unique drift settings

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rev

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I haven't seen anything like this in the forums...

Try setting a very high rear camber angle. The idea is that the car will oversteer a lot, but while it is drifting the rear tires will grip. It works great for fast long drifts. The only problem seems to be low speed drifts. Worked for my '98 300zx with about 5-6 rear camber.
 
rev
I haven't seen anything like this in the forums...

Try setting a very high rear camber angle. The idea is that the car will oversteer a lot, but while it is drifting the rear tires will grip. It works great for fast long drifts. The only problem seems to be low speed drifts. Worked for my '98 300zx with about 5-6 rear camber.

Ya, but there's a reason you havent seen that on this forum. Thats a very cheap and gimmicky way to create oversteer. You're not utilizing weight transfer to do anything at all. Rear camber should never be more than front camber.

I'll quote myself, "You aren't braking lateral adhesion when it is non existent in the first place."
 
Boundary Layer
I'll quote myself, "You aren't braking lateral adhesion when it is non existent in the first place."

Good point.

I was only using 5 camber, which has plenty of rear grip. This setting just seemed to give me just the right amount of grip to hold longer drifts, but now that i think of about it, it seems like a little bit of a crutch. The car worked fine with .5 rear camber too, it was just something that I thought I would try.
 
I dun care, I'm gonna try.
Instead of keeping to all those rules, I wanna have seen all the extremes possible in GT4:D

So I'm gonna do that....:):p
It doesn't seem hard though...
 
Boundary Layer
Rear camber should never be more than front camber.

Simply not true, this is a common setup for FC's and sometimes S-Chassis'. While obscene ammounts of camber will do as you described, having higher negative rear camber can make the car harder to kick out and harder to keep out under load.
 
Well fair enough, you do have a point - I'm not seeing how that is relevant to drifting though.

I should have put a disclaimer in my post, something along the lines of 'there is no reason to set rear camber higher than front camber in GT4 from a drifting perspective'. I cannot fathom any possible advantage it would offer in that regard. If there's one I've overlooked please fill me in.
 
There is no 'advantage' perse, it's just one way to go about balancing the car for drifting. In terms of tuning the car for drift, suppose that you are please with your cars' front grip, but the rear grip is forcing you to go easy on the throttle while in a drift. Adjusting toe/camber (described below) will allow you to adjust how much throttle you can use. Also, I can imagine that some cars which might be neutral in cornering may have a lot of understeer on straights (especially at high speed) and this might be a solution for that problem as well.

For the rear:
-Toe in will make the car harder to get out (intitiate) but easier to keep out once in drift.
-Toe out will make the car easier to get out but harder keep out.
-Higher camber will make it easier to lose traction in a straight line and harder to lose traction while cornering (under load).

Btw, I'm not recommending that people set rear camber higher than front (most cars will prefer higher front), but it shouldn't never be considered. Also, I normally stick to camber values from 0-4.
 
d3p0
There is no 'advantage' perse, it's just one way to go about balancing the car for drifting. In terms of tuning the car for drift, suppose that you are please with your cars' front grip, but the rear grip is forcing you to go easy on the throttle while in a drift. Adjusting toe/camber (described below) will allow you to adjust how much throttle you can use. Also, I can imagine that some cars which might be neutral in cornering may have a lot of understeer on straights (especially at high speed) and this might be a solution for that problem as well.

For the rear:
-Toe in will make the car harder to get out (intitiate) but easier to keep out once in drift.
-Toe out will make the car easier to get out but harder keep out.
-Higher camber will make it easier to lose traction in a straight line and harder to lose traction while cornering (under load).

Btw, I'm not recommending that people set rear camber higher than front (most cars will prefer higher front), but it shouldn't never be considered. Also, I normally stick to camber values from 0-4.

Very true... I also stick to values between 0 and 4, as well... Very good advice, alltogether...





;)
 
I really can't prove that the high rear camber helped my drifts. I was just going by general observations. It seemed to have the most impact on long, fast drifts. It helped hold the drift and keep the speed up.
 
d3p0
For the rear:
-Toe in will make the car harder to get out (intitiate) but easier to keep out once in drift.
-Toe out will make the car easier to get out but harder keep out.
-Higher camber will make it easier to lose traction in a straight line and harder to lose traction while cornering (under load).

Did we ever find out which ends of the scale is toe In and Out in GT4?

I've never really had much success with angles above 1.5 in the rear personally... I guess some of the more peaky V8 race cars with 600+ hp would benefit, but I haven't figured it out yet. For tuned street cars with a moderate output, I'd think 1-ish would be just fine.
 

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