were adjusting tire pressures 1/4 psi at a time, trying to find a pressure that the Michelins could use to get adequate grip without blowing a tire in Turn 13. Tire pressure is very, very significant, and small changes can make a huge difference.

That said, this is a sim, and any sim maker has to choose where it will make assumptions about the real world physics. A tire engineer will tell you that the tire pressure is just the beginning, and if we REALLY wanted this to be a sim, there would be numerous other factors involved. But the sim maker has to choose a point where they say "stop, the benefits aren't outweighing the costs any more".

I play Forza (a lot), and I like the tire pressure option (1/2 psi at a time). But I'm ok with making tire assumptions here, and leaving it at that.
 
One..., no upgrades in brakes.

in a way you have upgraded brakes by adjusting the amount of pressure F/R. If set to 0 you have the weakest possible and 10 the strongest ones.

Still it sucks that there are no default setting for each car and the brake adjusting thing should be as an upgrade from the tuning shop only...

How the hell the little Autobianchi in 1979 had brake bias controller from the factory???
 
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