Unrealistic Difficulty

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[start rant] Decided to finally finish up the AMG Academy. To say it is unrealistic is an understatement. I under stand wet tracks and sport tires do not mix but I find it hard to believe that the Mercedes SLS can not stay on a wet road at 30 MPH? Or can not make a simple turn doing 25. I would hope for safety sake that any car would be able to drive a straight line at highway speeds in the rain. You would think if a company allowed a game maker to use its cars that it would require said to be an accurate representation. Oh and I love how the physics change for the full lap compared to the sections. The sections were ridiculous and really made me worried about the full lap. As soon as the lap started it was like I was on a different track with a different car. I silvered all of the races but it was very frustrating to do.[/end rant]
 
Probably don't need to be told it's a matter of the driver, not the car right? :)

The times are very very forgiving on the rain trials, much more so than the dry ones.
 
Probably don't need to be told it's a matter of the driver, not the car right? :)

The times are very very forgiving on the rain trials, much more so than the dry ones.

I totally agree. Rains were easy enough to gold after a try or two with the pad. Dry runs took more work for sure.
 
The game in its current state definitely needs some TLC, for if the PS3 is calculating 400 variables per second, and there are some faulty ones thrown in to the mix, the end result is what the OP is grieving about, and I support his claim. For instance, using the Logitech G25 wheel, is a different game all together, whether plugged in Prior turning on PS3, or after turning on PS3, before loading GT5, and after GT5. do this x 400 per second, and you have a different game every day. It needs fine tuning all around.
 
Same thing with the Top Gear Lotus Challenge.

There is NO WAY that a real car would start sliding and breaking out if you carefully touch the brakes, going 50km/h in a straight line. Yet that POS Lotus does exactly that.

Either that Lotus is a ridiculously bad car, or it's got wooden wheels, or GT5 is just being unrealistically hard.
 
My first crash was taking a bend in the rain at around 25-30mph so I can quite well believe how little traction bit fat low profile sports tyres mixed with lots of power going the the rear wheels has.

Any one who saw the Top Gear New York special when they attempted to drag race in the rain can see the affects it has.

Same thing with the Top Gear Lotus Challenge.

There is NO WAY that a real car would start sliding and breaking out if you carefully touch the brakes, going 50km/h in a straight line. Yet that POS Lotus does exactly that.

Either that Lotus is a ridiculously bad car, or it's got wooden wheels, or GT5 is just being unrealistically hard.

The car weighs very little so at low speed doesn't have much downforce and in that challenge it's on economy tyres not it's real world sports.
 
Same thing with the Top Gear Lotus Challenge.

There is NO WAY that a real car would start sliding and breaking out if you carefully touch the brakes, going 50km/h in a straight line. Yet that POS Lotus does exactly that.

Either that Lotus is a ridiculously bad car, or it's got wooden wheels, or GT5 is just being unrealistically hard.

It's on Comfort-hards:mad:

Real life, the Elise has more grippy tyres. It's a much more enjoyable car on Sports-hards in GT5.
 
My first crash was taking a bend in the rain at around 25-30mph so I can quite well believe how little traction bit fat low profile sports tyres mixed with lots of power going the the rear wheels has.

Actually today I accidentally did a 30 degree powerslide on a wet roundabout on some aged AD07, in my miata.

scared the **** out of me. :scared:
 
Its called a challenge its not surpose to be realistic situation its for a bit of fun and guess what?
... a challenge

if its a lotus on comfort hards then so be it.
 
Also, "sports" tyres are terrible in the rain in general. As you'd expect a cut slick to be ;)
The comforts are more forgiving in wet weather. 👍
 
Or how about the Grand Tour Special event - the one with the Lambo on Tuscan @ night. Not that it is impossible, but I think they screwed it up

The race setup screen says you are on RACING MEDIUM tires - BS. Those are NOT racing mediums, maybe Sport Hard or Comfort Soft.
 
It wasn't exactly my 'favorite' event, but I'm amazed, after all this time, with so many posts on the subject, how people are still a bit confused over the the Top Gear Challenge and what exactly is going on. It was purposely designed to be a maniacal twist in contrasts. The VW bus, the last vehicle you would possible think of taking on the track, you have to really learn to draft the other vehicles and when you move out from the slipstream, you have to throw it around as if it was a sports car. The Lotus on the other hand, one of the best handling road cars ever built, is equipped with Comfort Hard tires--like you'd find on a 25 year old econobox or mini van. You have to be very careful and subtle in your movements and do everything extra gently to achieve gold. Rather brilliant really. But it doesn't mean Lotus 'handles like crap'. People just aren't paying attention to the big picture.
 
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The speed you were going through the corner doesn't really matter, what is important was how much throttle you were giving then car and or whether you locked the brakes. I remember losing it mutliple times when I nailed the throttle to fast. That is very realistic in my opinion, especially on a wet track.

Other factors include: the degree and type of banking, elevation change, what line you took as they claim more water collects on the inside of a banked corner, and if you made contact with a curb. All these things can influence behavior of the car.

Lambob, I'm confused. Are you saying the feeling of the game changes depending on when you plug in your wheel? I have never experienced that.
 
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Very good replies. My bottomline complaint is that it feels they make it unrealistically difficult. Sure it is a challenge but to make it so frustrating is not necessarily. Once something becomes frustrating it no longer becomes fun. Turn the times down, choose a different car ect..... but to actively manipulate the physics is wrong. As I stated before, the full lap physics are completely different then the section physics. This is the "Real Driving Simulator", lets simulate properly.
 
I don't mean to be flippant, but I didn't find it unrealistically difficult at all. I thought it was VERY realistic and a lot of fun. In fact, I found it MUCH easier than the dry challenges, some of which I had to try multiple times to gold. It's been a while since I ran this challenge. And I seem to remember that I had to restart many of the sections several times when I pushed too hard and went off and knew I had no chance of making it. But every section I finished was either a silver or gold time from the start. But I suppose we all come across events or challenges that we find personally difficult for whatever reason. I thought I was going to pull my hair out with the Lamborghini Toscana race. It remains the only A-spec event (outside of endurance races) that I never got gold.

Grip level in this game changes depending on how hard it's raining and how wet the track is. To say the 'physics are different' between sectional runs and the full lap is not correct.
 
Are you using a wheel or dual shock? I don't remember if it felt different depending on the sectors or full lap. I do know that under the explanation of the challenge it says certain sectors are generally slippier than others due to age of the pavement and other factors.
 
Very good replies. My bottomline complaint is that it feels they make it unrealistically difficult. Sure it is a challenge but to make it so frustrating is not necessarily. Once something becomes frustrating it no longer becomes fun. Turn the times down, choose a different car ect..... but to actively manipulate the physics is wrong. As I stated before, the full lap physics are completely different then the section physics. This is the "Real Driving Simulator", lets simulate properly.

Auto or manual gear change?

If you're on auto I don't know if it will short shift for you, if you are on manual you need to short shift a lot, letting the revs run high sends the car crazy so in a corner that is at 2nd gear speeds you should be in 4th and so on.

It's always going to be a subjective thing but I did find the vague road holding and tendency to slip to be quite familiar with my real world experience.
 
I understand the driving aspect, and was able to silver all races, I just felt while doing the challenge that at certain speeds, all cars, for the sake of safety should be able to drive effectively on wet roads. When I am approaching a turn, any turn and slow down to 15 MPH and start to execute the turn, the car should not plow like it is on ice. I have taken several driving courses, one that included wet track driving, even the big, overweight Chevy Suburbans we were driving could negotiate a turn on wet pavement at 15 MPH. My second point is the fact that the physics are completely different for the full lap compared to the section challenges. This just proves that the physics were manipulated to make it unnecessarily hard. This is a simulation and should be that.
 
My second point is the fact that the physics are completely different for the full lap compared to the section challenges. This just proves that the physics were manipulated to make it unnecessarily hard. This is a simulation and should be that.

I'm afraid it doesn't prove anything. To be blunt, you've managed to convince yourself of this simply because you found it difficult and can't accept the other explanations offered.
 
Well I can't comment on your experience because it doesn't sound at all how I found it. I don't recall slowing to 15mph for any corner or it ploughing like it was on ice and the sectors were exactly the same as the full lap.

 
I've also been going bald because of the difficulty of the special events. I'm currently stuck on the Dry AMG events trying to get gold. Silver is a nice challenge itself and i have silver in all but cutting down that time for gold!! it's just a bit impossible. I'm a really good driver (i use DS3) using manual transmission all the time and it still doesn't give a mm of an advantage on these missions. I don't know if it's because i use DS3 controller or what it is there's a few gold's that's totally out of my reach. Yeah i've gotten a few gold's but i got those by beating the time by almost -00X on each one. Then there's the other few that i'm off by a whooping 1-2 secs!?!?!? How the fudge am i going to get those golds!!! I bet Polyphony got Aliens as their testers, i'm positive on that. Real good job on the difficulty polyphony pretty damn good job.
 
I'm afraid it doesn't prove anything. To be blunt, you've managed to convince yourself of this simply because you found it difficult and can't accept the other explanations offered.

Explain how it doesn't prove anything? Same track, same conditions, same car, different results. Pretty easy to comprehend. The very first section is a prime example. Do the section first, the very first set of turns are extremely difficult and requires serious driving to negotiate properly. After you have done them several times it is clear what speeds, breaking points ect... are needed to maximize them. Then start the full race. It is completely different. Go try it. You can hit the turns much faster, later breaking points ect.... My time to the first check point was nearly 40 seconds faster. This is with the SLS. Seems like lazy programing to me. Eye candy is great but if the physics are not what the should be then what is the point? Lets not make it a real challenge, lets just change a few numbers around on the physics engine, lazy.
 
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The tires are gonna skid alot more if your using a controller and not a wheel since theyre abrupt changes in direction VS the wheel being smooth.

and the wet challenges were alot easier.
 
Explain how it doesn't prove anything? Same track, same conditions, same car, different results. Pretty easy to comprehend.

Like he said that's your account of it, which not every one agrees with and isn't proof.

I could boldly state that the physics are consistent and bang on realistic, but that wouldn't be proof it would be an opinion which is why I included a video which shows the car never going below 40mph, which isn't the kind of speed you would drive in the real world in those conditions. Hell I doubt most people would have the guts to do it in the dry.
 
Explain how it doesn't prove anything? Same track, same conditions, same car, different results. Pretty easy to comprehend.

Statements like "different physics" get thrown around this forum like yesterday's laundry. Perhaps we're simply aruging over semantics. The game does not offer a 'wet' grip level and a 'dry' grip level. There are varying degrees of grip as rain increases or the track dries. You may find some sections that have more grip than others and some corners that are slick and others that have almost as much grip as they do in the dry. That's what makes driving on a damp track or a drying track so challenging both in real life and in the game. During the full lap run the track may have more grip in some sections but that does not mean that it has 'different physics'. Just like in real life, you could drive around the ring twice and find the grip levels changed completely at some corners.
 
Like he said that's your account of it, which not every one agrees with and isn't proof.

I could boldly state that the physics are consistent and bang on realistic, but that wouldn't be proof it would be an opinion which is why I included a video which shows the car never going below 40mph, which isn't the kind of speed you would drive in the real world in those conditions. Hell I doubt most people would have the guts to do it in the dry.

My proof is simply load it up, play the first section several times, get a solid feel for it then immediately load up the full lap. You will see. Its not a minor difference.
 
Statements like "different physics" get thrown around this forum like yesterday's laundry. Perhaps we're simply aruging over semantics. The game does not offer a 'wet' grip level and a 'dry' grip level. There are varying degrees of grip as rain increases or the track dries. You may find some sections that have more grip than others and some corners that are slick and others that have almost as much grip as they do in the dry. That's what makes driving on a damp track or a drying track so challenging both in real life and in the game. During the full lap run the track may have more grip in some sections but that does not mean that it has 'different physics'. Just like in real life, you could drive around the ring twice and find the grip levels changed completely at some corners.

In real life yes, this is 100% correct. In this game I highly doubt that this level of programming has gone into the game. Based on all the other quirks I seriously doubt they took the time.
 
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