- 2,810
- Tasmania, AU
- stigsdaddy
I don't know if this topic has been done before, and I did use the search function, and didn't see one, so if it has I apologise.
The characteristics of turbo charged cars in gt6 is waaayyyy off realistic, and it seems odd, as it can't be hard to get at least similar to real life, yet pd has made it ridiculously unrealistic.
For example, I've noticed more times than I can remember, whilst driving a turbo charged car, not getting any lag whatsoever. I don't actually remembering ever getting turbo lag. The power band changes with each stage of turbo, but you don't get any real turbo "lag" as such.
Before the custom gauges update, it was hard to see what the turbo was doing, as the hud boost gauge has no numbers, and seems to work more like a throttle percentage gauge than a boost gauge. Once the custom gauges were available, I put one, configured for psi and in/hg in a small engined turbo car(nissan march), fully modified, with a stage 3 turbo (Tiny engine/big turbo should produce tons of lag).
You would expect the gauge to sit at 0 if you did a standing start in top gear, and then it would rise as the revs rose, sharply hitting full boost once the revs were high enough, then going sub zero when you lifted off and let the car slow back down. Well that is just about the opposite of what it does in the game.
First of all, it sat at 5psi at idle... Taking off in top gear, it went straight to around 15psi at slightly higher than idle speed, and slowly went from there to around 25 psi by mid rpm, then once the car got into it's stride, and felt like it was getting into it's power band, the boost dropped off to 20 psi. Then when I lifted, it went to about 3psi until the car stopped, and then it sat at idle pumping out 5psi again lol. Apparently the car produced no vacuum at all, always being on boost.
I then tried revving in neutral. In my real car, which is turbocharged, this wouldn't do much to the boost gauge, as the engine's under no load, and especially a so called "stage 3" turbo (presumably meaning to be the biggest turbo you would strap to any given engine), revving the engine in neutral wouldn't make boost. In gt6, doing this will make it go from 5psi to around 25psi.
So based on this, no turbocharged car would have even remotely realistic characteristics in gt6 for this reason alone, let alone any other problems with the simulation.
The characteristics of turbo charged cars in gt6 is waaayyyy off realistic, and it seems odd, as it can't be hard to get at least similar to real life, yet pd has made it ridiculously unrealistic.
For example, I've noticed more times than I can remember, whilst driving a turbo charged car, not getting any lag whatsoever. I don't actually remembering ever getting turbo lag. The power band changes with each stage of turbo, but you don't get any real turbo "lag" as such.
Before the custom gauges update, it was hard to see what the turbo was doing, as the hud boost gauge has no numbers, and seems to work more like a throttle percentage gauge than a boost gauge. Once the custom gauges were available, I put one, configured for psi and in/hg in a small engined turbo car(nissan march), fully modified, with a stage 3 turbo (Tiny engine/big turbo should produce tons of lag).
You would expect the gauge to sit at 0 if you did a standing start in top gear, and then it would rise as the revs rose, sharply hitting full boost once the revs were high enough, then going sub zero when you lifted off and let the car slow back down. Well that is just about the opposite of what it does in the game.
First of all, it sat at 5psi at idle... Taking off in top gear, it went straight to around 15psi at slightly higher than idle speed, and slowly went from there to around 25 psi by mid rpm, then once the car got into it's stride, and felt like it was getting into it's power band, the boost dropped off to 20 psi. Then when I lifted, it went to about 3psi until the car stopped, and then it sat at idle pumping out 5psi again lol. Apparently the car produced no vacuum at all, always being on boost.
I then tried revving in neutral. In my real car, which is turbocharged, this wouldn't do much to the boost gauge, as the engine's under no load, and especially a so called "stage 3" turbo (presumably meaning to be the biggest turbo you would strap to any given engine), revving the engine in neutral wouldn't make boost. In gt6, doing this will make it go from 5psi to around 25psi.
So based on this, no turbocharged car would have even remotely realistic characteristics in gt6 for this reason alone, let alone any other problems with the simulation.