- 368
- Taiwan
Hi there,
I'd like to have a discussion about the handling of various MR cars in this 'ultimate driving simulator'.
One of the most important aspect is: some (or the majority) of MR cars -including many road cars- in this game tend to have inherently snap oversteer when lift off, thus very unstable in deceleration and turn-in. So, I wonder, are they really doing that IRL? Among them, there're also some low power cars. And I don't think they are specifically track-oriented, e.g. MR2, etc. Are such tail-happy characters really compatible to ordinary road use?
Most of that 'ill-behavior' can be tamed -in game- by high initial torque setting in LSD, which partially locks both rear wheel when lift-off and give the car more tendency to go straight (and less tendency of rotating). I've also seen several cars (in this game) come with very high initial torque setting in their 'stock' LSD. But I doubt the cars IRL have such design, because high locking ratio means high friction and transmission loss. It's totally not necessary in low loading, which takes the most proportion in real world driving. A fixed high initial torque would makes the car too hard to steer in low speed driving IRL, just think go-kart.
The second is the difference among cars. Is it really that large? Say, Ford GT is so stable related to (the notorious) Diablo GT. But is such degree of difference real?
Don't get me wrong, I like diversity. And I enjoying the process of taming and fighting with those waggy tails.
But I wonder, are they really that way IRL? Are those lucky rich guys really able to switch from their Bentley to Diablo without problem?
Any comments?
I'd like to have a discussion about the handling of various MR cars in this 'ultimate driving simulator'.
One of the most important aspect is: some (or the majority) of MR cars -including many road cars- in this game tend to have inherently snap oversteer when lift off, thus very unstable in deceleration and turn-in. So, I wonder, are they really doing that IRL? Among them, there're also some low power cars. And I don't think they are specifically track-oriented, e.g. MR2, etc. Are such tail-happy characters really compatible to ordinary road use?
Most of that 'ill-behavior' can be tamed -in game- by high initial torque setting in LSD, which partially locks both rear wheel when lift-off and give the car more tendency to go straight (and less tendency of rotating). I've also seen several cars (in this game) come with very high initial torque setting in their 'stock' LSD. But I doubt the cars IRL have such design, because high locking ratio means high friction and transmission loss. It's totally not necessary in low loading, which takes the most proportion in real world driving. A fixed high initial torque would makes the car too hard to steer in low speed driving IRL, just think go-kart.
The second is the difference among cars. Is it really that large? Say, Ford GT is so stable related to (the notorious) Diablo GT. But is such degree of difference real?
Don't get me wrong, I like diversity. And I enjoying the process of taming and fighting with those waggy tails.
But I wonder, are they really that way IRL? Are those lucky rich guys really able to switch from their Bentley to Diablo without problem?
Any comments?