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United Federation of Automobiles GT3 Regions Series
GT3 Introduction
This series is one in the penultimate tier that UFRC provides. The series will host at least ten different car models of the sport car class, from nine manufactures. All cars are of the premium quality offered and set guidelines followed to create a unique and fun racing experience that mirrors the FIA GT image. The series stretches across seven different races for the first season with an outlook to further expand later seasons. The champion of each season will be given a unique prize that no other series in any group offers on GTP as well as being one of only a handful in the UFA to give such a prize. So join and have fun and be known as one of the best on GTP.RULES
I. Teams & Privateers- Teams
Those wanting to run a team can only run two cars at a time (this is different from IRACC overall), two main drivers and at most 3 reserve/test drivers. Teams must run the same car for each member and once said car is picked must be used for the entire season. If a team or teams feel that a car has a unfair advantage they may address the Host and UFA governing body to look into the matter and set the balance once again.
- Privateers
Those wanting to run a team can only run two cars at a time (this is different from IRACC overall), two main drivers and at most 3 reserve/test drivers. Teams must run the same car for each member and once said car is picked must be used for the entire season. If a team or teams feel that a car has a unfair advantage they may address the Host and UFA governing body to look into the matter and set the balance once again. Teams also become the overall manufacture team of car being run (i.e. Neptune Racing Ford) and if needed provide the appropriate privateer with information.
II. Start of season
Preseason testing will start this week (April 19th and 20th) at three locations each running any where from 45 minutes to an hour and a half. Spa (Dry & Wet), SSR 5, and Côte d'Azur will be the three locations to test the cars at. Times for these will be determined by those hosting said test. All joining racers do not need to be present at test, rather these test are for conducting and making sure all cars are on equal level. This is to ensure that race one and beyond are fun and action packed with no one team or privateer feeling their car hasn't been given a fair chance at wins and points.III. Races
A. PracticePractice will consist of a 25 minute session that allows all racers to feel out and get a grasp for the track as well as do final fine tuning of cars.
B. Qualifying
Qualifying will last 20 minutes, no tuning can be done during this time and any seen will gain a penalty for the driver. Cars on an outing lap must stay off the racing line and watch out for those on hot laps. All tire compounds can be used for this session but all drivers must revert back to the correct tire set up for the race. If it is found that a car is running soft after this session in the race a penalty will be given.
C. Race
Races will be rolling start with drivers in order as qualified. All mics must be off to maintain clear connection and try to prevent driver drop outs. It is recommended that all drivers finish the race, to get points drivers must at least complete 75% of the race (as well as obviously finishing in the points position). If a driver has been lapped, the driver must move aside and let lead lap racing drivers through. Head lamps must be on at all times and when coming upon a lapped car, the lead car should flash the high beams to let the lapped car be aware. Everyone must pit at least once and all cars have the choice between Racing hard and racing medium compounds. Make sure you pit properly. This means entering at a cruising speed, and exiting in a manner that will not damage the fluency of the oncoming traffic or causing conflict. We recommend entering and exiting within the boundary lines.
Points system
This will be used for drivers and Teams/Privateers
1st: 25 Pts
2nd: 18 Pts
3rd: 15 Pts
4th: 12 Pts
5th: 10 Pts
6th: 8 Pts
7th: 6 Pts
8th: 4 Pts
9th: 2 Pts
10th: 1 Pt
11th-16th: 0 Pts
Driving Aids
ABS: Set to 1
TCS: Banned
ASM: Banned
Skid Recovery: Banned
Active Steering: Banned
Driving Line: Banned
Room Settings
Tire Restriction: Racing Mediums or Hard
Grip Reduction: Real
Tire Wear/Fuel Consumption: On
Damage: Light
Penalties: Off
Draft: Weak
Boost: Off
Mic: Not allowed during races
Run an internet connection test under the PS3's XMB network settings
Make sure the NAT type is displayed during the test
Turn OFF your PS3's media server
In GT5 go to options/network and clear your cache
This will be used for drivers and Teams/Privateers
1st: 25 Pts
2nd: 18 Pts
3rd: 15 Pts
4th: 12 Pts
5th: 10 Pts
6th: 8 Pts
7th: 6 Pts
8th: 4 Pts
9th: 2 Pts
10th: 1 Pt
11th-16th: 0 Pts
Driving Aids
ABS: Set to 1
TCS: Banned
ASM: Banned
Skid Recovery: Banned
Active Steering: Banned
Driving Line: Banned
Room Settings
Tire Restriction: Racing Mediums or Hard
Grip Reduction: Real
Tire Wear/Fuel Consumption: On
Damage: Light
Penalties: Off
Draft: Weak
Boost: Off
Mic: Not allowed during races
Run an internet connection test under the PS3's XMB network settings
Make sure the NAT type is displayed during the test
Turn OFF your PS3's media server
In GT5 go to options/network and clear your cache
Cars
Cars must run full aero parts taht are available to them. Teams and Privateers are asked to show their cars via photo so the sactioning body and all opponents as well as reserve drivers know who they're up against. Also to show some sort of professionalism and entertainment before the season fully begins.GT3 Car Spec Sheet
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