Underbody detail

  • Thread starter Thread starter GT3_Master_GT4
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Next time you play Prologue, take a close look at the McLaren's rims. It's basically that the texture is curved around a transparent survace. So the rim doesn't have any measurable depth, but it has texture and a shape.

It works really well though. When you see the McLaren go around a corner, you can see how the center bolt of the wheel sticks out.

I'll have to take a closer look at those wheels you're talking about...
 
Quote: ...How can you bend a texture onto something to give the illusion of depth without actually creating depth?

Normal mapping. Though the PS2 has no normal mapping capability :) ...

Otherwise one can achieve a decent depth illusion with a clever bump map, though even the best bump map will never be able to replace geometry ....
 
......i agree....just a more or less SIMPLE UNDERBODY constriction to make us PERFECTIONISTS happy......i want REVERSE LIGHTS and FIRE COMING OUT OF THE EXHAUSTES on GT4 ,too!!! (PD pleaseeee:bowdown:!!!)

.....underbody would be nice but i don´t think PD spends ANY TIME for this revolutionary and very COMPLEX underbody construction of the TOYOTA GT-One!!!:(:(:(
toygtone-1.jpg
 
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